Jump to content

[Problem]EngineApplyShaderToWorldTexture


Swagy

Recommended Posts

Posted

Well, I want to make some skin TXDs for some donators;

example;

 

local skinShaders = {
  
  ["blid1"] = {"infernus.txd", "Infernus"},
  
  }

 

and I want to make this table

if k == getAccountName(acc) then

      EngineApplyShaderToWorldTexture.

end

 

I want to enable the mod only for that person, but everyone can see it, any help?

Posted

Well, I don't have material or idk, how to fix this? I don't know what's the material? I just want to add a new TXD file to a vehicle, is that possible?

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...