Awang Posted November 9, 2016 Share Posted November 9, 2016 Hello everybody! I'm new in the foum, and I have a question for you guys ( what a suprise ) . I found this video on the internet, but I haven't got any idea, how the scripter made this.... Have you got any ideas guys? I really want to make something like this, couse I have an own city in SA and I haven't better idea, how to make possible the minimap Thank you guys for our help, and in last case, sorry for my bad English Link to comment
Dealman Posted November 9, 2016 Share Posted November 9, 2016 (edited) Pretty sure it's based on the rear-view mirror script. Basically, you switch the camera every frame back and forth - effectively cutting your FPS in half(hence the awkward flickering of objects as well, another side effect). You then render the other camera on a render target. It's not efficient and not a very good solution, but as of now it's the only way to do it. Edited November 9, 2016 by Dealman Link to comment
Awang Posted November 9, 2016 Author Share Posted November 9, 2016 So, if I understand clearly, if the player have, for example 30fps, its decrease to 15fps? Link to comment
Dealman Posted November 9, 2016 Share Posted November 9, 2016 12 minutes ago, Awang said: So, if I understand clearly, if the player have, for example 30fps, its decrease to 15fps? Pretty much yes. Since you'll be switching to another camera matrix every consecutive frame. For example; Frame 1: Car Frame 2: Overtop view Frame 3: Car Frame 4: Overtop view And so on... Link to comment
Awang Posted November 9, 2016 Author Share Posted November 9, 2016 I can see now... But I think, if I want I can update the second position less time, for example each third frame... Am I sure? Link to comment
Dealman Posted November 9, 2016 Share Posted November 9, 2016 Well, I guess, but that would result in a very choppy experience and wouldn't look all that great. By all means download the rear-view mirror script from the community and check out how he did it. Play around with it. Link to comment
Awang Posted November 9, 2016 Author Share Posted November 9, 2016 okay, I will try it Thank you Dealman Link to comment
Bonsai Posted November 9, 2016 Share Posted November 9, 2016 Did anyone ever try to find out how that big screen in the LS Stadium works? It shows the player from a different position, so there maybe is some actual second camera stuff going on. Link to comment
Tekken Posted November 10, 2016 Share Posted November 10, 2016 11 hours ago, Bonsai said: Did anyone ever try to find out how that big screen in the LS Stadium works? It shows the player from a different position, so there maybe is some actual second camera stuff going on. Is't it working with the Browser functions? Link to comment
Dealman Posted November 10, 2016 Share Posted November 10, 2016 16 hours ago, Bonsai said: Did anyone ever try to find out how that big screen in the LS Stadium works? It shows the player from a different position, so there maybe is some actual second camera stuff going on. Interesting point, might be something the MTA devs could take a look at? 5 hours ago, Tekken said: Is't it working with the Browser functions? I think you misunderstood him entirely Link to comment
Captain Cody Posted November 10, 2016 Share Posted November 10, 2016 If I'm correct Renderware does support multiple cameras. SA might be using another camera (View point) to render the screen in the stadium. If some how we could get a function to create another view point then that would add a whole lot of possibilities; including this, but also proper vehicle reflections, rear view mirrors (With out frame lag), etc. Link to comment
Tekken Posted November 11, 2016 Share Posted November 11, 2016 13 hours ago, Dealman said: I think you misunderstood him entirely Yes I did lol Link to comment
Tails Posted November 11, 2016 Share Posted November 11, 2016 It's possible to have those stadium like screens and mirrors. Ren712 released this a while back: https://community.multitheftauto.com/index.php?p=resources&s=details&id=12927 You're welcome Link to comment
Awang Posted November 11, 2016 Author Share Posted November 11, 2016 So with this 8-track technik, the player will not have a frame drop, am I sure? Link to comment
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