momar5600 Posted November 1, 2016 Share Posted November 1, 2016 (edited) انا بدي اسوي لوحة اضفاءء شخصية وين خطا هنا addEventHandler("onClientGUIClick",root, function() if source == GUIEditor.button[1] then -- هنا يتحققق بأن الشيء اللي نبيه يشتغل عليه الحدث هو الزر حق الاغلاق -- هنا يغلق اللوحة ويشيل المؤشر بعد مايتحقق من الشرط zfljal6ery222 = true skin = engineLoadTXD ( "skins/13.txd" ) --bleedin eyes 31 by Slothman engineImportTXD ( skin, 13 ) skin = engineLoadTXD ( "skins/22.txd" ) -- slashed 12 by Wall-E engineImportTXD ( skin, 22 ) skin = engineLoadTXD ( "skins/56.txd" ) --young and blue by Slothman engineImportTXD ( skin, 56 ) skin = engineLoadTXD ( "skins/67.txd" ) -- slit r* employee engineImportTXD ( skin, 67 ) skin = engineLoadTXD ( "skins/68.txd" ) -- shredded preist by Deixell engineImportTXD ( skin, 68 ) skin = engineLoadTXD ( "skins/69.txd" ) --bleedin eyes in denim by Capitanazop engineImportTXD ( skin, 69 ) skin = engineLoadTXD ( "skins/70.txd" ) --ultra gory scientist by 50p engineImportTXD ( skin, 70 ) skin = engineLoadTXD ( "skins/84.txd" ) --guitar wolf (nonzombie) by Slothman engineImportTXD ( skin, 84 ) skin = engineLoadTXD ( "skins/92.txd" ) -- peeled flesh by xbost engineImportTXD ( skin, 92 ) skin = engineLoadTXD ( "skins/97.txd" ) -- easterboy by Slothman engineImportTXD ( skin, 97 ) skin = engineLoadTXD ( "skins/105.txd" ) --Scarred Grove Gangster by Wall-E engineImportTXD ( skin, 105 ) skin = engineLoadTXD ( "skins/107.txd" ) --ripped and slashed grove by Wall-E engineImportTXD ( skin, 107 ) skin = engineLoadTXD ( "skins/108.txd" ) -- skeleton thug by Deixell engineImportTXD ( skin, 108 ) skin = engineLoadTXD ( "skins/111.txd" ) --Frank West from dead rising (nonzombie) by Slothman engineImportTXD ( skin, 111 ) skin = engineLoadTXD ( "skins/126.txd" ) -- bullet ridden wiseguy by Slothman engineImportTXD ( skin, 126 ) skin = engineLoadTXD ( "skins/127.txd" ) --flyboy from dawn of the dead by Slothman engineImportTXD ( skin, 127 ) skin = engineLoadTXD ( "skins/128.txd" ) --holy native by Slothman engineImportTXD ( skin, 128 ) skin = engineLoadTXD ( "skins/152.txd" ) --bitten schoolgirl by Slothman engineImportTXD ( skin, 152 ) skin = engineLoadTXD ( "skins/162.txd" ) --shirtless redneck by Slothman engineImportTXD ( skin, 162 ) skin = engineLoadTXD ( "skins/167.txd" ) --dead chickenman by 50p engineImportTXD ( skin, 167 ) skin = engineLoadTXD ( "skins/188.txd" ) --burnt greenshirt by Slothman engineImportTXD ( skin, 188 ) skin = engineLoadTXD ( "skins/192.txd" ) --Alice from resident evil (nonzombie) by Slothman engineImportTXD ( skin, 192 ) skin = engineLoadTXD ( "skins/195.txd" ) --bloody ex by Slothman engineImportTXD ( skin, 195 ) skin = engineLoadTXD ( "skins/206.txd" ) -- faceless zombie by Slothman engineImportTXD ( skin, 206 ) skin = engineLoadTXD ( "skins/209.txd" ) --Noodle vendor by 50p engineImportTXD ( skin, 209 ) skin = engineLoadTXD ( "skins/212.txd" ) --brainy hobo by Slothman engineImportTXD ( skin, 212 ) skin = engineLoadTXD ( "skins/229.txd" ) --infected tourist by Slothman engineImportTXD ( skin, 229 ) skin = engineLoadTXD ( "skins/230.txd" ) --will work for brains hobo by Slothman engineImportTXD ( skin, 230 ) skin = engineLoadTXD ( "skins/258.txd" ) --bloody sided suburbanite by Slothman engineImportTXD ( skin, 258 ) skin = engineLoadTXD ( "skins/264.txd" ) --scary clown by 50p engineImportTXD ( skin, 264 ) skin = engineLoadTXD ( "skins/274.txd" ) --Ash Williams (nonzombie) by Slothman engineImportTXD ( skin, 274 ) skin = engineLoadTXD ( "skins/277.txd" ) -- gutted firefighter by Wall-E engineImportTXD ( skin, 277 ) skin = engineLoadTXD ( "skins/280.txd" ) --infected cop by Lordy engineImportTXD ( skin, 280 ) skin = engineLoadTXD ( "skins/287.txd" ) --torn army by Deixell engineImportTXD ( skin, 287 ) else zfljal6ery222 = false skin = engineLoadTXD ( "skins/13.txd" ) --bleedin eyes 31 by Slothman engineImportTXD ( skin, 13 ) skin = engineLoadTXD ( "skins/22.txd" ) -- slashed 12 by Wall-E engineImportTXD ( skin, 22 ) skin = engineLoadTXD ( "skins/56.txd" ) --young and blue by Slothman engineImportTXD ( skin, 56 ) skin = engineLoadTXD ( "skins/67.txd" ) -- slit r* employee engineImportTXD ( skin, 67 ) skin = engineLoadTXD ( "skins/68.txd" ) -- shredded preist by Deixell engineImportTXD ( skin, 68 ) skin = engineLoadTXD ( "skins/69.txd" ) --bleedin eyes in denim by Capitanazop engineImportTXD ( skin, 69 ) skin = engineLoadTXD ( "skins/70.txd" ) --ultra gory scientist by 50p engineImportTXD ( skin, 70 ) skin = engineLoadTXD ( "skins/84.txd" ) --guitar wolf (nonzombie) by Slothman engineImportTXD ( skin, 84 ) skin = engineLoadTXD ( "skins/92.txd" ) -- peeled flesh by xbost engineImportTXD ( skin, 92 ) skin = engineLoadTXD ( "skins/97.txd" ) -- easterboy by Slothman engineImportTXD ( skin, 97 ) skin = engineLoadTXD ( "skins/105.txd" ) --Scarred Grove Gangster by Wall-E engineImportTXD ( skin, 105 ) skin = engineLoadTXD ( "skins/107.txd" ) --ripped and slashed grove by Wall-E engineImportTXD ( skin, 107 ) skin = engineLoadTXD ( "skins/108.txd" ) -- skeleton thug by Deixell engineImportTXD ( skin, 108 ) skin = engineLoadTXD ( "skins/111.txd" ) --Frank West from dead rising (nonzombie) by Slothman engineImportTXD ( skin, 111 ) skin = engineLoadTXD ( "skins/126.txd" ) -- bullet ridden wiseguy by Slothman engineImportTXD ( skin, 126 ) skin = engineLoadTXD ( "skins/127.txd" ) --flyboy from dawn of the dead by Slothman engineImportTXD ( skin, 127 ) skin = engineLoadTXD ( "skins/128.txd" ) --holy native by Slothman engineImportTXD ( skin, 128 ) skin = engineLoadTXD ( "skins/152.txd" ) --bitten schoolgirl by Slothman engineImportTXD ( skin, 152 ) skin = engineLoadTXD ( "skins/162.txd" ) --shirtless redneck by Slothman engineImportTXD ( skin, 162 ) skin = engineLoadTXD ( "skins/167.txd" ) --dead chickenman by 50p engineImportTXD ( skin, 167 ) skin = engineLoadTXD ( "skins/188.txd" ) --burnt greenshirt by Slothman engineImportTXD ( skin, 188 ) skin = engineLoadTXD ( "skins/192.txd" ) --Alice from resident evil (nonzombie) by Slothman engineImportTXD ( skin, 192 ) skin = engineLoadTXD ( "skins/195.txd" ) --bloody ex by Slothman engineImportTXD ( skin, 195 ) skin = engineLoadTXD ( "skins/206.txd" ) -- faceless zombie by Slothman engineImportTXD ( skin, 206 ) skin = engineLoadTXD ( "skins/209.txd" ) --Noodle vendor by 50p engineImportTXD ( skin, 209 ) skin = engineLoadTXD ( "skins/212.txd" ) --brainy hobo by Slothman engineImportTXD ( skin, 212 ) skin = engineLoadTXD ( "skins/229.txd" ) --infected tourist by Slothman engineImportTXD ( skin, 229 ) skin = engineLoadTXD ( "skins/230.txd" ) --will work for brains hobo by Slothman engineImportTXD ( skin, 230 ) skin = engineLoadTXD ( "skins/258.txd" ) --bloody sided suburbanite by Slothman engineImportTXD ( skin, 258 ) skin = engineLoadTXD ( "skins/264.txd" ) --scary clown by 50p engineImportTXD ( skin, 264 ) skin = engineLoadTXD ( "skins/274.txd" ) --Ash Williams (nonzombie) by Slothman engineImportTXD ( skin, 274 ) skin = engineLoadTXD ( "skins/277.txd" ) -- gutted firefighter by Wall-E engineImportTXD ( skin, 277 ) skin = engineLoadTXD ( "skins/280.txd" ) --infected cop by Lordy engineImportTXD ( skin, 280 ) skin = engineLoadTXD ( "skins/287.txd" ) --torn army by Deixell engineImportTXD ( skin, 287 ) end -- نهاية end -- .. ) -- اقفال الحدث Edited November 1, 2016 by !#NssoR_) إضافة الفنكشنات في محرر الاكواد لعرضها بشكل افضل Link to comment
iPrestege Posted November 1, 2016 Share Posted November 1, 2016 تقصد اطفاء؟ الشخصية؟ يعني ترجعها لشكلها الاصلي؟ استخدم : bool engineRestoreModel ( int modelID ) Link to comment
iPrestege Posted November 1, 2016 Share Posted November 1, 2016 استعمل الوظيفة اللي فوق + رجاءاً عند طرح كود استخدم محرر الاكواد وحدد اللغه البرمجية LUA بحيث يسهل قراءة الكود لذلك استعمل الوظيفة اللي عطيتك فوق وشيل الشخصيات فيها ومثال الويكي واضح وسهل . Link to comment
momar5600 Posted November 1, 2016 Author Share Posted November 1, 2016 مشتغلش else zfljal6ery222 = false engineRestoreModel ( 13 ) 4 minutes ago, momar5600 said: مازبط وش حل addEventHandler("onClientGUIClick",root,function()if source == GUIEditor.button[2] then engineRestoreModel ( 13 ) end -- نهاية end -- .. ) -- اقفال الحدث Link to comment
momar5600 Posted November 1, 2016 Author Share Posted November 1, 2016 انا عندي شخصيات كلها txt بدي اخلي لوحة فيها زرين لما يضغط زر االاول كل شخصيات تشتغل عنده هو بس زر تاني يرجع للشخصايات الاصلية بس كمان عن شخص الي ضغط علي زر هو بس يعني لما يغط علي زر ما يضفي كل شخصيات عند كل ناسس فا ايش مشكلة هنا addEventHandler("onClientGUIClick",root, function() if source == GUIEditor.button[2] then skin = engineLoadTXD ( "skins/97.txd" ) engineRestoreModel ( skin, 97 ) end -- نهاية end -- .. ) -- اقفال الحدث Link to comment
!#NssoR_) Posted November 1, 2016 Share Posted November 1, 2016 (edited) engineRestoreModel الكود هذا مايشتغل علي التكسد , فقط الدي اف اف فـ لإزالة التكسد من الشخصية استخدم destroyElement Edited November 1, 2016 by !#NssoR_) Link to comment
momar5600 Posted November 1, 2016 Author Share Posted November 1, 2016 (edited) شخصية زي ماهي ماتغيرت بددي ترجع لشكلها الاصلي skin = engineLoadTXD ( "skins/97.txd" ) destroyElement ( skin, 97 ) Edited November 1, 2016 by momar5600 Link to comment
Master_MTA Posted November 1, 2016 Share Posted November 1, 2016 اخوي ببساطه وقف المود ام انك تبي تسوي زر لاطفاء الشخصيه؟ Link to comment
momar5600 Posted November 1, 2016 Author Share Posted November 1, 2016 لاا ببساطة قاعد اسوي قيم مود زومبي وهجولة بدي اسوي لما تضغط هجولة كل شخصيات زومبي تضفي فهمت ؟ Link to comment
!#NssoR_) Posted November 1, 2016 Share Posted November 1, 2016 بتحتاج جدول وفيه ارقام الشخصيات , ولما يختار الهجوله تسوي لوب ع الجدول وتسحب التكسد من الشخصيات ونفس الطريقة اذا اختار قيم الزومبي Link to comment
momar5600 Posted November 1, 2016 Author Share Posted November 1, 2016 ممكن تسوي كود لو سمحت او علي الاقل هات فتكشنات Link to comment
!#NssoR_) Posted November 1, 2016 Share Posted November 1, 2016 مافيه اكواد اعطيكياها , اللهم تسوي جدول ولوب فقط و باقي الاكواد كلها معاك الي هي حقت إضافة التكسد و إزالته ! حاول وبنصلحلك Link to comment
ميدوح Posted November 1, 2016 Share Posted November 1, 2016 (edited) سهل ! skin = 287,285,281,280,277,247,124,107,106,105,102, 46,28,13 function x() for i = 0 ,skin do txd = engineLoadTXD("SKins/"..i..".txd") engineImportTXD(txd, i) downloadFile("SKins/"..i..".txd") end end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), x) setTimer (x, 1000, 1) addEventHandler("onClientGUIClick",root,function()if source == GUIEditor.button[2] then engineRestoreModel ( 13 ) end -- نهاية end -- .. ) -- اقفال الحدث Edited November 1, 2016 by medo7 Link to comment
momar5600 Posted November 1, 2016 Author Share Posted November 1, 2016 2 minutes ago, medo7 said: سهل ! skin = 287,285,281,280,277,247,124,107,106,105,102, 46,28,15function x()for i = 0 ,skin do txd = engineLoadTXD("SKins/"..i..".txd") engineImportTXD(txd, i) downloadFile("SKins/"..i..".txd") end end addEventHandler ( "onClientResourceStart", getResourceRootElement(getThisResource()), x) setTimer (x, 1000, 1) addEventHandler("onClientGUIClick",root,function()if source == GUIEditor.button[2] then engineRestoreModel ( 13 ) end -- نهاية end -- .. ) -- اقفال الحدث انا مش فاهم شي مفروض لما اضغط زي GUIEditor.button[2] يضفي شخصية لية مش حاطت زر Link to comment
Master_MTA Posted November 1, 2016 Share Posted November 1, 2016 1 minute ago, momar5600 said: انا مش فاهم شي مفروض لما اضغط زي GUIEditor.button[2] يضفي شخصية لية مش حاطت زر اخي اعرض اكواد الكلنت كامله Link to comment
momar5600 Posted November 1, 2016 Author Share Posted November 1, 2016 اتفضل --SKIN REPLACEMENTS GUIEditor = { button = {}, window = {} } GUIEditor.window[1] = guiCreateWindow(294, 190, 224, 213, "", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(26, 78, 170, 40, "تشغيل شخصيات زومبي", false, GUIEditor.window[1]) GUIEditor.button[2] = guiCreateButton(26, 147, 170, 40, "اضفاء شخصيات زومبي", false, GUIEditor.window[1]) guiSetVisible(GUIEditor.window[1], false) showCursor(false) bindKey("m", "down", function () guiSetVisible(GUIEditor.window[1], not guiGetVisible (GUIEditor.window[1])) showCursor(guiGetVisible(GUIEditor.window[1])) end ) addEventHandler("onClientGUIClick",root, function() if source == GUIEditor.button[1] then skin = engineLoadTXD ( "skins/13.txd" ) --bleedin eyes 31 by Slothman engineImportTXD ( skin, 13 ) skin1 = engineLoadTXD ( "skins/22.txd" ) -- slashed 12 by Wall-E engineImportTXD ( skin1, 22 ) skin2 = engineLoadTXD ( "skins/56.txd" ) --young and blue by Slothman engineImportTXD ( skin2, 56 ) skin3 = engineLoadTXD ( "skins/67.txd" ) -- slit r* employee engineImportTXD ( skin3, 67 ) skin4 = engineLoadTXD ( "skins/68.txd" ) -- shredded preist by Deixell engineImportTXD ( skin4, 68 ) skin5 = engineLoadTXD ( "skins/69.txd" ) --bleedin eyes in denim by Capitanazop engineImportTXD ( skin5, 69 ) skin6 = engineLoadTXD ( "skins/70.txd" ) --ultra gory scientist by 50p engineImportTXD ( skin6, 70 ) skin7 = engineLoadTXD ( "skins/84.txd" ) --guitar wolf (nonzombie) by Slothman engineImportTXD ( skin7, 84 ) skin8 = engineLoadTXD ( "skins/92.txd" ) -- peeled flesh by xbost engineImportTXD ( skin8, 92 ) skin9 = engineLoadTXD ( "skins/97.txd" ) -- easterboy by Slothman engineImportTXD ( skin9, 97 ) skin11 = engineLoadTXD ( "skins/105.txd" ) --Scarred Grove Gangster by Wall-E engineImportTXD ( skin11, 105 ) skin12 = engineLoadTXD ( "skins/107.txd" ) --ripped and slashed grove by Wall-E engineImportTXD ( skin12, 107 ) skin13 = engineLoadTXD ( "skins/108.txd" ) -- skeleton thug by Deixell engineImportTXD ( skin13, 108 ) skin14 = engineLoadTXD ( "skins/111.txd" ) --Frank West from dead rising (nonzombie) by Slothman engineImportTXD ( skin14, 111 ) skin15 = engineLoadTXD ( "skins/126.txd" ) -- bullet ridden wiseguy by Slothman engineImportTXD ( skin15, 126 ) skin16 = engineLoadTXD ( "skins/127.txd" ) --flyboy from dawn of the dead by Slothman engineImportTXD ( skin16, 127 ) skin17 = engineLoadTXD ( "skins/128.txd" ) --holy native by Slothman engineImportTXD ( skin17, 128 ) skin18 = engineLoadTXD ( "skins/152.txd" ) --bitten schoolgirl by Slothman engineImportTXD ( skin18, 152 ) skin19 = engineLoadTXD ( "skins/162.txd" ) --shirtless redneck by Slothman engineImportTXD ( skin19, 162 ) skin20 = engineLoadTXD ( "skins/167.txd" ) --dead chickenman by 50p engineImportTXD ( skin20, 167 ) skin21 = engineLoadTXD ( "skins/188.txd" ) --burnt greenshirt by Slothman engineImportTXD ( skin21, 188 ) skin22 = engineLoadTXD ( "skins/192.txd" ) --Alice from resident evil (nonzombie) by Slothman engineImportTXD ( skin22, 192 ) skin23 = engineLoadTXD ( "skins/195.txd" ) --bloody ex by Slothman engineImportTXD ( skin23, 195 ) skin24 = engineLoadTXD ( "skins/206.txd" ) -- faceless zombie by Slothman engineImportTXD ( skin24, 206 ) skin25 = engineLoadTXD ( "skins/209.txd" ) --Noodle vendor by 50p engineImportTXD ( skin25, 209 ) skin26 = engineLoadTXD ( "skins/212.txd" ) --brainy hobo by Slothman engineImportTXD ( skin26, 212 ) skin27 = engineLoadTXD ( "skins/229.txd" ) --infected tourist by Slothman engineImportTXD ( skin27, 229 ) skin28 = engineLoadTXD ( "skins/230.txd" ) --will work for brains hobo by Slothman engineImportTXD ( skin28, 230 ) skin29 = engineLoadTXD ( "skins/258.txd" ) --bloody sided suburbanite by Slothman engineImportTXD ( skin29, 258 ) skin30 = engineLoadTXD ( "skins/264.txd" ) --scary clown by 50p engineImportTXD ( skin30, 264 ) skin31 = engineLoadTXD ( "skins/274.txd" ) --Ash Williams (nonzombie) by Slothman engineImportTXD ( skin31, 274 ) skin32 = engineLoadTXD ( "skins/277.txd" ) -- gutted firefighter by Wall-E engineImportTXD ( skin32, 277 ) skin33 = engineLoadTXD ( "skins/280.txd" ) --infected cop by Lordy engineImportTXD ( skin33, 280 ) skin34 = engineLoadTXD ( "skins/287.txd" ) --torn army by Deixell engineImportTXD ( skin34, 287 ) end -- نهاية end -- .. ) -- اقفال الحدث addEventHandler("onClientGUIClick",root,function()if source == GUIEditor.button[2] then destroyElement ( skin ) end -- نهاية end -- .. ) -- اقفال الحدث Link to comment
Master_MTA Posted November 1, 2016 Share Posted November 1, 2016 اخوي استبدل هاذي GUIEditor = { button = {}, window = {} } GUIEditor.window[1] = guiCreateWindow(294, 190, 224, 213, "", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(26, 78, 170, 40, "تشغيل شخصيات زومبي", false, GUIEditor.window[1]) GUIEditor.button[2] = guiCreateButton(26, 147, 170, 40, "اضفاء شخصيات زومبي", false, GUIEditor.window[1]) guiSetVisible(GUIEditor.window[1], false) showCursor(false) bindKey("m", "down", function () guiSetVisible(GUIEditor.window[1], not guiGetVisible (GUIEditor.window[1])) showCursor(guiGetVisible(GUIEditor.window[1])) end ) بهاذا wnd = guiCreateWindow(294, 190, 224, 213, "", false) guiWindowSetSizable(wnd, false) btn1 = guiCreateButton(26, 78, 170, 40, "تشغيل شخصيات زومبي", false, wnd) btn2 = guiCreateButton(26, 147, 170, 40, "اضفاء شخصيات زومبي", false, wnd) guiSetVisible(wnd, false) function master () guiSetVisible(wnd, not guiGetVisible (wnd)) showCursor(guiGetVisible(wnd)) end bindKey("m", "down", master) Link to comment
momar5600 Posted November 1, 2016 Author Share Posted November 1, 2016 1 minute ago, Master_MTA said: اخوي استبدل هاذي GUIEditor = { button = {}, window = {} } GUIEditor.window[1] = guiCreateWindow(294, 190, 224, 213, "", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.button[1] = guiCreateButton(26, 78, 170, 40, "تشغيل شخصيات زومبي", false, GUIEditor.window[1]) GUIEditor.button[2] = guiCreateButton(26, 147, 170, 40, "اضفاء شخصيات زومبي", false, GUIEditor.window[1]) guiSetVisible(GUIEditor.window[1], false) showCursor(false) bindKey("m", "down", function () guiSetVisible(GUIEditor.window[1], not guiGetVisible (GUIEditor.window[1])) showCursor(guiGetVisible(GUIEditor.window[1])) end ) بهاذا wnd = guiCreateWindow(294, 190, 224, 213, "", false) guiWindowSetSizable(wnd, false) btn1 = guiCreateButton(26, 78, 170, 40, "تشغيل شخصيات زومبي", false, wnd) btn2 = guiCreateButton(26, 147, 170, 40, "اضفاء شخصيات زومبي", false, wnd) guiSetVisible(wnd, false) function master () guiSetVisible(wnd, not guiGetVisible (wnd)) showCursor(guiGetVisible(wnd)) end bindKey("m", "down", master) يسلام وش دخل ده بالي انا طالبة +++++راجع معلوماتك Link to comment
ميدوح Posted November 1, 2016 Share Posted November 1, 2016 addEventHandler("onClientGUIClick",root,function()if source == GUIEditor.button[2] then for i = 0 ,skin do engineRestoreModel ( i )end end end) Link to comment
Master_MTA Posted November 1, 2016 Share Posted November 1, 2016 21 minutes ago, momar5600 said: بردو ماصار شي اخي هل بدلت هذي if source == GUIEditor.button[1] then بهاذي او لا؟ if source == btn1 then --------------اذا ما زبطت بدلها كذا if (source == btn1) then Link to comment
momar5600 Posted November 1, 2016 Author Share Posted November 1, 2016 يمكن الاكواد كلها صح لاني لم جربت اسوي اضفي مود لقيت شخصية زي ماهي يمكن علشان سيرفر محلي يصيرر كدة Link to comment
Master_MTA Posted November 1, 2016 Share Posted November 1, 2016 لا اخوي هل سويت زي ما قالك الاخ سويت لوب وتيبل وغيرت زي ما قلتلك انا؟ Link to comment
ميدوح Posted November 1, 2016 Share Posted November 1, 2016 خلاص skinTable = { 15,55,56,67, } addEventHandler("onClientGUIClick",root, function() if (source == GUIEditor.button[1]) then for k,v in pairs(skinTable)do skin = engineLoadTXD ( "skins/"..v..".txd" ) engineImportTXD ( skin, v ) end elseif (source == GUIEditor.button[2]) then for k,v in pairs(skinTable)do skin = engineLoadTXD ( "skins/"..v..".txd" ) destroyElement ( skin ) engineRestoreModel (v) end end end) Link to comment
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