Xwad Posted October 25, 2016 Share Posted October 25, 2016 The text appears succesfully but i cant make it disappear:/ Pls help! [lua] function fadeDX() startTick = getTickCount() addEventHandler("onClientRender",root,text) end function text() local currentTick = getTickCount() local progress = (currentTick-startTick)/duration local alpha = interpolateBetween(0,0,0,255,0,0,progress,"InOutQuad") dxDrawText ( "D-Day", x/2.05, y/3, x, y, tocolor(255, 255, 255, alpha), 3) setTimer ( function() startTick = nil,nil removeEventHandler("onClientRender",root,text) local currentTick = getTickCount() local progress = (currentTick+startTick)/duration local alpha = interpolateBetween(0,0,0,255,0,0,progress,"InOutQuad") dxDrawText ( "D-Day", x/2.05, y/3, x, y, tocolor(255, 255, 255, alpha), 3) end, 8000, 1 ) end [/lua] Link to comment
Walid Posted October 25, 2016 Share Posted October 25, 2016 You can use a timer to remove the event handler local duration = 5000 local x,y = guiGetScreenSize() function fadeDX() startTick = getTickCount() addEventHandler("onClientRender",root,text) setTimer (function() removeEventHandler("onClientRender",root,text) end,8000,1) end function text() local currentTick = getTickCount() local progress = (currentTick-startTick)/duration local alpha = interpolateBetween(0,0,0,255,0,0,progress,"InOutQuad") dxDrawText ("D-Day", x/2.05, y/3, x, y, tocolor(255, 255, 255, alpha), 3) end or check if the alpha == 255 then remove the event handler like this local duration = 5000 local x,y = guiGetScreenSize() function fadeDX() startTick = getTickCount() addEventHandler("onClientRender",root,text) end function text() local currentTick = getTickCount() local progress = (currentTick-startTick)/duration local alpha = interpolateBetween(0,0,0,255,0,0,progress,"InOutQuad") dxDrawText ( "D-Day", x/2.05, y/3, x, y, tocolor(255, 255, 255, alpha), 3) if tonumber(alpha) == 255 then removeEventHandler("onClientRender",root,text) end end Link to comment
Xwad Posted October 26, 2016 Author Share Posted October 26, 2016 (edited) No, my problem is not with the simple disappear. My problem is that i cant make it disappear with the alpha effect. like this, but its not workin local x,y = guiGetScreenSize() local duration = 1500 function fadeDX() startTick = getTickCount() addEventHandler("onClientRender",root,text) setTimer (function() removeEventHandler("onClientRender",root,text) addEventHandler("onClientRender",root,text2) end,3000,1) end function text() local currentTick = getTickCount() local progress = (currentTick-startTick)/duration local alpha = interpolateBetween(0,0,0,255,0,0,progress,"InOutQuad") dxDrawText ("D-Day", x/2.05, y/3, x, y, tocolor(255, 255, 255, alpha), 3) end function text2() alpha = 255 dxDrawText ("D-Day", x/2.05, y/3, x, y, tocolor(255, 255, 255, alpha-5), 3) end Edited October 26, 2016 by Xwad Link to comment
!#NssoR_) Posted October 26, 2016 Share Posted October 26, 2016 Bro, if u wanna put lua functions please use : To be able to read it easily. Link to comment
Xwad Posted October 26, 2016 Author Share Posted October 26, 2016 ohhokay thanks. I am just a littlebit confused with the new forum. The oldone was with [ ] Link to comment
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