Turbe$Z Posted October 11, 2016 Share Posted October 11, 2016 addEventHandler("onClientRender", root, addEventHandler("onClientGUIClick", GUIEditor.button[1], function() text1 = guiGetText(GUIEditor.edit[1]) --text2 = guiGetText(valasz1) --text3 = guiGetText(valasz2) if text1 ~= "" then --triggerServerEvent("server",localPlayer,text1) dxDrawText(text1, (screenW * 0.2924) + 1, (screenH * 0.3778) + 1, (screenW * 0.7014) + 1, (screenH * 0.5400) + 1, tocolor(0, 0, 0, 255), 2.50, "default-bold", "left", "top", false, true, false, false, false) dxDrawText(text1, screenW * 0.2924, screenH * 0.3778, screenW * 0.7014, screenH * 0.5400, tocolor(255, 0, 0, 255), 2.50, "default-bold", "left", "top", false, true, false, false, false) setTimer ( function() text1 = nil end, 5000, 1 ) end end ) ) what wrong in this? Link to comment
iPrestege Posted October 11, 2016 Share Posted October 11, 2016 I'm not sure what are you trying to do but add render event then on gui click event makes no sense and wrong way to do something. and text1 defined where so after 5 seconds you want to make text1 empty? Link to comment
Turbe$Z Posted October 11, 2016 Author Share Posted October 11, 2016 after 5 seconds hide the text Link to comment
iPrestege Posted October 11, 2016 Share Posted October 11, 2016 I'm not sure if that what you want but try this : addEventHandler("onClientGUIClick", GUIEditor.button[1], function ( ) text1 = guiGetText ( GUIEditor.edit[1] ) text2 = guiGetText ( valasz1 ) text3 = guiGetText ( valasz2 ) if text1 ~= "" then triggerServerEvent( "server",localPlayer,text1 ) setTimer ( function( ) text1 = nil end,5000, 1 ) end end,false ) addEventHandler ( 'onClientRender',root, function ( ) dxDrawText(text1, (screenW * 0.2924) + 1, (screenH * 0.3778) + 1, (screenW * 0.7014) + 1, (screenH * 0.5400) + 1, tocolor(0, 0, 0, 255), 2.50, "default-bold", "left", "top", false, true, false, false, false) dxDrawText(text1, screenW * 0.2924, screenH * 0.3778, screenW * 0.7014, screenH * 0.5400, tocolor(255, 0, 0, 255), 2.50, "default-bold", "left", "top", false, true, false, false, false) end ) Link to comment
Turbe$Z Posted October 11, 2016 Author Share Posted October 11, 2016 2 minutes ago, FaHaD said: I'm not sure if that what you want but try this : addEventHandler("onClientGUIClick", GUIEditor.button[1], function ( ) text1 = guiGetText ( GUIEditor.edit[1] ) text2 = guiGetText ( valasz1 ) text3 = guiGetText ( valasz2 ) if text1 ~= "" then triggerServerEvent( "server",localPlayer,text1 ) setTimer ( function( ) text1 = nil end,5000, 1 ) end end,false ) addEventHandler ( 'onClientRender',root, function ( ) dxDrawText(text1, (screenW * 0.2924) + 1, (screenH * 0.3778) + 1, (screenW * 0.7014) + 1, (screenH * 0.5400) + 1, tocolor(0, 0, 0, 255), 2.50, "default-bold", "left", "top", false, true, false, false, false) dxDrawText(text1, screenW * 0.2924, screenH * 0.3778, screenW * 0.7014, screenH * 0.5400, tocolor(255, 0, 0, 255), 2.50, "default-bold", "left", "top", false, true, false, false, false) end ) Thanks man :DD Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now