Turbe$Z Posted October 5, 2016 Posted October 5, 2016 like as skin, weapon...etc. panel, just guieditor. How??
Mr.Loki Posted October 5, 2016 Posted October 5, 2016 Can you be a bit more specific? Give an example.
Turbe$Z Posted October 5, 2016 Author Posted October 5, 2016 1 hour ago, loki2143 said: Can you be a bit more specific? Give an example. for example: --------------------------- -- asd --------------------------- local GUIEditor = { button = {}, window = {}, memo = {} } addEventHandler("onClientResourceStart", resourceRoot, function() GUIEditor.window[1] = guiCreateWindow(518, 358, 435, 223, "Teszt ablak", false) guiWindowSetSizable(GUIEditor.window[1], false) GUIEditor.memo[1] = guiCreateMemo(11, 29, 414, 155, "Teszt memo", false, GUIEditor.window[1]) guiMemoSetReadOnly(GUIEditor.memo[1], true) GUIEditor.button[1] = guiCreateButton(11, 189, 414, 24, "Teszt gomb", false, GUIEditor.window[1]) guiSetVisible(GUIEditor.window[1], false) end ) {'btn', id='GUIEditor.window[1]', text='Teszt', window=GUIEditor.window[1], width=244}, but this doesn't working
iPrestege Posted October 5, 2016 Posted October 5, 2016 From the freeroam : wndAnim = { 'wnd', text = 'Set animation', width = 250, x = -20, y = 0.3, controls = { { 'lst', id='animlist', width=230, height=290, columns={ {text='Animation', attr='name'} }, rows={xml='animations.xml', attrs={'name'}}, expandlastlevel=false, onitemdoubleclick=applyAnimation }, {'btn', id='set', onclick=applyAnimation}, {'btn', id='stop', onclick=stopAnimation}, {'btn', id='close', closeswindow=true} } } This is how to create a window in the freeroam .
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