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Zsoltisz

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Posted

Hello guys. Whats the problem with my script? :(

prob:

lua: source_file.lua:30: attempt to call global 'addEventHandler' (a nil value)
imgW = 64
imgH = 64
function adminLogo()
	adminszolis = getElementData(targetPlayer, "adminduty")
    if (exports.StarMTA_core:Fejleszto(targetPlayer) == true and adminszolis == true or exports.StarMTA_core:Fejleszto(thePlayer) == true) then
    for i,player in ipairs() do
        if player ~= localPlayer then
            local cX, cY, cZ = getCameraMatrix()
            local hX, hY, hZ = getPedBonePosition(player)
            hZ = hZ + 1.0
            local pX,pY,pZ = getPedBonePosition(localPlayer)
            pZ = pZ + 1.0
            if getScreenFromWorldPosition(hX, hY, hZ) and isLineOfSightClear(cX,cY,cZ, pX,pY,pZ) then
                local sX, sY, sD = getScreenFromWorldPosition(hX, hY, hZ)
                local relative = (50 - sD) / 50
                if relative > 0 then
                    local iW = imgW * relative
                    local iH = imgH * relative
 
                    local iX = sX - (iW / 2)
                    local iY = sY - (iH / 2)
 
                    dxDrawImage(iX, iY, iW, iH, "admin.png")
                end
            end
        end
    end
end
end
addEventHandler("onClientRender", root, adminLogo)

 

function Zsoltisz(thePlayer)
  if isPlayerZsoltisz(thePlayer) then
    outputChatBox("Scripter")
  end
end

 

Posted

Is that script client side?

G6HYac9.jpg

I love rock/metal/pop but don't mind any other music genre except чалга...that thing sux 
I also love cars

PS I'm friendly

Posted

I need to add this picture for upper my head. So i can do it with BONE_HEAD2? Can you show me how, please? :/

function Zsoltisz(thePlayer)
  if isPlayerZsoltisz(thePlayer) then
    outputChatBox("Scripter")
  end
end

 

Posted
13 minutes ago, Zsoltisz said:

I need to add this picture for upper my head. So i can do it with BONE_HEAD2? Can you show me how, please? :/

follow click on the function @aka Blue "getPedBonePosition" just said to go to the wiki where it explains how to get the bone position so that u can use that position to place the picture at that bone location.

you have to use the ID not the name of the bone so "BONE_HEAD2" ID is 6 so

local hX, hY, hZ = getPedBonePosition(player, 6)

 

Posted (edited)

Ohh :D Thank you my friend. I understand. I type it for my script but i got error again... :(

Screenshot_20161003-215812_www.kepfeltol

Edited by Zsoltisz
Miss picture.
function Zsoltisz(thePlayer)
  if isPlayerZsoltisz(thePlayer) then
    outputChatBox("Scripter")
  end
end

 

Posted

All what you need : dxDrawImageOnElement

Do not yield your back to your enemy, might feel something strange in your ass.

Two things are infinite the universe and human stupidity and i'm not sure about the universe.

UF: IsTextInGridList | GetGridListRowIndexFromText | Table.removeValue | removeHex | dxDrawTriangle

Skype: SaSuki102 | About Me | Youtube channel | Lua Tips & Tricks | Lua Strings | Lua Tables | Lua Operators

Posted
9 hours ago, Walid said:

All what you need : dxDrawImageOnElement

Thats OK. But how can i put image upper my head?

 

Player = getPedBonePosition(player, 6)
tag = dxCreateTexture("Duty/Fejleszto_Duty.png")

function Fejleszto_Duty()
	adminszolis = getElementData(targetPlayer, "adminduty")
    if (exports.StarMTA_core:Fejleszto(targetPlayer) == true and adminszolis == true or exports.StarMTA_core:Fejleszto(thePlayer) == true) then
	dxDrawImageOnElement(Player,tag)
		end
	end
addEventHandler("onClientPreRender", root, Fejleszto_Duty)

 

function Zsoltisz(thePlayer)
  if isPlayerZsoltisz(thePlayer) then
    outputChatBox("Scripter")
  end
end

 

Posted

@Zsoltisz

getPedBonePosition returns 3 values (x,y,z) it does not return the player.

Your code specifies a "targetPlayer" which I'm  guessing is the player so i think that you should use that.

local tag = dxCreateTexture("Duty/Fejleszto_Duty.png")

function Fejleszto_Duty()
    adminszolis = getElementData(targetPlayer, "adminduty")
    if (exports.StarMTA_core:Fejleszto(targetPlayer) == true and adminszolis == true or exports.StarMTA_core:Fejleszto(thePlayer) == true) then
		dxDrawImageOnElement(targetPlayer,tag)
  	end
end
addEventHandler("onClientPreRender", root, Fejleszto_Duty)

try this.

Posted

Nothing... xD I don't see nothing prob with this. :/

function Zsoltisz(thePlayer)
  if isPlayerZsoltisz(thePlayer) then
    outputChatBox("Scripter")
  end
end

 

Posted

That's the full code :DDDD Maybe this is the problem? xD

 

function Zsoltisz(thePlayer)
  if isPlayerZsoltisz(thePlayer) then
    outputChatBox("Scripter")
  end
end

 

Posted

Are you sure that you define this function : dxDrawImageOnElement ?

If you didn't put this useful function in your script add it :

 

function dxDrawImageOnElement(TheElement,Image,distance,height,width,R,G,B,alpha)
				local x, y, z = getElementPosition(TheElement)
				local x2, y2, z2 = getElementPosition(localPlayer)
				local distance = distance or 20
				local height = height or 1
				local width = width or 1
                                local checkBuildings = checkBuildings or true
                                local checkVehicles = checkVehicles or false
                                local checkPeds = checkPeds or false
                                local checkObjects = checkObjects or true
                                local checkDummies = checkDummies or true
                                local seeThroughStuff = seeThroughStuff or false
                                local ignoreSomeObjectsForCamera = ignoreSomeObjectsForCamera or false
                                local ignoredElement = ignoredElement or nil
				if (isLineOfSightClear(x, y, z, x2, y2, z2, checkBuildings, checkVehicles, checkPeds , checkObjects,checkDummies,seeThroughStuff,ignoreSomeObjectsForCamera,ignoredElement)) then
					local sx, sy = getScreenFromWorldPosition(x, y, z+height)
					if(sx) and (sy) then
						local distanceBetweenPoints = getDistanceBetweenPoints3D(x, y, z, x2, y2, z2)
						if(distanceBetweenPoints < distance) then
							dxDrawMaterialLine3D(x, y, z+1+height-(distanceBetweenPoints/distance), x, y, z+height, Image, width-(distanceBetweenPoints/distance), tocolor(R or 255, G or 255, B or 255, alpha or 255))
						end
					end
			end
	end

 

  

Posted

oh god...

  1. local tag = dxCreateTexture("Duty/Fejleszto_Duty.png")
    
    function Fejleszto_Duty()
      for _,player in pairs(getElementsByType'player')do
      	if getElementData(player, "adminduty") then
      		dxDrawImageOnElement(player,tag,20,2.3) -- adjust 2.3 to how high you want the image ofer the player
    	end
    end
    addEventHandler("onClientPreRender", root, Fejleszto_Duty)
      
      -- this is a custom function and must be declared in your code
    function dxDrawImageOnElement(TheElement,Image,distance,height,width,R,G,B,alpha) 
        local x, y, z = getElementPosition(TheElement)
        local x2, y2, z2 = getElementPosition(localPlayer)
        local distance = distance or 20
        local height = height or 1
        local width = width or 1
        local checkBuildings = checkBuildings or true
        local checkVehicles = checkVehicles or false
        local checkPeds = checkPeds or false
        local checkObjects = checkObjects or true
        local checkDummies = checkDummies or true
        local seeThroughStuff = seeThroughStuff or false
        local ignoreSomeObjectsForCamera = ignoreSomeObjectsForCamera or false
        local ignoredElement = ignoredElement or nil
    	if (isLineOfSightClear(x, y, z, x2, y2, z2, checkBuildings, checkVehicles, checkPeds , checkObjects,checkDummies,seeThroughStuff,ignoreSomeObjectsForCamera,ignoredElement)) then
    		local sx, sy = getScreenFromWorldPosition(x, y, z+height)
    		if(sx) and (sy) then
    			local distanceBetweenPoints = getDistanceBetweenPoints3D(x, y, z, x2, y2, z2)
    			if(distanceBetweenPoints < distance) then
    							dxDrawMaterialLine3D(x, y, z+1+height-(distanceBetweenPoints/distance), x, y, z+height, Image, width-(distanceBetweenPoints/distance), tocolor(R or 255, G or 255, B or 255, alpha or 255))
    			end
    		end
    	end
    end

     

Posted
1 hour ago, Zsoltisz said:

ahh. It's don't working for me :((

Try this 

local tag = dxCreateTexture("Duty/Fejleszto_Duty.png")

function Fejleszto_Duty()
    local players = getElementsByType("player")
    for i = 1 , #players do
        if getElementData(players[i], "adminduty") then
           dxDrawImageOnElement(players[i],tag)
        end 
    end
end
addEventHandler("onClientPreRender", root, Fejleszto_Duty)
  

function dxDrawImageOnElement(TheElement,Image,distance,height,width,R,G,B,alpha) 
    local x, y, z = getElementPosition(TheElement)
    local x2, y2, z2 = getElementPosition(localPlayer)
    local distance = distance or 20
    local height = height or 1
    local width = width or 1
    local checkBuildings = checkBuildings or true
    local checkVehicles = checkVehicles or false
    local checkPeds = checkPeds or false
    local checkObjects = checkObjects or true
    local checkDummies = checkDummies or true
    local seeThroughStuff = seeThroughStuff or false
    local ignoreSomeObjectsForCamera = ignoreSomeObjectsForCamera or false
    local ignoredElement = ignoredElement or nil
    if (isLineOfSightClear(x, y, z, x2, y2, z2, checkBuildings, checkVehicles, checkPeds , checkObjects,checkDummies,seeThroughStuff,ignoreSomeObjectsForCamera,ignoredElement)) then
        local sx, sy = getScreenFromWorldPosition(x, y, z+height)
        if(sx) and (sy) then
            local distanceBetweenPoints = getDistanceBetweenPoints3D(x, y, z, x2, y2, z2)
            if(distanceBetweenPoints < distance) then
               dxDrawMaterialLine3D(x, y, z+1+height-(distanceBetweenPoints/distance), x, y, z+height, Image, width-(distanceBetweenPoints/distance), tocolor(R or 255, G or 255, B or 255, alpha or 255))
            end
        end
    end
end

 

Do not yield your back to your enemy, might feel something strange in your ass.

Two things are infinite the universe and human stupidity and i'm not sure about the universe.

UF: IsTextInGridList | GetGridListRowIndexFromText | Table.removeValue | removeHex | dxDrawTriangle

Skype: SaSuki102 | About Me | Youtube channel | Lua Tips & Tricks | Lua Strings | Lua Tables | Lua Operators

Posted

Yeah!! Working. :) But now i see my logo too. How can i disable it?

function Zsoltisz(thePlayer)
  if isPlayerZsoltisz(thePlayer) then
    outputChatBox("Scripter")
  end
end

 

Posted
1 hour ago, Zsoltisz said:

Yeah!! Working. :) But now i see my logo too. How can i disable it?

if players[i] ~= localPlayer then
   
end

 

Do not yield your back to your enemy, might feel something strange in your ass.

Two things are infinite the universe and human stupidity and i'm not sure about the universe.

UF: IsTextInGridList | GetGridListRowIndexFromText | Table.removeValue | removeHex | dxDrawTriangle

Skype: SaSuki102 | About Me | Youtube channel | Lua Tips & Tricks | Lua Strings | Lua Tables | Lua Operators

Posted

Okay. Thank you my friend. Have a nice day :D

function Zsoltisz(thePlayer)
  if isPlayerZsoltisz(thePlayer) then
    outputChatBox("Scripter")
  end
end

 

Posted
10 hours ago, Zsoltisz said:

Okay. Thank you my friend. Have a nice day :D

You are welcome

Do not yield your back to your enemy, might feel something strange in your ass.

Two things are infinite the universe and human stupidity and i'm not sure about the universe.

UF: IsTextInGridList | GetGridListRowIndexFromText | Table.removeValue | removeHex | dxDrawTriangle

Skype: SaSuki102 | About Me | Youtube channel | Lua Tips & Tricks | Lua Strings | Lua Tables | Lua Operators

Posted

Sorry for i type again :D But i see my logo too again but i added this code. Here is the full code:

function Fejleszto_Duty()
local tag = dxCreateTexture("Duty/Fejleszto_Duty.png")
		local players = getElementsByType("player")
		for _,player in pairs(getElementsByType'player')do
			local adminduty = getElementData (player, "adminduty" )
			if (exports.StarMTA_core:Fejleszto(player) and adminduty == 1 and getElementAlpha(player) == 255 ) then
				dxDrawImageOnElement(player,tag,20,1) -- adjust 2.3 to how high you want the image ofer the player
			if players[_] ~= localPlayer then
   
			end
			end
	end
end
addEventHandler("onClientPreRender", root, Fejleszto_Duty)

function Tulajdonos_Duty()
	local tag2 = dxCreateTexture("Duty/Tulajdonos_Duty.png")
	local players = getElementsByType("player")
		for _,player in pairs(getElementsByType'player')do
			local adminduty = getElementData ( player, "adminduty" )
			if (exports.StarMTA_core:Tulajdonos(player) and adminduty == 1 and getElementAlpha(player) == 255 ) then
				dxDrawImageOnElement(player,tag2,20,1) -- adjust 2.3 to how high you want the image ofer the player
			if players[_] ~= localPlayer then
   
			end
			end
		end
end
addEventHandler("onClientPreRender", root, Tulajdonos_Duty)


    function dxDrawImageOnElement(TheElement,Image,distance,height,width,R,G,B,alpha)
    				local x, y, z = getElementPosition(TheElement)
    				local x2, y2, z2 = getElementPosition(localPlayer)
    				local distance = distance or 20
    				local height = height or 1
    				local width = width or 1
                                    local checkBuildings = checkBuildings or true
                                    local checkVehicles = checkVehicles or false
                                    local checkPeds = checkPeds or false
                                    local checkObjects = checkObjects or true
                                    local checkDummies = checkDummies or true
                                    local seeThroughStuff = seeThroughStuff or false
                                    local ignoreSomeObjectsForCamera = ignoreSomeObjectsForCamera or false
                                    local ignoredElement = ignoredElement or nil
    				if (isLineOfSightClear(x, y, z, x2, y2, z2, checkBuildings, checkVehicles, checkPeds , checkObjects,checkDummies,seeThroughStuff,ignoreSomeObjectsForCamera,ignoredElement)) then
    					local sx, sy = getScreenFromWorldPosition(x, y, z+height)
    					if(sx) and (sy) then
    						local distanceBetweenPoints = getDistanceBetweenPoints3D(x, y, z, x2, y2, z2)
    						if(distanceBetweenPoints < distance) then
    							dxDrawMaterialLine3D(x, y, z+1+height-(distanceBetweenPoints/distance), x, y, z+height, Image, width-(distanceBetweenPoints/distance), tocolor(R or 255, G or 255, B or 255, alpha or 255))
    						end
    					end
    			end
    	end

 

function Zsoltisz(thePlayer)
  if isPlayerZsoltisz(thePlayer) then
    outputChatBox("Scripter")
  end
end

 

Posted
local tag = dxCreateTexture("Duty/Fejleszto_Duty.png")
local tag2 = dxCreateTexture("Duty/Tulajdonos_Duty.png")

function Fejleszto_Duty()
    local players = getElementsByType("player")
    for i = 1 , #players do
        local adminduty = getElementData(players[i], "adminduty") or 0
        local alpha = getElementAlpha(players[i]) or 0
        if tonumber(adminduty) == 1 and alpha == 255 then 
            if players[i] ~= localPlayer then
                if exports.StarMTA_core:Fejleszto(players[i]) then 
                    dxDrawImageOnElement(players[i],tag)
                elseif exports.StarMTA_core:Tulajdonos(players[i]) then 
                    dxDrawImageOnElement(players[i],tag2)
                end 
            end 
        end 
    end
end
addEventHandler("onClientRender", root, Fejleszto_Duty)
  

function dxDrawImageOnElement(TheElement,Image,distance,height,width,R,G,B,alpha) 
    local x, y, z = getElementPosition(TheElement)
    local x2, y2, z2 = getElementPosition(localPlayer)
    local distance = distance or 20
    local height = height or 1
    local width = width or 1
    local checkBuildings = checkBuildings or true
    local checkVehicles = checkVehicles or false
    local checkPeds = checkPeds or false
    local checkObjects = checkObjects or true
    local checkDummies = checkDummies or true
    local seeThroughStuff = seeThroughStuff or false
    local ignoreSomeObjectsForCamera = ignoreSomeObjectsForCamera or false
    local ignoredElement = ignoredElement or nil
    if (isLineOfSightClear(x, y, z, x2, y2, z2, checkBuildings, checkVehicles, checkPeds , checkObjects,checkDummies,seeThroughStuff,ignoreSomeObjectsForCamera,ignoredElement)) then
        local sx, sy = getScreenFromWorldPosition(x, y, z+height)
        if(sx) and (sy) then
            local distanceBetweenPoints = getDistanceBetweenPoints3D(x, y, z, x2, y2, z2)
            if(distanceBetweenPoints < distance) then
               dxDrawMaterialLine3D(x, y, z+1+height-(distanceBetweenPoints/distance), x, y, z+height, Image, width-(distanceBetweenPoints/distance), tocolor(R or 255, G or 255, B or 255, alpha or 255))
            end
        end
    end
end

 

Do not yield your back to your enemy, might feel something strange in your ass.

Two things are infinite the universe and human stupidity and i'm not sure about the universe.

UF: IsTextInGridList | GetGridListRowIndexFromText | Table.removeValue | removeHex | dxDrawTriangle

Skype: SaSuki102 | About Me | Youtube channel | Lua Tips & Tricks | Lua Strings | Lua Tables | Lua Operators

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