Guest Posted March 30, 2005 Share Posted March 30, 2005 When i click setup server straight away an error box pops up without the application even opening i used to run a server using and havent used it for about a month and when i tries to today this error message keeps coming up ->http://home.ripway.com/2005-2/263730/i have reinstalled it and added the patch but it still wont work. Please Help !!! Link to comment
Jani Posted March 30, 2005 Share Posted March 30, 2005 this has been answered somewhere, use the search button a bit. it can be found here: http://forum.mtavc.com/search.php Link to comment
Kkooly Posted April 3, 2005 Share Posted April 3, 2005 Can you tell me where that is then because when i search i get about 70 pages of results Link to comment
Quig Posted April 3, 2005 Share Posted April 3, 2005 try setting up the server manually if your having prolems with the setup tool you can do this by editing the mtaserver config file hope this help Quig Link to comment
Kkooly Posted April 4, 2005 Share Posted April 4, 2005 i dont want to do that.. and besides ites an executable... any reason the patch wont help me? Link to comment
orappa Posted April 4, 2005 Share Posted April 4, 2005 i dont want to do that.. and besides ites an executable... any reason the patch wont help me? ... because it didn't patch that problem. I've never seen that error before. Editing the file's easy and offers more options than the config utility. Just browse to your MTA\Server directory (default: C:\Program Files\Multi Theft Auto\Server) and open the mtaserver.conf file in Notepad. There are comments inside the file that explain what each feature does and how to change them. Link to comment
Quig Posted April 4, 2005 Share Posted April 4, 2005 yup the config file is very straight forward the server patch mainly delt with the BW leakage that caused servers to time out constantly Link to comment
Kkooly Posted April 4, 2005 Share Posted April 4, 2005 oh ok thanks.... well yeah i didnt gactually get an error... cuz an errobox doesnt poop up... it just makes the noise for an erro box.... anyway this will work...... Link to comment
orappa Posted April 4, 2005 Share Posted April 4, 2005 oh ok thanks.... well yeah i didnt gactually get an error... cuz an errobox doesnt poop up... it just makes the noise for an erro box.... anyway this will work...... Oh... I thought you had the same error as the guy who started this topic. It's possible that you have this one instead: You recieve an error "System Error &H80070583 (-2147023485)" (or similar) when running the server config tool (or clicking "Setup Server" in the client)This can be fixed by deleting the file called "MTAServerConfigTool.exe.manifest" in your Multi Theft Auto install folder. Link to comment
Kkooly Posted April 4, 2005 Share Posted April 4, 2005 ok thanks a lot.... i have anotehr issue though.. and searching on this forum doesn so much for me.... umm i try to conect with the host ip and port 4003 with the password and it times out every time.... is the ip wrong or the port? or what else could it be... this was when i was editing the conf file.. and i didnt know what to set teh ip as.. mine or default Link to comment
orappa Posted April 4, 2005 Share Posted April 4, 2005 You're trying to play on the machine that's acting as the server, right? If so, just type localhost in the IP box. The default port is 2003. The 4003 port is for admin functions via the separate admin utility. Link to comment
Kkooly Posted April 4, 2005 Share Posted April 4, 2005 yeah but it times out for otehr admins too...not on teh same computer/connection and it still times with localhost Link to comment
orappa Posted April 4, 2005 Share Posted April 4, 2005 Do you think you could post the contents of your mtaserver.conf file? Also, open port 2003 on any routers / firewalls (if you have any). Link to comment
Kkooly Posted April 4, 2005 Share Posted April 4, 2005 # ServerName # Required: Yes and MUST have a length of atleast 3 # Purpose: Defines the name in which the Server will be known as. Useful for ASE support and the upcoming Listing Server # Notes: # None ServerName "[TP] High Speed Server" # GameIPAddress # Required: No. Will set to default if no explicit specification. # Purpose: Defines which IP address GAME server will listen on. # Notes: # Must be in IP address form. Comment this line out for default. #GameIPAddress "192.168.2.2" # AdminIPAddress # Required: No. Will set to default if no explicit specification. # Purpose: Defines which IP address ADMIN server will listen on. # Notes: # Must be in IP address form. Comment this line out for default. AdminIPAddress ######## # ServerPort # Required: Yes and MUST be greater than 0 # Purpose: Defines the port in which the Server will listen on for incoming connections. # Notes: # This port must not be used by any other process and MUST be opened for UDP traffic on your firewall ServerPort 2003 # MaxPlayers # Required: Yes and MUST be between 1 and 32 (Game 1 (GTA3)) or 1 and 26 (Game 2 (GTA:VC)) # Purpose: Defines the maximum amount of players allowed to connect to the Server and play in the game. # Notes: # Although we are using updated netcode, the Server is designed to to scale depending on the amount of Client's that our connected. # So, this means that the less Client's that are connected to your Server, the less bandwidth your Server will use and vice versa. # I advise starting off at a lower number, such as 8 or 16 (or lower), and monitoring your bandwidth to determine whether it is within an # acceptable range and then adjusting accordingly. We DO NOT accept bills for going over your monthly bandwidth usage # # The Following restriction only applies to Game 2 (GTA:VC), Game 1 (GTA3) still supports 32 players. # * WARNING * - We have dropped down the Player Count to a maximum of 26 players due to some restrictions in the current methods of # the scm. Future versions will do things a lot differently, which will allow for this to be increased once again, but for the amount # of Server's that actually run > 24, we thought this was an acceptable limit. MaxPlayers 16 # GameMap # Required: Yes and MUST be set to one of the options specified below # Purpose: Defines the Map that the Server will be running (and in turn all Client's will be force to use for this Server) # Notes: # 1 - Vice City Deathmatch # 2 - Vice City Stunt # 3 - Grand Theft Auto 3 : Portland # 4 - Grand Theft Auto 3 : Shore Side Vale # 5 - Grand Theft Auto 3 : Staunton Island GameMap 1 # GameHour # Required: Yes and MUST be between 0 and 23 (24 Hour Clock) # Purpose: Defines the hour the in-game clock will start on # Notes: # 00, 01 etc. is not required. GameHour 14 # GameMins # Required: Yes and MUST be between 0 and 59 # Purpose: Defines the minutes the in-game clock will start on # Notes: # 00, 01 etc. is not required. GameMins 00 # RandomWeather # Required: No # Purpose: Defines whether or not Weather will be random # Notes: # 0 - disabled # 1 - enabled RandomWeather 0 # MOTDEnabled # Required: No # Purpose: Tells the server whether or not it should send a Message of the Day to the clients when they connect. MOTDEnabled 0 # MOTDURL # Required: No # Purpose: Defines where the client will download the client (Rich Text) MOTD from # Notes: Must include the initial http:// MOTDURL "" # ASE # Required: No # Purpose: Defines whether or not we should attempt to register the Server with ASE (All Seeing Eye ... Server Browser) # Notes: # ASE will attempt to connect and issue commands through ServerPort + 123 (or, in unavailable, +124, +125, etc ...) # 0 - disabled # 1 - enabled ASE 1 # LogFile # Required: No # Purpose: Forces the Server to log certain activities to the file / path specified # Notes: # If you do not wish to enable logging within the Server, comment out the following line. LogFile "mtaserver.log" # BannedFile # Required: Yes # Purpose: Forces the Server to store the bans of this server to the file / path specified # Notes: # BannedFile "banned.lst" # DoNotOutputChatToLog # Required: No (this value is 0 if this is not specified) # Purpose: Defines whether or not the Server should display/log chat text # Notes: # 0 - disabled, display/log the chat text # 1 - enabled, do not display/log the chat text DoNotOutputChatToLog 0 # StatLogging # Required: No (0 is disabled) # Purpose: Enables the statistics-mode logging for use with MTA-Stats # Notes: # If you want to generate a statistics page for your game, enable this setting and run the MTA-Stats # program to create a PHP statistics page. # # * WARNING * - There is a potential problem when enabling this that may cause server instability / crashing. Use at # your own risk. # # 0 - disabled # 1 - enabled (statistics enabled) StatLogging 0 # ServerPasswordEnabled # Required: No # Purpose: Defines that a password is required for Client's to connect to your Server # Notes: # Password's are NOT sent encrypted in this version of the Client / Server. Please keep that in mind. # 0 - disabled # 1 - enabled ServerPasswordEnabled 0 # ServerPassword # Required: Yes (if ServerPasswordEnabled == 1) # Purpose: Defines the password that will be required for Client's to connect to your Server # Notes: # Password's are NOT sent encrypted in this version of the Client / Server. Please keep that in mind. ServerPassword "" # AdminServer # Required: No # Purpose: Defines whether or not the Server should listen for connections from the MTA Remote Admin # Notes: # 0 - disabled # 1 - enabled AdminServer 1 # AdminPlus # Required: No # Purpose: Defines whether or not the Server should accept connections from Admin+ Clients # Notes: # Enabling this feature will use bandwidth to the equivalent of an extra player # 0 - disabled # 1 - enabled AdminPlus 0 # AdminPort # Required: No (default port is 4003 if this is not specified) # Purpose: Defines the port in which the Server will listen on for communication with the MTA Remote Admin # Notes: # This port must not be used by any other process and MUST be opened for UDP traffic on your firewall AdminPort 4003 # AdminPassword # Required: Yes (if AdminServer == 1) # Purpose: Defines the password that will be required for the MTA Remote Admin to connect to your Server # Notes: # Password's are NOT sent encrypted in this version of the Client / Server. Please keep that in mind. AdminPassword ###### # AdminPlusPassword # Required: Yes (if AdminPlus == 1) # Purpose: Defines the password that will be required by the MTA Remote Admin for Admin+ Connections to your Server # Notes: # Password's are NOT sent encrypted in this version of the Client / Server. Please keep that in mind. AdminPlusPassword "" # AdminAllowShutdown # Required: No # Purpose: Defines whether or not the MTA Remote Admin should have the power to shut down the Server # Notes: # 0 - disabled # 1 - enabled AdminAllowShutdown 0 # ChatFloodMaxCount # Required: No (default count is 2 if this is not specified) # Purpose: Defines the maximum amount of chat lines/sec to accept before action is taken against the Player. # Notes: # You will have to play around with this number to see how it works best for you. The value must be at # least 1 and the lower the number, the less tolerance the Server will have for chat flooders. # The recommended values are 2 or 3. ChatFloodMaxCount 2 # BanOnChatFlood # Required: No (default value is 0) # Purpose: Defines whether or not the Player's IP should be banned if they are suspected of chat flooding # Notes: # Although this is a useful feature, you will have to remember that not all Player's suspected of chat flooding # are in fact attempting to chat flood the Server. By default, the Server will disconnect those who are # suspected, which in 99% of the cases should be fine. Only enable this if you feel your Server is under attack. # # 0 - disabled # 1 - enabled BanOnChatFlood 0 # # Advanced Server Settings # # Only change these if you know what you are doing and know the limits of the MTA Server and your Connection # # ServerSendLimitEnabled # Required: No # Purpose: Defines whether or not the Server should limit how much data is sent (will result in packet drops if the limit is exceeded) # Notes: # Gameplay will be sacrificed if this is enabled and packets are dropped. It is NOT recommended that you use this. # This should only be used in emergency purposes and if you enable all these advanced settings I suggest setting the values very high. # 0 - disabled # 1 - enabled #ServerSendLimitEnabled 1 # ServerSendLimit # Required: Yes (if ServerSendLimitEnabled == 1) # Purpose: Defines the actual send limit, in bytes, that will be enforced. If this limit is increased packets will be dropped. # Notes: # This value is the total bytes / second that will be allowed. It is reset to 0 every second and is counted on each send. #ServerSendLimit 200000 # ServerSendLimitMaxAllowed # Required: Yes (if ServerSendLimitEnabled == 1) # Purpose: Defines the maximum amount of bytes to be sent / second that will be allowed before the Server shuts itself down. # Notes: # None #ServerSendLimitMaxAllowed 250000 # ServerSendLimitLogDropped # Required: No # Purpose: Defines whether or not the dropped packet notification's should be logged. # Notes: # 0 - disabled # 1 - enabled #ServerSendLimitLogDropped 1 if anyone wants to help us.. tehre is the server name.. its up now.. me and orangehaze are in it trying to figure it out there is no firewall by the way Link to comment
Kkooly Posted April 4, 2005 Share Posted April 4, 2005 nevermind... it magically worked... idk.. i gotta slowly discover this thing.... anotehr question maybe... how do i change teh welcome message...not the MotD but the welcom message Link to comment
orappa Posted April 4, 2005 Share Posted April 4, 2005 You mean the Rich Text thing in the client? Upload a .rtf file to your webspace somewhere (you can create them in Word or Wordpad). Now edit the mtaserver.conf file and edit the MOTDURL bit to give the address of the file. Link to comment
Kkooly Posted April 4, 2005 Share Posted April 4, 2005 yeah ifigurred that out.. nvm thanks though guys... ive taken my problems to another thread about MTA:ma i now have issues with that Link to comment
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