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[Show] Vice City Continued


HeySlickThatsMe

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Posted (edited)

I converted Sanvice few days ago and have no missing objects. San vice has more to it then the UNITED version; such as interiors, battle ship, etc. I think I might try to move that stuff over to united if I can get the offsets correct.

Edited by CodyL
Posted (edited)

I used a modified Scene2res. Also it's not the missing IDs, it's the Ides. With the regular scene2res you have to reformat the ides to get all the objects.

Edited by CodyL
Posted (edited)

how 2n reformat the IDE'S?

I still have a lot of bugs in there.

how can i use the mapeditor? just when im going to ad an object, the whole VC Map disappear

Edited by blechbox
Posted

" how 2n reformat the IDE'S? "
I don't know what are you talking about , if you are talking about something like adding another ide/ipl then you need to convert the map from 0 / do it with hands / or reconvert one ide and ipl and copy all the strings

if you are talking about fixing all the bugs like missing objects , then "Your hands are waiting for you"

" how can i use the mapeditor? just when im going to ad an object, the whole VC Map disappear " as far as i know you can't , i use gta sa map editor and i put objects somewhere , then add a new object , use the same positions from gta sa map editor and paste them inside the object configuration

Posted (edited)

Added GTA V Blimp

Later i will create a script which moves the object so it isn't that stationary

also i wanted to change the livery to Vice city one https://www.gta5-mods.com/paintjobs/gta-vice-city-gash-blimp
but for some reason textures are corrupted after changing it... i dunno why
ill try one more thing
46j3eX4.jpg

//edit works this time... 
6OezaHe.jpg

Edited by ThatsMe
i forgot to put a picture lel
Posted
15 hours ago, CodyL said:

Well I'm sorry I was just trying to show him that it is possible.

don't worry im just joking :P

but its a bit self-advertising

13 hours ago, Tomas said:

Very cool :P Did you post a download link? I can't find it LOL

if you want mine vice then i didn't post a link yet

link will come maybe after some weeks or i will release it after ill end my server developement

WARNING:

the version which will come after some weeks will have laggy optimisation , will have some broken models and so on

im doing it to prevent stealing my server (already done by some kiddo's before i had vice city map , thats why im not giving the whole completed map)
and also because i had some trouble with making certain things (so people need to do them too , not just have everything done from 0)

Posted

-----Map Info-----

i think i finally fixed most of the frame drops! thats good news!

server is also closed AGAIN because for some reason it was crashing for some players

ill do some changes here and there by adding new scripts , editing old ones and many more

including map changes

Posted
2 hours ago, ThatsMe said:

don't worry im just joking :P

but its a bit self-advertising

if you want mine vice then i didn't post a link yet

link will come maybe after some weeks or i will release it after ill end my server developement

WARNING:

the version which will come after some weeks will have laggy optimisation , will have some broken models and so on

im doing it to prevent stealing my server (already done by some kiddo's before i had vice city map , thats why im not giving the whole completed map)
and also because i had some trouble with making certain things (so people need to do them too , not just have everything done from 0)

engineLoadDFF and engineLoadTXD allow loading from raw files so to avoid your mods get stolen you can encrypt them then decrypt and load in client.

Posted

Even if they get ahold of the dffs / txds / cols they probably still wouldn't have a clue as to how to load them correctly if the client script isn't downloaded. Because they would have to assign the proper TXD, set the objects up right, etc.

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