Popular Post HeySlickThatsMe Posted September 18, 2016 Popular Post Share Posted September 18, 2016 (edited) ----THIS HAS BEEN RELEASED! CHECK PAGE 12!!----And his lame pictures™ Short answer: its continuation of original vice city map done by Rockstar games which works on san andreas engine. Whole map concept is to do a stable VC Map including more objects. As an official idea i will be adding GTA V things such as: Radar , Skins , Weapons , Vehicles (but with custom liveries/textures like VCPD Cruiser) etc. Some GTA IV Vehicles or Skins are there too (For example Police Merit or Lycan Bike , its just to add better atmosphere and make it more realistic.)Note: More Screens availible in Other posts Edited December 25, 2016 by ThatsMe 8 Link to comment
aka Blue Posted September 18, 2016 Share Posted September 18, 2016 Man, so nice, i like it, looks pretty good, nice work. Are you going to share the script/map? Link to comment
HeySlickThatsMe Posted September 18, 2016 Author Share Posted September 18, 2016 i don't know keep in mind its a bit edited scene2res converted map (so it lags a lot + sometimes its buggy as hell) but i will try to make it most stable as i can also it will be on my server Link to comment
Captain Cody Posted September 18, 2016 Share Posted September 18, 2016 Since you have a low fog distance I'd recommend you lower the LOD distance by quite a bit (If there are even LODS) will help with lag a lot. Also a static load on initial join if you're not already doing this. Link to comment
HeySlickThatsMe Posted September 18, 2016 Author Share Posted September 18, 2016 (edited) i don't have lod yet thats why the distance is low static load? idk about that , last time i did that it lagged my mta lol //edit alright so next thing will be getting LOD's to work wish me luck ^^ Edited September 18, 2016 by ThatsMe Link to comment
Captain Cody Posted September 18, 2016 Share Posted September 18, 2016 When using a static load it initially loads up everything at join, so no lag of objects loading / unloading after the initial load. I used it with my original streamer and it helps a lot. Link to comment
HeySlickThatsMe Posted September 18, 2016 Author Share Posted September 18, 2016 ill try it after doing lod's and i will start lod's tommorow Link to comment
Simple0x47 Posted September 19, 2016 Share Posted September 19, 2016 This it's a true remastered version of GTA VC Map. Nice job. If you need some tips, remember to PM me. Link to comment
HeySlickThatsMe Posted September 19, 2016 Author Share Posted September 19, 2016 thanks! , maybe i will also change of plans , lods will come later because its a bit of work first ill add more objects , then add lods Link to comment
Captain Cody Posted September 19, 2016 Share Posted September 19, 2016 If you keep the LOD distance quite low, you can use the HIGH objects as LODS. I myself was able to max draw distance and use the HIGH objects as LODS but I cannot tell the trick to that quite yet. Link to comment
HeySlickThatsMe Posted September 19, 2016 Author Share Posted September 19, 2016 thanks , ill see what i can do at first i was thinking about reconverting the map with scene2res , after that copying the whole lod table and manually adding all lod model id's to normal objects but thats crap ton of work Update: Added Music and Bar into Malibu Club Music - GTA 4 Tbogt Electro Choc (Whole radio) Bar - Edited Grand theft international script (still needs some work , also its in polish language ONLY for now) Link to comment
blechbox Posted September 19, 2016 Share Posted September 19, 2016 How did u get it working? i used the program, but if i load it into my server, nothing happens, just a flickering SA World Link to comment
HeySlickThatsMe Posted September 19, 2016 Author Share Posted September 19, 2016 change "preserveMainWorldIntegrity=false" to "preserveMainWorldIntegrity=true" and should work if not then idk , worked for me lel Progress: //edit Even more PROGRESS! Changes: *Removed Fake shadows And now i need help does anybody know which vegas road is that? and also even more... fixed missing canopy texture (even tho i will propably change the model to gta 5/gta 4 one or change the textures to high quality ones) Link to comment
blechbox Posted September 19, 2016 Share Posted September 19, 2016 ^Looks very good dude, cant wait to test it, and its performance. A long time i was looking for a method to port Vice City to MTA:SA. Its boring to see on every server the same map. What about the size, how big will the "Server Download" be? I have tried to port Liberty CIty. It has about 260mb's Link to comment
HeySlickThatsMe Posted September 19, 2016 Author Share Posted September 19, 2016 Map: 270-340MB Rest: Well... whole server might have like 970MB (because im using GTA V stuff too like Cars Weapons Vehicles) im trying to milk the whole engine lol Link to comment
blechbox Posted September 19, 2016 Share Posted September 19, 2016 haha btw: It looks like the road at the beginning of Las Venturas (if you come from SF Bridge) are you gonna to release a small proof of concept? I really want to work hard on this. This gonna be the future of MTA (Leaving San Andreas) Link to comment
HeySlickThatsMe Posted September 19, 2016 Author Share Posted September 19, 2016 small proof of concept? you mean like what is the whole server about? if yes then: Server will be something like GTA Online but done in MTA SA it will have most of GTA5 (and Maybe gta 4) + GTA Online Beta stuff Including vehicles weapons skins etc basicly its like you are playing gta 5 online but in vice city and worse graphics also the whole goal is to remake the vice city textures/models + make it more alive maybe later i will even add crystal mv's peds resource , maybe police bots which chase you when you have wanted level and add some misc pedestrians like bum's in the alley's or police officers inside the police station //edit now time for some remodeling... im doing the building from last VCS Mission... it will be a bit of work because vice city stories model's are placed a bit different than VC ones for example if i use this building straight from VCS then there will be 2 roads.. thats why i need to open my 3ds max and edit the whole building (not even ONE model but some of them) Link to comment
blechbox Posted September 19, 2016 Share Posted September 19, 2016 (edited) nice idea, but its gonne to increase the hardware requirements isnt it? Would you send me (maybe a little part) of the vice city map? i want to create the whole Vice City including the story in MTA as an 8 Player multiplayer mode. Scripting is easy for me, but im not getting my converted map 2 run correctly. The problem is, i need the Vice City map including all the proper coordinates for it. some missions i recreated for the SA map, but its not the correct feeling. Or you may explain me exactly what i need 2 do with the converter application. Edited September 19, 2016 by blechbox Link to comment
HeySlickThatsMe Posted September 19, 2016 Author Share Posted September 19, 2016 its a bit time consuming so maybe later , now im going to open my 3ds max and edit the model Link to comment
blechbox Posted September 19, 2016 Share Posted September 19, 2016 (edited) Okay, thanks Edited September 19, 2016 by blechbox Link to comment
HeySlickThatsMe Posted September 19, 2016 Author Share Posted September 19, 2016 you can also try to use The_GTA's tutorial Link to comment
blechbox Posted September 19, 2016 Share Posted September 19, 2016 oh, theres a tut? great, thanks! I will try it Link to comment
HeySlickThatsMe Posted September 19, 2016 Author Share Posted September 19, 2016 (edited) yup he did it sometime ago + you can download the newest version in the description i think , its newer than the one on forums //edit f00k houston we got a problem VCS PC edition model is locked.. so.. uhhh ill try to do a work around Wohoo... works.. kinda.. now time to put an vcs model there Edited September 19, 2016 by ThatsMe Link to comment
HeySlickThatsMe Posted September 19, 2016 Author Share Posted September 19, 2016 //edit After some trouble with "File is missing" and not loading objects... its still not finished , the ground model which i showed up there is broken as hell //edit again.. ill leave it as it is right now Link to comment
HeySlickThatsMe Posted September 19, 2016 Author Share Posted September 19, 2016 so ill show some of old stuff which was not showed in this topic Such as: Some vehicles , Some textures/objects and Nametags VCPD (yet not finished) Vice City Shool bus Santo Capro Swift Nametag's Brucie's apartament from gta 4 (Bad prelight) im also waiting for some ideas because idk what i can add next i know that these are planned: Trailer park from VCS near sunshine autos VCS has construction site istnead of sunshine autos and a small shop named sunshine autos (lel wut , english skill 100%) so i will do something like this but istnead Original VC sunshine autos will still stay Maybe i will add the fun park from VCS (Including working ferris wheel , which you can ride!) VCS Military Base San vice Aircraft (already added) Replace Cortez yacht with gta 5 one (Propably next thing) Replace More Palms/Trees with GTA 5 Ones (Old gen and next gen) VCS interiors (+ Maybe option to have own Empires and robbing VCS Shops) Link to comment
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