Brophy Posted March 9, 2005 Share Posted March 9, 2005 (edited) just a thought, i know vc cant handle more than 32 players max on the current core, what about in blue? i mean if we could get servers for 64players, ppl could run multiclan servers in which a each clan could have there own space on the map like vces stick to cherries area Edited March 10, 2005 by Guest Link to comment
Hawk_Boy Posted March 10, 2005 Share Posted March 10, 2005 It's possible to have 64 players in any MTA version, but the disadvantage of that is it would take up too much bandwidth, and probably lag like hell Link to comment
orappa Posted March 10, 2005 Share Posted March 10, 2005 It's possible to have 64 players in any MTA version, but the disadvantage of that is it would take up too much bandwidth, and probably lag like hell What about model limits though? Link to comment
Brophy Posted March 10, 2005 Author Share Posted March 10, 2005 i only mensioned it cuz it would be another cool game, go into another clan area then u get stormed on then a mega clan v clan ruption goes ahead, and blue is less on the bandwith too isnt it? Link to comment
JacoB Posted March 10, 2005 Share Posted March 10, 2005 (edited) It's possible to have 64 players in any MTA version, but the disadvantage of that is it would take up too much bandwidth, and probably lag like hellPerhaps you should further study Vice's engine before spreading false information, cause I dunno who's ass you pulled that one out of. Edited June 6, 2005 by Guest Link to comment
Guest Posted July 2, 2005 Share Posted July 2, 2005 (edited) It's possible to have 64 players in any MTA version, but the disadvantage of that is it would take up too much bandwidth, and probably lag like hellPerhaps you should further study Vice's engine before spreading false information, cause I dunno who's ass you pulled that one out of. it was my understanding the mta server will sends the info to everyone about everyones location and what there doing, when someone joins they also have to be sent this information, and everyone already there gets the new guys information aswell. as more people join that kinda takes more bandwidth very quickly... you dont see 64 player servers in cs do you? maybe im wrong? Edited July 2, 2005 by Guest Link to comment
eAi Posted July 2, 2005 Share Posted July 2, 2005 As with any game, bandwidth for the server grows exponentially while the growth of bandwidth for clients is linear. This makes 64 player servers not very practical, unless you using instancing like an MMORPG, or are rich enough to own some good servers (or clusters). Link to comment
=DS=*Weed* Posted July 3, 2005 Share Posted July 3, 2005 I know a company ( gamefuel ) where you can host servers. They have much game servers available and also for MTA. You can host a server up to 64 slots link-->> http://www.gamefuel.nl/order.php Link to comment
ChrML Posted July 3, 2005 Share Posted July 3, 2005 I don't know how if this is already implemented, but if not, take this as a suggestion: A lot of bandwidth can be saved from the server (and clients) by letting the server limit the synchronization (like not sending so many position update packets as usual, and avoid syncing the less important animations like crouching in blue) between players longer than X distance from eachother. Two players on each side of the map does not need a perfect sync, just a position approximation and obviously packets for updating environmental changes. This would allow for more players, and a more smooth gameplay if not already implemented, and thus more players (even though it will have no effect if all of them are located in the same place). Ofcourse the last statement assumes VC can handle more models. Link to comment
Guest Posted October 21, 2005 Share Posted October 21, 2005 This is just because the site form is not dynamic (yet). We do not offer 64 slot MTA servers. 26 is the maximum.. Just like anyone else's. Link to comment
Si|ent Posted October 21, 2005 Share Posted October 21, 2005 It's possible to have 64 players in any MTA version, but the disadvantage of that is it would take up too much bandwidth, and probably lag like hell Incorrect, due primarily to scm size limits and the methods we used in the past it is NOT possible to have 64 players. (In all previously released versions) As for the original question, yes it would be possible to have servers of that size with an MTA built upon Blue. Wether initial release versions or even later versions will ship with support for that number of players (or more) remains to be seen. Things such as bandwidth, game design, miminum specs needed to run highly populated servers (and clients) would all need to be thoroughly investigated first. Link to comment
Guest Posted October 22, 2005 Share Posted October 22, 2005 Imho amount of bandwith used is not a very good reason to keep it at 26 players.. There are people for whom bandwith is not really an issue. I'd say give warnings, but let people decide for themselves. If this is/will become technically possible on a scm/etc. level of course. Link to comment
Si|ent Posted October 25, 2005 Share Posted October 25, 2005 Bandwidth usage has nothing whatsoever to do with the latter old core releases only supporting 26 players. It's when considering future (Blue based MTA) maximum player numbers that bandwidth requirements become one of a list of factors to consider. Link to comment
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