Hale Posted July 27, 2016 Share Posted July 27, 2016 We all know how awful it is when you scale an object and notice that only its textures scaled, but not the actual collision. Well, that's my suggestion here, that scaling objects also scales the collision of the object, not only the texture itself. I personally have no idea if that is even do-able, but a response from the developers would be appreciated. Besides that, there's also a problem with non-collidable objects, which you cannot delete nor click on once you've created them (in map editor). I suggest you rework the map editor so once the player clicks on a texture then it selects the object, rather than player having to click on the collision of an object. Hopefully you'll understand what I mean. I'd like some replies to this to see whether this is possible or not, thanks! Link to comment
Captain Cody Posted July 27, 2016 Share Posted July 27, 2016 This was already suggested as far as I know. But it'll be a while due to how complicated it is. ((This is just what I know )) Link to comment
FernandoMTA Posted July 27, 2016 Share Posted July 27, 2016 It doesn't seem to be that easy to change. But let's wait for the developers' reply. Link to comment
Captain Cody Posted July 28, 2016 Share Posted July 28, 2016 It is possible, if there was some way to edit the cols from in game. I have seen someone who was some how able to edit DFFs in MTA, so if that's possible, cols are most likely possible to. Link to comment
darkdreamingdan Posted July 29, 2016 Share Posted July 29, 2016 The problem was always the complexity involved in collision scaling. I've never delved into it myself, but because collisions are much more complicated it was always difficult to achieve. Link to comment
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