tosfera Posted March 13, 2016 Share Posted March 13, 2016 Howdy fokes, I've created an editor for my team to create vehicle handlings but we've had several issues with handlings for bikes. I've been trying to access the bike flags and handlings but failed miserably. The wiki states only handlings for cars and accessing other flags is either not doing anything or just failing by returning false. Do you guys have any idea on how to access these handling propperties or which ones go for bikes? Link to comment
KariiiM Posted March 13, 2016 Share Posted March 13, 2016 If you mean setVehicleHandling ,As far as I know it has an ability to set the handling to bikes too Link to comment
tosfera Posted March 13, 2016 Author Share Posted March 13, 2016 Yes it does but all it does is messing up the handlings like a total retard.. there should be anything that messes it up but after hours of trying, my team couldn't find out what. Link to comment
Blast3r Posted March 16, 2016 Share Posted March 16, 2016 Well, the real question in here is.. What's the actual value for the bike handling? As it uses a hexadecimal value and we couldn't find which one it is for the bikes. Link to comment
swedishboy Posted March 16, 2016 Share Posted March 16, 2016 If if fu*ck up at beginning then just try to lower your engineAcceleration You could also try to use this at handlingFlags 0x1400001 Link to comment
Blast3r Posted March 16, 2016 Share Posted March 16, 2016 If if fu*ck up at beginning then just try to lower your engineAccelerationYou could also try to use this at handlingFlags 0x1400001 Lower acceleration messes up top speed, that's the issue I'm having while editing it heh'. Trying to match both top speed and 0-100 km/h by editing the tractions messes up turning, therefore will need those bike variables. Will try the flag tomorrow, thanks mate. Link to comment
Captain Cody Posted March 16, 2016 Share Posted March 16, 2016 What exactly is the issue you are having. I'm able to edit bikes with my rigged editor without an issue. Link to comment
Mr_Moose Posted March 17, 2016 Share Posted March 17, 2016 Lower acceleration messes up top speed, that's the issue I'm having while editing it heh'. Trying to match both top speed and 0-100 km/h by editing the tractions messes up turning, therefore will need those bike variables.Will try the flag tomorrow, thanks mate. Acceleration is like engine performance, if set to low the vehicle simply becomes to poor in it's performance to gear up and thus it can't reach it's top speed. It takes hours maybe days of work to get these things to work properly since most of the handling parameters affects the others in some way. Link to comment
Captain Cody Posted March 17, 2016 Share Posted March 17, 2016 If you're trying to decrease the acceleration you wanna decrease the Acceleration setting and the vehicles drag, to allow it to actually reach the top speed you want. Link to comment
Blast3r Posted March 18, 2016 Share Posted March 18, 2016 If you're trying to decrease the acceleration you wanna decrease the Acceleration setting and the vehicles drag, to allow it to actually reach the top speed you want. Vehicles drag nor inertia does not affect bikes in any way, sadly. What exactly is the issue you are having. I'm able to edit bikes with my rigged editor without an issue. Issue itself is that I'm trying to reach a realistic 0-100 km/h time as well as a realistic top speed, however it is rather impossible as engine inertia and drag coeff do not give any effect on bikes at least, I need a higher acceleration setting than in cars as well to make those bikes able reach it's top speeds (for example a car would require 19 for ~240-250 km/h yet a bike requires 80). So if I want both realistic top speed and 0-100 time I'm forced to have a high acceleration which is the issue with the 0-100 time, then when I edit the drag and inertia there is absolutely no effect at all and the only way I managed to alter the acceleration was to edit the traction fields, however that messes up the handling big time, such as bikes spin out too easily. Still have to try out the bike data values and see if that helps, hopefully it will. Acceleration is like engine performance, if set to low the vehicle simply becomes to poor in it's performance to gear up and thus it can't reach it's top speed. It takes hours maybe days of work to get these things to work properly since most of the handling parameters affects the others in some way. Well on normal cars I have no issues at all and I can actually make them exactly the way I want them to easily, but bikes are a different story of it's own if you're into editing the acceleration and top speed sadly. Link to comment
Captain Cody Posted March 18, 2016 Share Posted March 18, 2016 There's other ways of doing it then, I'll take a look at the possible handling fields in a bit, and report back with info I gather. Link to comment
tosfera Posted May 25, 2016 Author Share Posted May 25, 2016 There's other ways of doing it then, I'll take a look at the possible handling fields in a bit, and report back with info I gather. Found any information about this? We're still having mixed feelings about bike handlings. Most of these handlings for bikes, which should be enabled after giving the correct IS_BIKE flag, aren't being set nor return anything. I'm starting to think that the MTA devs didn't include these properties in the source.. http://web.archive.org/web/201402231602 ... s/handling ( scroll down to the bike variables ) Link to comment
Captain Cody Posted May 25, 2016 Share Posted May 25, 2016 I've completely forgotten about this, sorry; I did do a bit of research but came up empty. I'm sure it is indeed possible. Just will take alot of fine tuning. Which at the moment I have no time for due to having to complete an island and a server. As before, very sorry but at the moment I cannot help. Link to comment
tosfera Posted May 26, 2016 Author Share Posted May 26, 2016 I'll just force Blast3r to work on them a bit longer then. Link to comment
Captain Cody Posted May 26, 2016 Share Posted May 26, 2016 I'm going to be moving the updated handling part of my scripts in a couple of weeks or so, if you haven't found it by then I'll report back with what I've found. Link to comment
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