stefutz101 Posted January 6, 2016 Posted January 6, 2016 grenadesConfig = { -- ["The weapon's name"] = {grenadeName = "Name grenades"}, ["M4"] = { grenadeName = "Grenade" }, ["AK-47"] = { grenadeName = "Grenade" }, } So i have this . How i can test if current gun is in that list ? I tried like this if ( getElementData ( localPlayer, grenadesConfig[weapon].grenadeName ) or 0 ) > 0 then . But works at all weapons ... .
ViRuZGamiing Posted January 6, 2016 Posted January 6, 2016 You show us a table and Getelementdata. 2 different things. You might wanna explain the thing you're trying to create. "If debugging is the process of removing software bugs, then programming must be the process of putting them in."
Moderators IIYAMA Posted January 6, 2016 Moderators Posted January 6, 2016 if grenadesConfig[weapon] then outputChatBox("yes") else outputChatBox("no") end Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
stefutz101 Posted January 7, 2016 Author Posted January 7, 2016 ok , ty i will try And i will post result
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