MTA Anti-Cheat Team Dutchman101 Posted December 23, 2015 MTA Anti-Cheat Team Share Posted December 23, 2015 Announcing a nice greenzone script that's easy to operate/manage https://community.multitheftauto.com/index.php?p=resources&s=details&id=12414 Functionality: - Everyone inside the greenzones is protected, can't be killed, can't be stealthkilled (knifed), but can still draw weapons and shoot, but not hurt anyone inside the greenzone. - Protected players have a 'Greenzone protected' text tag above their head. - It works good to protect spawns and prevent spawnkilling or DM in certain zones that you want to protect - Draws a green zone on the F11 and minimap for default HUD's. - By default all Freeroam (default play) spawn locations are listed and greenzone'd, demonstrating the format of coordinates and so it's easy to use for freeroam without editing. If you want your own protected areas, then remove the preset coordinates and put in your own. 1 Link to comment
Storm-Hanma Posted October 25, 2016 Share Posted October 25, 2016 i loved it and i edited them in other coorindates! Link to comment
Dealman Posted October 25, 2016 Share Posted October 25, 2016 Can people inside the zone kill people that are outside the zone? If yes, I'd suggest you add a setting for that. Link to comment
Storm-Hanma Posted October 25, 2016 Share Posted October 25, 2016 I think its no use 1 hour ago, Dealman said: Can people inside the zone kill people that are outside the zone? If yes, I'd suggest you add a setting for that. I think its makes more fun p ! Those who r protected can get a god mode but instead they vll comeout also yes there is option for not spawning weapons,vehicles at greenzones u need edit them!give weapon to false and create vehicle to false in lua! But i think we dont need this thing to destroy fun Link to comment
Dealman Posted October 25, 2016 Share Posted October 25, 2016 DayZ used to have the same issue, people would sit inside the trader with god mode and kill people trying to get close. I wouldn't say that was fun Link to comment
SetMarcos Posted October 29, 2016 Share Posted October 29, 2016 if I want to make greenzones in anti-zombie areas, the following code corresponds? -- By default it adds greenzone to the Freeroam/play standard spawnpoints to prevent spawnkills, you can add greenzone areas to it using the coordinate format -- Format is: {x = 0, y = 0, z = 0, width = 0, depth = 0, height = 0}, local greenzones = { {x = 2467.42, y = -1686.06, z = 12, width = 37, depth = 36, height = 15}, -- Grove Street {x = 1987.69, y = 1503.08, z = 8, width = 40, depth = 70, height = 25}, -- LV Pirate ship {x = -727.38, y = 930.76, z = 11, width = 60, depth = 60, height = 25}, -- Wooden house thing {x = -2420, y = -626.2, z = 125, width = 60, depth = 60, height = 30}, -- San Fierro antenna thing } -- initialize all zones on resource start local z = {} function initGreenzones() if greenzones and #greenzones ~= 0 then for _,v in ipairs (greenzones) do if v then if v.x and v.y and v.z and v.width and v.depth and v.height then local c = createColCuboid (v.x, v.y, v.z, v.width, v.depth, v.height) local rarea = createRadarArea (v.x, v.y, v.width, v.depth, 0, 255, 0, 150) setElementParent (rarea, c) setElementData (rarea, "zombieProof", true) if c then z[c] = true for _,p in ipairs (getElementsWithinColShape(c, "player")) do setElementData (p, "greenzone", true) end addEventHandler ("onElementDestroy", c, function() if z[source] then z[source] = nil end end ) addEventHandler ("onColShapeHit", c, function (h, d) if h and d and isElement(h) and getElementType (h) == "player" then setElementData (h, "greenzone", true) outputChatBox ("* Greenzone * You have entered the greenzone", h, 0, 220, 0) end end ) addEventHandler ("onColShapeLeave", c, function (h, d) if h and d and isElement(h) and getElementType (h) == "player" then removeElementData (h, "greenzone") outputChatBox ("* Greenzone * You have left the greenzone", h, 220, 220, 0) end end ) end end end end end end addEventHandler ("onResourceStart", resourceRoot, initGreenzones) function resetGreenzoneData() for _,p in ipairs (getElementsByType("player")) do if isElement(p) then removeElementData (p, "greenzone") end end end addEventHandler ("onResourceStop", resourceRoot, resetGreenzoneData) Just now, MarcosMix99 said: if I want to make greenzones in anti-zombie areas, the following code corresponds? -- By default it adds greenzone to the Freeroam/play standard spawnpoints to prevent spawnkills, you can add greenzone areas to it using the coordinate format -- Format is: {x = 0, y = 0, z = 0, width = 0, depth = 0, height = 0}, local greenzones = { {x = 2467.42, y = -1686.06, z = 12, width = 37, depth = 36, height = 15}, -- Grove Street {x = 1987.69, y = 1503.08, z = 8, width = 40, depth = 70, height = 25}, -- LV Pirate ship {x = -727.38, y = 930.76, z = 11, width = 60, depth = 60, height = 25}, -- Wooden house thing {x = -2420, y = -626.2, z = 125, width = 60, depth = 60, height = 30}, -- San Fierro antenna thing } -- initialize all zones on resource start local z = {} function initGreenzones() if greenzones and #greenzones ~= 0 then for _,v in ipairs (greenzones) do if v then if v.x and v.y and v.z and v.width and v.depth and v.height then local c = createColCuboid (v.x, v.y, v.z, v.width, v.depth, v.height) local rarea = createRadarArea (v.x, v.y, v.width, v.depth, 0, 255, 0, 150) setElementParent (rarea, c) setElementData (rarea, "zombieProof", true) if c then z[c] = true for _,p in ipairs (getElementsWithinColShape(c, "player")) do setElementData (p, "greenzone", true) end addEventHandler ("onElementDestroy", c, function() if z[source] then z[source] = nil end end ) addEventHandler ("onColShapeHit", c, function (h, d) if h and d and isElement(h) and getElementType (h) == "player" then setElementData (h, "greenzone", true) outputChatBox ("* Greenzone * You have entered the greenzone", h, 0, 220, 0) end end ) addEventHandler ("onColShapeLeave", c, function (h, d) if h and d and isElement(h) and getElementType (h) == "player" then removeElementData (h, "greenzone") outputChatBox ("* Greenzone * You have left the greenzone", h, 220, 220, 0) end end ) end end end end end end addEventHandler ("onResourceStart", resourceRoot, initGreenzones) function resetGreenzoneData() for _,p in ipairs (getElementsByType("player")) do if isElement(p) then removeElementData (p, "greenzone") end end end addEventHandler ("onResourceStop", resourceRoot, resetGreenzoneData) line 21 Link to comment
MTA Anti-Cheat Team Dutchman101 Posted December 4, 2016 Author MTA Anti-Cheat Team Share Posted December 4, 2016 On 25-10-2016 at 6:54 PM, Khadeer143 said: also yes there is option for not spawning vehicles at greenzones u need edit them! create vehicle to false in lua! That option isn't present in this greenzone script, but my other resource does this if you needed to (anti-vehicle zone): https://community.multitheftauto.com/index.php?p=resources&s=details&id=12240 Link to comment
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