StefanAlmighty Posted December 5, 2015 Posted December 5, 2015 function onQuit() if getElementData(source, "account:logged") then -- logged in account --[[local lAccount = getElementData(source, "account:id") local preparedQuery1 = "UPDATE `accounts` SET `admin_level`='".. getElementData(source, "account:admin") .."' WHERE `id`='".. lAccount .."'" local Q1 = mysql:query(preparedQuery1) if not Q1 then outputDebugString("Error saving account " .. getElementData(source, "account:username"), 1) return false end outputDebugString("Successfully saved account " .. getElementData(source, "account:username"))]] end if getElementData(source, "character:logged") then -- logged in a character local lCharacter = getElementData(source, "character:id") local x, y, z = getElementPosition(source) local rz, ry, rz = getElementRotation(source) local dim, int, model = getElementDimension(source), getElementInterior(source), getElementModel(source) local preparedQuery2 = "UPDATE `characters` SET `x`='".. x .."', `y`='".. y .."', `z`='".. z .."', `rz`='".. rz .."', `dimension`='".. dim .."', `interior`='".. int .."', `skin`='".. model .."' WHERE `id`='".. lCharacter .."'" local Q2 = mysql:query(preparedQuery2) if not Q2 then outputDebugString("Error saving character " .. getElementData(source, "character:name"), 1) return false end mysql:free_result(Q2) outputDebugString("Successfully saved character " .. getElementData(source, "character:name")) end end addEventHandler("OnPlayerQuit", getRootElement(), onQuit) This doesn't seem to be working. It doesn't show errors in debugscript & doesn't save anything to the database. Ignore the quoted out part.
Moderators IIYAMA Posted December 5, 2015 Moderators Posted December 5, 2015 typo in event. Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
StefanAlmighty Posted December 5, 2015 Author Posted December 5, 2015 (edited) FML, I just realised "OnPlayerQuit" was supposed to be "onPlayerQuit", thanks! Edited December 5, 2015 by Guest
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now