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Weapon Aiming Style


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Posted

but which one i should use? i dont understand. -.-

I think this

"flag_anim_crouch" 

nope, or im doing something wrong. Can anyone give example?

Posted
Note: Using this function requires the resource to have the above minimum version declared in the meta.xml section. e.g.

Also, use /debugscript 3 to check if there's any error

Posted
Note: Using this function requires the resource to have the above minimum version declared in the meta.xml section. e.g.

oh, that. I already did it, cause it gave me warnings. But still nothing.

Posted
Note: Using this function requires the resource to have the above minimum version declared in the meta.xml section. e.g.

oh, that. I already did it, cause it gave me warnings. But still nothing.

Maybe there's something wrong with this function , im about to report it

Posted

#Solved!

For those who are interested too use this function to set player weapon skill to 999, then it will work.

  
setPedStat 
  

Posted

setWeaponProperty ( 31,"pro","flag_anim_crouch", true )

https://wiki.multitheftauto.com/wiki/SetWeaponProperty

weaponSkill: Either: "pro", "std" or "poor". The player must have this skill level set to have the effect.

Instead of using setPlayerStat and improving weapon accuracy for given ped (can make game a little unbalanced), just use right weaponSkill as it was meant to be used. Above example (posted by: KariiiM) is for PRO skill. Just set same flag for each one of the thee skill levels (pro, std, poo).

I never used these function but wiki says it all...

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