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SetCameraMatrix not destroy on map starting[Solved]


freudo

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Posted (edited)

Solved

Edited by Guest

WOC-DD Destruction Derby

-Level system

-Clan system

-Topwins

-Event system for EXP

-Podium with animation

And more

350x20_FFFFF_FFFFF_00000_00000.png

  • Moderators
Posted

@barikat You are now committing plagiarism, because you are not mentioning the owner of the podium resource.

--

But now about the problem. A resource is not running? (resource: neonapi) That is visible in your debug window.

Which can be found here:

https://community.multitheftauto.com/in ... ls&id=7068

I have never used this resource, so I do not know if this is the main problem.

Do you want to improve your Lua programming skills and make less mistakes?   Start with Lua Language Server!   🙀

 

  Useful functions  3x 

  Tutorials  4x 

 

Posted
@barikat You are now committing plagiarism, because you are not mentioning the owner of the podium resource.

--

But now about the problem. A resource is not running? (resource: neonapi) That is visible in your debug window.

Which can be found here:

https://community.multitheftauto.com/in ... ls&id=7068

I have never used this resource, so I do not know if this is the main problem.

No, no

İts no problem. Just, map starting not showing player camera.

I can use onClientMapStarting event but Don't work.Just map starting camera..

WOC-DD Destruction Derby

-Level system

-Clan system

-Topwins

-Event system for EXP

-Podium with animation

And more

350x20_FFFFF_FFFFF_00000_00000.png

  • Moderators
Posted

And why didn't you post that part?

Do you want to improve your Lua programming skills and make less mistakes?   Start with Lua Language Server!   🙀

 

  Useful functions  3x 

  Tutorials  4x 

 

Posted
Idk what you mean but try this client side
function settarget() 
setCameraTarget(getLocalPlayer(),getLocalPlayer()) 
end 
addEventHandler("onClientMapStarting",root,settarget) 

In client side no need to add double targets, just one target and it's the localPlayer

Posted
Idk what you mean but try this client side
function settarget() 
setCameraTarget(getLocalPlayer(),getLocalPlayer()) 
end 
addEventHandler("onClientMapStarting",root,settarget) 

In client side no need to add double targets, just one target and it's the localPlayer

Yeah I know but even in that way it works :P

2vjs7it.jpg

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