MAB Posted August 16, 2015 Share Posted August 16, 2015 why it isn't working?! local marker = createMarker(2441.18262,2065,11.82031,"arrow",1) -- creating a marker local blip = createBlipAttachedTo (marker,33,1) -- attaching a blip to the marker function enter (hit) if ( getElementType(hit) ~= "player" or isPedInVehicle(hit) ) then return end -- make sure that the hit element is a player and the player is on foot fadeCamera(hit,false,1,0,0,0) -- make his camera go black setTimer(fadeCameraDelayed,1500,1,hit) -- after 1.5 sec do the fadeCameraDelayed function end -- end of the function addEventHandler("onMarkerHit",marker,enter) -- attaching the enter function to the marker function fadeCameraDelayed(player) -- This function prevents debug warnings when the player disconnects while the timer is running if (isElement(player)) then -- checking if the player didn't quit the game fadeCamera(player, true, 0.5) -- return his camera to normal after 0.5 sec end -- end of if end -- end of the function Link to comment
KariiiM Posted August 16, 2015 Share Posted August 16, 2015 local marker = createMarker(2441.18262,2065,11.82031,"arrow",1,255,0,0,255,root) -- creating a marker local blip = createBlipAttachedTo (marker,33,1) -- attaching a blip to the marker function enter (hit) if ( getElementType(hit) ~= "player" or isPedInVehicle(hit) ) then return end -- make sure that the hit element is a player and the player is on foot fadeCamera(hit,false,1,0,0,0) -- make his camera go black setTimer(fadeCameraDelayed,1500,1,hit) -- after 1.5 sec do the fadeCameraDelayed function end -- end of the function addEventHandler("onMarkerHit",marker,enter) -- attaching the enter function to the marker function fadeCameraDelayed(player) -- This function prevents debug warnings when the player disconnects while the timer is running if (isElement(player)) then -- checking if the player didn't quit the game fadeCamera(player, true, 0.5) -- return his camera to normal after 0.5 sec end -- end of if end -- end of the function Link to comment
MAB Posted August 16, 2015 Author Share Posted August 16, 2015 let me get this clear.. u r fixing the problem by changing the marker color? didn't work Link to comment
KariiiM Posted August 16, 2015 Share Posted August 16, 2015 Your marker was without color/alpha,btw just tell me what's wrong with this code because i have no idea about your project Link to comment
KariiiM Posted August 16, 2015 Share Posted August 16, 2015 Anyway,the code is safe of problems, just the marker is too small (tested) local marker = createMarker(2441.18262,2065,11.82031,"arrow",2) -- creating a marker local blip = createBlipAttachedTo (marker,33,1) -- attaching a blip to the marker function enter (hit) if ( getElementType(hit) ~= "player" or isPedInVehicle(hit) ) then return end -- make sure that the hit element is a player and the player is on foot fadeCamera(hit,false,1,0,0,0) -- make his camera go black setTimer(fadeCameraDelayed,1500,1,hit) -- after 1.5 sec do the fadeCameraDelayed function end -- end of the function addEventHandler("onMarkerHit",marker,enter) -- attaching the enter function to the marker function fadeCameraDelayed(player) -- This function prevents debug warnings when the player disconnects while the timer is running if (isElement(player)) then -- checking if the player didn't quit the game fadeCamera(player, true, 0.5) -- return his camera to normal after 0.5 sec end -- end of if end -- end of the function Link to comment
MAB Posted August 16, 2015 Author Share Posted August 16, 2015 Anyway,the code is safe of problems, just the marker is too small (tested) local marker = createMarker(2441.18262,2065,11.82031,"arrow",2) -- creating a marker local blip = createBlipAttachedTo (marker,33,1) -- attaching a blip to the marker function enter (hit) if ( getElementType(hit) ~= "player" or isPedInVehicle(hit) ) then return end -- make sure that the hit element is a player and the player is on foot fadeCamera(hit,false,1,0,0,0) -- make his camera go black setTimer(fadeCameraDelayed,1500,1,hit) -- after 1.5 sec do the fadeCameraDelayed function end -- end of the function addEventHandler("onMarkerHit",marker,enter) -- attaching the enter function to the marker function fadeCameraDelayed(player) -- This function prevents debug warnings when the player disconnects while the timer is running if (isElement(player)) then -- checking if the player didn't quit the game fadeCamera(player, true, 0.5) -- return his camera to normal after 0.5 sec end -- end of if end -- end of the function so the problem was the marker size? LOL Link to comment
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