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set map dimension ?


FirsttMn

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Hello,

i have one question, im not found it here..

Can i anything change all objects, markers, vehicles, etc. dimension in map ? But only in one .map file , i have more maps (.map files, resources) and here i don't want change dimension, only in one.

I want do it without changing dimension in every object in map editor ..

Im finding function like setElementDimension(getAllElementsFromMapFile(), dimension)

Ex.: Map1 - dimension 0, (map is resource, with meta.xml and map file)

Map2 - dimension 1.

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"editor_main" [Here?]dimension="2"[Here?]> 
    "object (ballyring01_lvs) (1)" breakable="true" interior="0" collisions="false" alpha="255" model="3438" doublesided="false" scale="1" dimension="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0"> 
    "object (shbbyhswall13_lvs) (1)" breakable="true" interior="0" alpha="255" model="9131" doublesided="false" scale="1" dimension="0" posX="-2.2" posY="0.1" posZ="0.1" rotX="0" rotY="0" rotZ="0"> 
    "object (shbbyhswall13_lvs) (2)" breakable="true" interior="0" alpha="255" model="9131" doublesided="false" scale="1" dimension="0" posX="2.2" posY="0.1" posZ="0.1" rotX="0" rotY="0" rotZ="0"> 
    "object (shbbyhswall13_lvs) (3)" breakable="true" interior="0" alpha="255" model="9131" doublesided="false" scale="1" dimension="0" posX="0" posY="0.1" posZ="2.2" rotX="90" rotY="90" rotZ="0"> 
    "object (shbbyhswall13_lvs) (4)" breakable="true" interior="0" alpha="255" model="9131" doublesided="false" scale="1" dimension="0" posX="0" posY="0.1" posZ="-2.2" rotX="90" rotY="90" rotZ="0"> 
    "object (shbbyhswall13_lvs) (5)" breakable="true" interior="0" alpha="255" model="9131" doublesided="false" scale="1" dimension="0" posX="-1.6" posY="0.1" posZ="-1.5" rotX="0" rotY="221.25" rotZ="180"> 
    "object (shbbyhswall13_lvs) (6)" breakable="true" interior="0" alpha="255" model="9131" doublesided="false" scale="1" dimension="0" posX="-1.6" posY="0.1" posZ="1.5" rotX="0" rotY="139" rotZ="180"> 
    "object (shbbyhswall13_lvs) (7)" breakable="true" interior="0" alpha="255" model="9131" doublesided="false" scale="1" dimension="0" posX="1.6" posY="0.1" posZ="-1.5" rotX="0" rotY="139" rotZ="180"> 
    "object (shbbyhswall13_lvs) (8)" breakable="true" interior="0" alpha="255" model="9131" doublesided="false" scale="1" dimension="0" posX="1.6" posY="0.1" posZ="1.6" rotX="0" rotY="221.25" rotZ="180"> 

  

Or you mean dimension="0" at every object ? It is not good, beacause i have maps where are very much objects

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Notepad++ is a great program which allows you to update the dimension of every object in 1 instruction. If you open the file with Notepad++, and then press Ctrl+H (or Search -> Replace), do the following:

Find what: dimension="0"

Replace with: dimension="1"

Then click 'Replace All'.

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I don't tryied it now, im doing other things ..

I mean things and values in Client-side script are for one player (localPlayer) ? I have actions (like dialling, port, etc.) with StarGate in Client-side, and when dialling, connect, etc. these all things do only in one player, if on server will two players and one start dial, the seconds see stargate inactive.. If i "convert" it to server-side it will be "visible" for all players ? I mean true or bad ?

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