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FirsttMn

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  1. I don't tryied it now, im doing other things .. I mean things and values in Client-side script are for one player (localPlayer) ? I have actions (like dialling, port, etc.) with StarGate in Client-side, and when dialling, connect, etc. these all things do only in one player, if on server will two players and one start dial, the seconds see stargate inactive.. If i "convert" it to server-side it will be "visible" for all players ? I mean true or bad ?
  2. Thanks it helped me all i didnt know in meta.xml have dimension paremeter. The Callum's "trick" is too good, i didnt know notepad++ can do these good things
  3. "editor_main" [Here?]dimension="2"[Here?]> "object (ballyring01_lvs) (1)" breakable="true" interior="0" collisions="false" alpha="255" model="3438" doublesided="false" scale="1" dimension="0" posX="0" posY="0" posZ="0" rotX="0" rotY="0" rotZ="0"> "object (shbbyhswall13_lvs) (1)" breakable="true" interior="0" alpha="255" model="9131" doublesided="false" scale="1" dimension="0" posX="-2.2" posY="0.1" posZ="0.1" rotX="0" rotY="0" rotZ="0"> "object (shbbyhswall13_lvs) (2)" breakable="true" interior="0" alpha="255" model="9131" doublesided="false" scale="1" dimension="0" posX="2.2" posY="0.1" posZ="0.1" rotX="0" rotY="0" rotZ="0"> "object (shbbyhswall13_lvs) (3)" breakable="true" interior="0" alpha="255" model="9131" doublesided="false" scale="1" dimension="0" posX="0" posY="0.1" posZ="2.2" rotX="90" rotY="90" rotZ="0"> "object (shbbyhswall13_lvs) (4)" breakable="true" interior="0" alpha="255" model="9131" doublesided="false" scale="1" dimension="0" posX="0" posY="0.1" posZ="-2.2" rotX="90" rotY="90" rotZ="0"> "object (shbbyhswall13_lvs) (5)" breakable="true" interior="0" alpha="255" model="9131" doublesided="false" scale="1" dimension="0" posX="-1.6" posY="0.1" posZ="-1.5" rotX="0" rotY="221.25" rotZ="180"> "object (shbbyhswall13_lvs) (6)" breakable="true" interior="0" alpha="255" model="9131" doublesided="false" scale="1" dimension="0" posX="-1.6" posY="0.1" posZ="1.5" rotX="0" rotY="139" rotZ="180"> "object (shbbyhswall13_lvs) (7)" breakable="true" interior="0" alpha="255" model="9131" doublesided="false" scale="1" dimension="0" posX="1.6" posY="0.1" posZ="-1.5" rotX="0" rotY="139" rotZ="180"> "object (shbbyhswall13_lvs) (8)" breakable="true" interior="0" alpha="255" model="9131" doublesided="false" scale="1" dimension="0" posX="1.6" posY="0.1" posZ="1.6" rotX="0" rotY="221.25" rotZ="180"> Or you mean dimension="0" at every object ? It is not good, beacause i have maps where are very much objects
  4. Hello, i have one question, im not found it here.. Can i anything change all objects, markers, vehicles, etc. dimension in map ? But only in one .map file , i have more maps (.map files, resources) and here i don't want change dimension, only in one. I want do it without changing dimension in every object in map editor .. Im finding function like setElementDimension(getAllElementsFromMapFile(), dimension) Ex.: Map1 - dimension 0, (map is resource, with meta.xml and map file) Map2 - dimension 1.
  5. Hello everone. I'm back and i presenting my "biggest" update of my gamemode - SG4MTA (older Stargate in MTA, Stargate MTA SA).I tell you, in code (script) is added one new SG type, but it is now buggy and i decided better will do one "Galaxy" and next second..Currently still working on it, and there is much to work. But i fixed all bugs and it is with 0 bugs now*. The changelog of this version is huge and big, and i still adding new items here.If you want to try it on your local server, i will give here url link to download**. Download link (MEGA ; 43MB): https://mega.co.nz/#!poIFyA4C!jYvwEi-xYZ_jW3eNWuKHHP1h77cPvsgltrmaE8hq1ek Here are some screens of completed things and worlds: URL to Gallery with all screenshots : http://postimg.org/gallery/12xrexcnc/ (Some times for some words i used Google Translator ) *0 bugs what i found. And it is tested only in local server where was only 1 player - me **Downloaded version is marked by few things like 7th symbol is red, in F3 is writted Downloaded, and nonstop it repeating in chat its download version (every 4-6mins), and it is compiled in LUAC
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