XeRo Posted August 1, 2015 Posted August 1, 2015 Hi. how to SetCameraMatrix Remove ? function setCameraOnPlayerJoin() -- slowly fade the camera in to make the screen visible fadeCamera(source, true, 5) -- set the player's camera to a fixed position, looking at a fixed point setCameraMatrix(source, 1468.8785400391, -919.25317382813, 100.153465271, 1468.388671875, -918.42474365234, 99.881813049316) end addEventHandler("onPlayerJoin", getRootElement(), setCameraOnPlayerJoin)
TheSmart Posted August 1, 2015 Posted August 1, 2015 (edited) setCameraTarget(localPlayer) Edited December 9, 2015 by Guest
XeRo Posted August 1, 2015 Author Posted August 1, 2015 I do not know how to do. So from this camera will be of interest
KariiiM Posted August 1, 2015 Posted August 1, 2015 It must be like that , setCameraTarget(localPlayer)
HUNGRY:3 Posted August 1, 2015 Posted August 1, 2015 It must be like that , setCameraTarget(localPlayer) setCameraTarget(source,source) look : bool setCameraTarget ( player thePlayer [, player target = nil ] )
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