Overkillz Posted August 1, 2015 Posted August 1, 2015 hey guys , im having a problem with debugscript 3, i created a radar which show nitro level and health status. well, i have another script which is respawn vehicle . when a player it is there (respawn mode) and the map ended, while travelling is being shown debugscript 3 show me these errors: local playerVehicle = getPedOccupiedVehicle(localPlayer) local vehicleHealth = getElementHealth ( playerVehicle ) local vehicleHealth = math.max(0,vehicleHealth-250) local vehicleSpeed = getElementVelocity ( playerVehicle ) sx, sy, sz = getElementVelocity (getPedOccupiedVehicle(localPlayer)) -- Speed vehiclekmh = math.floor(((sx^2 + sy^2 + sz^2)^(0.5))*180) -- Speed dxDrawImage(posx,posy*1.295,height,height2, "img/lalala.png",0,0,0,tocolor(255,255,255,255)) -- Info Imagen if sX == 1440 and sY ==900 then dxDrawRectangle(x*64, y*984, x*135/1000*vehicleHealth, y*8, tocolor(0, 255, 0, 255), true) -- Health dxDrawText(""..tostring(vehiclekmh).." km/h", x*0.5, y*1128, x*527, y*877, tocolor(255, 136, 0, 255), 1.25, "default-bold", "center", "center", false, false, true, false, false) -- Speed i tried move it out of function, but it didnt worked. i hope u can help me, thanks.
Gr0x Posted August 1, 2015 Posted August 1, 2015 local playerVehicle = getPedOccupiedVehicle(localPlayer) if playerVehicle then --code end
Overkillz Posted August 1, 2015 Author Posted August 1, 2015 local playerVehicle = getPedOccupiedVehicle(localPlayer) if playerVehicle then --code end i know, but the player is in vehicle while the map is ending
Moderators IIYAMA Posted August 1, 2015 Moderators Posted August 1, 2015 There is probably a moment when the player isn't in the vehicle. You should always check the nil's. And reduce the amount of executions of functions to the minimal where possible. Especially when rendering them. sx, sy, sz = getElementVelocity (getPedOccupiedVehicle(localPlayer)) -- Speed sx, sy, sz = getElementVelocity (playerVehicle) -- Speed
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now