AndrewN Posted July 30, 2015 Posted July 30, 2015 Is it required to place my gamemode's files into MTA/server/mods/deatchmatch/resources/myserver? It's weird because "deathmatch" is like a type of the gamemode. I'm not creating a deathmatch so just wanted to know is that the only place to store my files.
GTX Posted July 30, 2015 Posted July 30, 2015 Yes, it is required. If you put it in any different folder, it won't work. Just ignore that name. Put your scripts in MTA/server/mods/deatchmatch/resources Do you require a paid scripter? Contact me! (Unavailable) Currently I am experienced in Lua, PHP, HTML, CSS, SQL and JS. Developer and owner of https://projectbea.st - Project Beast
ixjf Posted July 31, 2015 Posted July 31, 2015 Is it required to place my gamemode's files into MTA/server/mods/deatchmatch/resources/myserver? It's weird because "deathmatch" is like a type of the gamemode. I'm not creating a deathmatch so just wanted to know is that the only place to store my files. Yes. "Deathmatch" is just a leftover from what MTA:BLUE was originally supposed to be, a modular core that supported loading different mods. However, the code became bloated and messy with time, and became too tied to that mod. I used to know how to code, but then I took an arrow in the knee. Project Redivivus - Remaking Old School MTA With New Code MTA 0.6 Nightly 1 released
Moderators IIYAMA Posted July 31, 2015 Moderators Posted July 31, 2015 If you really want that folder to exist. Like for keeping your resource administration. You have to put it like this: MTA/server/mods/deatchmatch/resources/[myserver] Mta will ignore folders when you put the name of the folder between those brackets []. Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
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