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Textures take much much longer to apply in 1.5



So basically I have a script which applies textures to a large number of objects through a shader when people connect. Normally this process takes about 20-45 seconds. However, since I upgraded to 1.5 it takes 3 to 7 minutes. Nothing else changed except the server version. I literally don't even have the faintest clue of what happened. Anyone know what causes this/how to fix it?

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