Hero192 Posted July 16, 2015 Share Posted July 16, 2015 Hello,i'am gonna release the resource of Drug delivery to the community and after testing it i found one bug, What's it? If two players or more spawned the truck to deliver it to the marker, only one person who gonna take money and when the first person hit the marker the elements(marker/blip/vehicle) be destroyed only for who hited the marker and the guy who didn't hit it he keep with the vehicle only but other elements being invislbe and showing only for one person exept "Vehicle" Here's the code have a look on it maybe you'll fix it easly than me,thanks local ped = createPed(29, 1602.55, -1489.33, 13.59,180) function onDrugDeliveryPedClick(button, state, absX, absY, wx, wy, wz, element) if element and getElementType(element) == "ped" and state=="down" and button=="left" then local x, y, z = getElementPosition(element) --if getTeamName(getPlayerTeam(element)) ~= "Criminal" then outputChatBox("Drug Delivery: You must be criminal.",255,0,0) return end if getElementData(element,"Name") then if getDistanceBetweenPoints3D(x, y, z, wx, wy, wz)<=3 then guiSetVisible(Window,true) end end end end addEventHandler("onClientClick", rootElement, onDrugDeliveryPedClick) addEventHandler("onClientPedDamage",root, function () if getElementData(source,"Name") then cancelEvent() end end) function Location1() markerlocation1 = createMarker (2661.95, -1429.37, 29.49, "cylinder", 4, 238, 44, 44, 255) blipLS = createBlipAttachedTo (markerlocation1, 51) addEventHandler( "onClientMarkerHit", markerlocation1, function ( hitPlayer, d ) if isElement(markerlocation1) then destroyElement(markerlocation1) destroyElement(blipLS) end triggerServerEvent("doPayClient", hitPlayer) end ) end function Location2() markerlocation2 = createMarker (-2642.98, 1371.07, 7.16, "cylinder", 4,238, 44, 44, 255) blipSF = createBlipAttachedTo (markerlocation2, 51) addEventHandler( "onClientMarkerHit", markerlocation2, function ( hitPlayer, d ) if isElement(markerlocation2) then destroyElement(markerlocation2) destroyElement(blipSF) end triggerServerEvent("doPayClient2", hitPlayer) end ) end function Location3() markerlocation3 = createMarker (1064.73, 2342.83, 9.82, "cylinder", 4, 238, 44, 44, 255) blipLV = createBlipAttachedTo (markerlocation3, 51) addEventHandler( "onClientMarkerHit", markerlocation3, function ( hitPlayer, d ) if isElement(markerlocation3) then destroyElement(markerlocation3) destroyElement(blipLV) end triggerServerEvent("doPayClient3", hitPlayer) end ) end function onRejectClick() if (source == reject) then setCameraTarget(localPlayer) guiSetVisible(Window, false) showCursor(false) end end addEventHandler("onClientGUIClick", guiRoot, onRejectClick) function missionButton() if (source == accept) then setCameraTarget (localPlayer) if (guiRadioButtonGetSelected(location1)) then triggerServerEvent ("givePVehicle",getLocalPlayer()) Location1() guiSetVisible (Window,false) showCursor (false) elseif (guiRadioButtonGetSelected(location2)) then --assuming that locaion2 contains the location 2 radio button option triggerServerEvent ("givePVehicle",getLocalPlayer()) Location2() guiSetVisible (Window,false) showCursor (false) end end end addEventHandler("onClientGUIClick", guiRoot, missionButton) function missionButton2() if (source == accept) then if (guiRadioButtonGetSelected(location3)) then --assuming that locaion3 contains the location 3 radio button option triggerServerEvent ("givePVehicle",getLocalPlayer()) Location3() guiSetVisible (Window,false) showCursor (false) end end end addEventHandler("onClientGUIClick", guiRoot, missionButton2) --Server side: local vehicles = {} addEvent("doPayClient", true) addEventHandler( "doPayClient", root, function() givePlayerMoney(source, 2000) setPlayerWantedLevel(source, getPlayerWantedLevel(source)+1) if isElement(vehicles[source]) then destroyElement(vehicles[source]) end end ) addEvent("doPayClient2", true) addEventHandler( "doPayClient2", root, function() givePlayerMoney(source, 4000) setPlayerWantedLevel(source, getPlayerWantedLevel(source)+2) if isElement(vehicles[source]) then destroyElement(vehicles[source]) end end ) addEvent("doPayClient3", true) addEventHandler( "doPayClient3", root, function() givePlayerMoney(source, 6000) setPlayerWantedLevel(source, getPlayerWantedLevel(source)+3) if isElement(vehicles[source]) then destroyElement(vehicles[source]) end end ) addEvent("givePVehicle", true) addEventHandler( "givePVehicle", root, function() local vehicle = createVehicle (482,1605.42, -1472.97, 13.58,0,0,0) vehicles[source] = vehicle warpPedIntoVehicle(source,vehicles[source]) end ) Link to comment
xXMADEXx Posted July 17, 2015 Share Posted July 17, 2015 In the 'onClientMarkerHit' function, check to see if 'hitPlayer' is localPlayer. Link to comment
Hero192 Posted July 17, 2015 Author Share Posted July 17, 2015 ok thanks i will try it can you or someone answer my question at this topic please? https://forum.multitheftauto.com/viewtopic.php?f=91&t=90181 Link to comment
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