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[HELP] Make car mods less laggy


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Posted
Check this

I tried to make all the .pngs from the txd's at least half their size, but every time I upload the txd, the car is white and I get the error: "Error loading TXD" Any ideas how to fix it?

Edit!!

Fixed it, it was because I used invalid sizes.

But it still lags even when the txd gets from 14MB to 100KB... Any ideas?

76561198066470453.png

SP37Ecj.jpg?2MTA:Rust Pre-Alpha Build v.0.3:SP37Ecj.jpg?2

https://forum.mtasa.com/viewtopic.php?f=114&t=97848

2Pac: ''Only God can judge me!''

  • 2 weeks later...
Posted

Your model probably has too many polygons (or your GPU has like NO VRAM left for the textures). You'd have to hop into a 3D-Modeler and reduce the number of polygons by using some downscaling method. Not sure on how to do this, but I bet there's some tutorials on the net for that.

I'd recommend that you use "low-poly" car mods, those won't slow down the game as much.

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  • 1 month later...
Posted

If you are versed in the ways of 3D, you could just do a retopo, if not, there are methods for decreasing polycount.

I'm a Blender user, so I can't speak for Max or Maya. In Blender, you could use the `decimate` modifier, but if you mess the topology up, the shading can become ugly.

My GitHub

function brain()   return nil end 

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