2013martin1212 Posted June 20, 2015 Share Posted June 20, 2015 This script is works when i have a character in my sql table but if i dont then i want to log in doesnt bring me to the character picker resource and i cant find the wrong place why and doesnt give me anything in the debugscript There is my login sourceS local mysql = exports.cG_MySQL function logThePlayer(thePlayer, userName, passWord) if thePlayer and userName and passWord then if getElementType(thePlayer) == "player" then local account = mysql:db_Query("SELECT * FROM accounts WHERE userName='" .. userName .. "'") for i, sor in ipairs(account) do if sor["passWord"] == passWord then local lastLogin = getRealTime() if tostring(lastLogin.month+1):len() < 2 then lastLogin.month = "0" .. tostring(lastLogin.month)+1 end if tostring(lastLogin.monthday):len() < 2 then lastLogin.monthday = "0" .. tostring(lastLogin.monthday) end local lastLoginText = tostring(lastLogin.year+1900 .. "-" .. lastLogin.month .. "-" .. lastLogin.monthday) mysql:db_Exec("UPDATE accounts SET pLastLogin='" .. lastLoginText .. "' WHERE userName='" .. userName .. "'") mysql:db_Exec("UPDATE accounts SET pIP='" .. getPlayerIP(thePlayer) .. "' WHERE userName='" .. userName .. "'") mysql:db_Exec("UPDATE accounts SET pSerial='" .. getPlayerSerial(thePlayer) .. "' WHERE userName='" .. userName .. "'") local character = mysql:db_Query("SELECT * FROM characters WHERE accountName ='" .. userName .. "'") setElementData(thePlayer, "acc:adminLevel", sor["adminLevel"]) --outputChatBox("a") if character then outputChatBox("a") for i, sor in ipairs(character) do setElementData(thePlayer, "acc:userName", userName) setPlayerMoney(thePlayer, sor["pMoney"]) spawnPlayer(thePlayer, sor["pX"], sor["pY"], sor["pZ"], sor["pRot"], sor["pSkin"], sor["pInt"], sor["pDim"]) setElementData(thePlayer, "acc:legalChange", true) setPlayerName(thePlayer, sor["characterName"]) setCameraTarget(thePlayer, thePlayer) --setElementData(thePlayer "acc:legalChange", false) triggerClientEvent(thePlayer, "hideLGP", getRootElement()) local itemTable = sor["pItems"]:gsub(",", "") outputChatBox(itemTable:gsub(itemTable:sub(-1), "")) for i, k in ipairs(itemTable) do setElementData(thePlayer, "acc:pItems" .. i, k) outputChatBox(i .. " slot iteme: " .. k) end end else triggerClientEvent(thePlayer, "addChar", getRootElement()) triggerClientEvent(thePlayer, "hideLGP", getRootElement()) end end end end end end addEvent("logIn", true) addEventHandler("logIn", getRootElement(), logThePlayer) And there is my character picker local sX, sY = guiGetScreenSize() local gW, gH = 300, 425 local eW, eH = 250, 25 local malevSkins = {0, 1, 2, 7, 14, 15, 16, 17, 18, 19, 20, 21, 22, 23, 24, 25, 26, 27, 28, 29, 30, 32, 33, 34, 35, 36, 37, 43, 44, 45, 46, 47, 48, 49, 50, 51, 52, 57, 58, 59, 60, 61, 62, 66, 67, 68, 70, 71, 72, 73, 78, 79, 80, 81, 82, 83, 84, 94, 95, 96, 97, 98, 99, 100, 101, 102, 103, 104, 105, 106, 107, 108, 109, 110, 111, 112, 113, 114, 115, 116, 117, 118, 120, 121, 122, 123, 124, 125, 126, 127, 128, 132, 133, 134, 135, 136, 137, 142, 143, 144, 146, 147, 153, 154, 155, 156, 158, 159, 160, 161, 162, 163, 164, 165, 166, 167, 168, 170, 171, 173, 174, 175, 176, 177, 179, 180, 181, 182, 183, 184, 185, 186, 187, 188, 189, 200, 202, 203, 204, 206, 209, 210, 212, 213, 217, 220, 221, 222, 223, 227, 228, 229, 230, 234, 235, 236, 239, 240, 241, 242, 247, 248, 249, 250, 252, 253, 254, 255, 258, 259, 260, 261, 262, 264, 265, 266, 267, 268, 269, 270, 271, 272, 274, 275, 276, 277, 278, 279, 280, 281, 282, 283, 284, 285, 286, 287, 288, 290, 291, 292, 293, 294, 295, 296, 297, 299, 300, 301, 302, 303, 305, 306, 307, 308, 309, 310, 311, 312} local femalevSkins = {9, 10, 11, 12, 13, 31, 38, 39, 40, 41, 53, 54, 55, 56, 63, 64, 69, 75, 76, 77, 85, 87, 88, 89, 90, 91, 92, 93, 129, 130, 131, 138, 139, 140, 141, 145, 148, 150, 151, 152, 157, 169, 172, 178, 190, 191, 192, 193, 194, 195, 196, 197, 198, 199, 201, 205, 207, 211, 214, 215, 216, 218, 219, 224, 225, 226, 231, 232, 233, 237, 238, 243, 244, 245, 246, 251, 256, 257, 263, 298, 304} local cSkin = 1 local font = guiCreateFont("nyil.ttf", 20) local gP = guiCreateWindow(10, (sY-gH)/2, gW, gH, "Karakter létrehozás", false) local aB = guiCreateButton(gW/2-150/2, gH-30, 150, 25, "Létrehozás", false, gP) local fL = guiCreateLabel(gW/2-dxGetTextWidth("Karakter neve:")/2, 25, eW, eH, "Karakter neve:", false, gP) local fE = guiCreateEdit((gW-eW)/2, 50, eW, eH, "Krobi", false, gP) local nL = guiCreateLabel(gW/2-dxGetTextWidth("Neme:")/2, 80, eW, eH, "Neme:", false, gP) local fR = guiCreateRadioButton(gW/2-20, 95, 50, 15, "Férfi", false, gP) local nR = guiCreateRadioButton(gW/2-20, 110, 50, 15, "Nő", false, gP) local kL = guiCreateLabel(gW/2-dxGetTextWidth("Kezdőpont:")/2, 135, eW, eH, "Kezdőpont:", false, gP) local lsS = guiCreateCheckBox(75, 155, 50, 15, "LS", true, false, gP) local lvS = guiCreateCheckBox(135, 155, 50, 15, "LV", false, false, gP) local sfS = guiCreateCheckBox(195, 155, 50, 15, "SF", false, false, gP) local sL = guiCreateLabel(gW/2-dxGetTextWidth("Kinézet:")/2, 185, eW, eH, "Kinézet:", false, gP) local bG = guiCreateLabel(100, 200, 20, 35, "<", false, gP) local jG = guiCreateLabel(185, 200, 20, 35, ">", false, gP) local pPed = createPed(0, 2186.09937, -1156.86914, 1029.79688, -90) guiSetVisible(gP, false) setElementInterior(pPed, 15) guiRadioButtonSetSelected(fR, true) guiSetFont(bG, font) guiSetFont(jG, font) guiWindowSetMovable(gP, false) guiWindowSetSizable(gP, false) function showCharacterCreate() showCursor(true) setCameraMatrix(2190.66138, -1156.88782, 1029.79688,2186.09937, -1156.86914, 1029.79688) guiSetVisible(gP, true) setElementInterior(localPlayer, 15) end addEvent("addChar", true) addEventHandler("addChar", getRootElement(), showCharacterCreate) function clickOnThings() if source == lsS then guiCheckBoxSetSelected(lsS, true) guiCheckBoxSetSelected(lvS, false) guiCheckBoxSetSelected(sfS, false) elseif source == lvS then guiCheckBoxSetSelected(lvS, true) guiCheckBoxSetSelected(lsS, false) guiCheckBoxSetSelected(sfS, false) elseif source == sfS then guiCheckBoxSetSelected(sfS, true) guiCheckBoxSetSelected(lsS, false) guiCheckBoxSetSelected(lvS, false) elseif source == fR or source == nR then cSkin = 1 if source == fR then setElementModel(pPed, malevSkins[cSkin]) else setElementModel(pPed, femalevSkins[cSkin]) end elseif source == bG then if guiRadioButtonGetSelected(fR) then if cSkin > 1 then cSkin = cSkin - 1 setElementModel(pPed, malevSkins[cSkin]) end elseif guiRadioButtonGetSelected(nR) then if cSkin > 1 then cSkin = cSkin - 1 setElementModel(pPed, femalevSkins[cSkin]) end end elseif source == jG then if guiRadioButtonGetSelected(fR) then if cSkin < #malevSkins then cSkin = cSkin + 1 setElementModel(pPed, malevSkins[cSkin]) end elseif guiRadioButtonGetSelected(nR) then if cSkin < #femalevSkins then cSkin = cSkin + 1 setElementModel(pPed, femalevSkins[cSkin]) end end elseif source == aB then if guiGetText(fE) ~= "" then triggerServerEvent("addChar", getRootElement(), localPlayer, guiGetText(fE),setElementModel(pPed), guiRadioButtonGetSelected(fR), guiCheckBoxGetSelected(lsS), guiCheckBoxGetSelected(lvS), guiCheckBoxGetSelected(sfS)) else end end end addEventHandler("onClientGUIClick", getRootElement(), clickOnThings) Link to comment
Tekken Posted June 20, 2015 Share Posted June 20, 2015 Just add an elemend data as a verification like this: function check() local caracter = getElementData(source, "Is.Player.Have.Caracter") if (caracter == true) then --Do something. else --Send him to caracter choser. end end addEventHandler("EventName", root, check) You will also need to set that element data as true after player chose his caracter Link to comment
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