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Removing objects


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Posted (edited)

@Ziggy, I had same problem at same place. I wasn't able to remove it in anyway. So I kept them there as they were.

Edited by Guest
Posted

You have to remove the world models at the same positions as the containers. It requires minor knowledge of scripting. Just use removeWorldModel with the LOD id of the container (3744). I hope i could help.

  • 3 months later...
Posted

LOD's are complicated to find as they do not share names or id's with their original model. Your best bet is to just leave it, it shouldn't have .col so you'll go straight through it. But if you are a perfectionist like me, then I bet this is driving you crazy! Can you not create a ramp so you jump over it instead of going through it? Or maybe add some non collidable decoration around it so it dont just look like your driving through a box, like wires, xmas lights, ect.

Or as Koyi stated you can use a script to remove it but that can be complicated if you don't know how to script

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