..:D&G:.. Posted May 17, 2015 Posted May 17, 2015 Hello guys, I am making the world's map on a window, and I want to make a blip that attaches to every player on the server. The problem is, I don't know how to make the blip rotate on the guy image/map as on the radar.. Here is the code: function drawNFSBlips() if not isNFSMapWindowShown() then return end local players = getElementsByType( "player" ) for i, p in pairs(players) do local x, y, z = getElementPosition(getPedOccupiedVehicle(p)) local = (x/scaleX)+0.5*(mapWidth+2*mapX) local yd = (y/-scaleY)+0.5*(mapHeight+2*mapY) dxDrawImage ( -4, yd-4, 8, 8, "playerBlip.png" ) end end MTA:Rust Pre-Alpha Build v.0.3: https://forum.mtasa.com/viewtopic.php?f=114&t=97848 2Pac: ''Only God can judge me!''
Walid Posted May 17, 2015 Posted May 17, 2015 Do not yield your back to your enemy, might feel something strange in your ass. Two things are infinite the universe and human stupidity and i'm not sure about the universe. UF: IsTextInGridList | GetGridListRowIndexFromText | Table.removeValue | removeHex | dxDrawTriangle Skype: SaSuki102 | About Me | Youtube channel | Lua Tips & Tricks | Lua Strings | Lua Tables | Lua Operators
..:D&G:.. Posted May 17, 2015 Author Posted May 17, 2015 I seen that..duh.. But how does it work? That is only 1 argument, and getElementRotation gives me 3... MTA:Rust Pre-Alpha Build v.0.3: https://forum.mtasa.com/viewtopic.php?f=114&t=97848 2Pac: ''Only God can judge me!''
..:D&G:.. Posted May 17, 2015 Author Posted May 17, 2015 Try the 3rd argument of getElementRotation. It doesn't even get drawn... function drawNFSMap() choosePositionWindow = guiCreateWindow ( choosePositionWindowPosX, choosePositionWindowPosY, choosePositionWindowWidth, choosePositionWindowHeight, "WORLD MAP", false ) choosePositionMap = guiCreateStaticImage(0, 0.04, 1, 0.90, "map.png", true, choosePositionWindow) mapX, mapY = guiGetPosition(choosePositionMap, false) mapX = mapX+choosePositionWindowPosX mapY = mapY+choosePositionWindowPosY mapWidth, mapHeight = guiGetSize(choosePositionMap, false) scaleX = 3000/(mapWidth/2) scaleY = 3000/(mapHeight/2) guiSetVisible(choosePositionWindow, true) end function showNFSMap() if isElement(choosePositionWindow) then destroyElement(choosePositionWindow) removeEventHandler("onClientRender", root, drawNFSBlips) else drawNFSMap() addEventHandler("onClientRender", root, drawNFSBlips) end end function drawNFSBlips() if not isNFSMapWindowShown() then return end local players = getElementsByType( "player" ) for i, p in pairs(players) do local x, y, z = getElementPosition(getPedOccupiedVehicle(p)) local rot1, rot2, rot3 = getElementRotation(getPedOccupiedVehicle(p)) local = (x/scaleX)+0.5*(mapWidth+2*mapX) local yd = (y/-scaleY)+0.5*(mapHeight+2*mapY) dxDrawImage ( -4, yd-4, 8, 8, "playerBlip.png", rot3, nil, nil, false, true ) end end MTA:Rust Pre-Alpha Build v.0.3: https://forum.mtasa.com/viewtopic.php?f=114&t=97848 2Pac: ''Only God can judge me!''
WhoAmI Posted May 17, 2015 Posted May 17, 2015 dxDrawImage ( -4, yd-4, 8, 8, "playerBlip.png", rot3, 0, 0, tocolor(255,255,255,255), true )
..:D&G:.. Posted May 17, 2015 Author Posted May 17, 2015 dxDrawImage ( -4, yd-4, 8, 8, "playerBlip.png", rot3, 0, 0, tocolor(255,255,255,255), true ) It works thanks MTA:Rust Pre-Alpha Build v.0.3: https://forum.mtasa.com/viewtopic.php?f=114&t=97848 2Pac: ''Only God can judge me!''
..:D&G:.. Posted May 17, 2015 Author Posted May 17, 2015 Oh, I just noticed something. When I turn left, the pointer turns right, I tried to fix it but can't figure it out. Maybe you know what's wrong? MTA:Rust Pre-Alpha Build v.0.3: https://forum.mtasa.com/viewtopic.php?f=114&t=97848 2Pac: ''Only God can judge me!''
WhoAmI Posted May 17, 2015 Posted May 17, 2015 Change "rot3" to "rot3 - 180" or "rot3 + 180". Check what works.
..:D&G:.. Posted May 17, 2015 Author Posted May 17, 2015 Same thing.. EDIT: Here is the blip if it helps, maybe is cuz of the way it is pointing.. MTA:Rust Pre-Alpha Build v.0.3: https://forum.mtasa.com/viewtopic.php?f=114&t=97848 2Pac: ''Only God can judge me!''
..:D&G:.. Posted May 20, 2015 Author Posted May 20, 2015 Anyone? MTA:Rust Pre-Alpha Build v.0.3: https://forum.mtasa.com/viewtopic.php?f=114&t=97848 2Pac: ''Only God can judge me!''
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