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takePlayerMoney | Help !


Annas

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Posted

can any one help me pls ?

i need when i fire with HYDRA it Take Player Money "5000"

i try to make this but not work ..

function takeHydra( thePlayer, seat ) 
if thePlayer == localPlayer then 
    toggleControl ( "vehicle_fire", true ) 
    toggleControl ( "vehicle_secondary_fire", true ) 
    local model = getElementModel ( source ) 
    if model == 520 then 
        takePlayerMoney(thePlayer, 5000) 
    end 
    end 
end 
end 
addEventHandler("onClientVehicleEnter", getRootElement(), takeHydra) 

Posted

Because client version of takePlayerMoney doesn't need thePlayer argument. And moreover, this function must not be used client-side. Never. Do it only server-side.

Posted
Because client version of takePlayerMoney doesn't need thePlayer argument. And moreover, this function must not be used client-side. Never. Do it only server-side.

and the code ? , is it correct ??

Posted
Because client version of takePlayerMoney doesn't need thePlayer argument. And moreover, this function must not be used client-side. Never. Do it only server-side.

and the code ? , is it correct ??

it's wrong, try this:

function takeMoney(car) 
    if ( getVehicleModel(car) == 520 ) then 
        takePlayerMoney( source, 5000 ); 
    end 
end 
addEventHandler("onPlayerVehicleEnter", getRootElement(), takeMoney) 

Posted

it's wrong, try this:

function takeMoney(car) 
    if ( getVehicleModel(car) == 520 ) then 
        takePlayerMoney( source, 5000 ); 
    end 
end 
addEventHandler("onPlayerVehicleEnter", getRootElement(), takeMoney) 

no no you dont understand ,, not when i enter a vehicle it take the money ..

i need it when i FIRE with hydra missle it take the money .. HELP

Posted

it's wrong, try this:

function takeMoney(car) 
    if ( getVehicleModel(car) == 520 ) then 
        takePlayerMoney( source, 5000 ); 
    end 
end 
addEventHandler("onPlayerVehicleEnter", getRootElement(), takeMoney) 

no no you dont understand ,, not when i enter a vehicle it take the money ..

i need it when i FIRE with hydra missle it take the money .. HELP

Use this function/event: https://wiki.multitheftauto.com/wiki/On ... WeaponFire

Posted

it's wrong, try this:

function takeMoney(car) 
    if ( getVehicleModel(car) == 520 ) then 
        takePlayerMoney( source, 5000 ); 
    end 
end 
addEventHandler("onPlayerVehicleEnter", getRootElement(), takeMoney) 

no no you dont understand ,, not when i enter a vehicle it take the money ..

i need it when i FIRE with hydra missle it take the money .. HELP

Use this function/event: https://wiki.multitheftauto.com/wiki/On ... WeaponFire

You could try this

function vehicleWeaponFire(thePresser, key, keyState, _) 
    local vehModel = getElementModel(getPedOccupiedVehicle(thePresser)) 
    if (vehModel == 520) then 
        takePlayerMoney( thePresser, 5000 ) 
        --triggerEvent("onVehicleWeaponFire", thePresser, vehicleFireType, vehModel)         
    end 
end 
  
function bindOnJoin() 
    bindKey(source, "vehicle_fire", "down", vehicleWeaponFire, "primary") 
    bindKey(source, "vehicle_secondary_fire", "down", vehicleWeaponFire, "secondary") 
end 
addEventHandler("onPlayerJoin", root, bindOnJoin) 
  
function bindOnStart() 
    for index, thePlayer in pairs(getElementsByType("player")) do 
        bindKey(thePlayer, "vehicle_fire", "down", vehicleWeaponFire, "primary") 
        bindKey(thePlayer, "vehicle_secondary_fire", "down", vehicleWeaponFire, "secondary") 
    end 
end 
addEventHandler("onResourceStart", getResourceRootElement(), bindOnStart) 

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