Jump to content

[ HELP ] Radar GTA V Bordered


SpoC^

Recommended Posts

Posted (edited)

Hello friends, I developed the radar style GTA V, I want placing map's edges GPS, equal to GTA V, transparency at the edges, someone dares to help? :wink:

.lua

  
dxSetBlendMode("blend") 
        dxSetRenderTarget() 
        dxDrawImageSection(RADAR_X-10, RADAR_Y-10, RADAR_SX+20, RADAR_SY+20, rtSX/2-RADAR_SX/2, rtSY/2-RADAR_SY/2, RADAR_SX, RADAR_SY, radarRT1, 0, 0, 0, tocolor(255, 255, 255, 11)) 
  

MTA:SA - My work

2iazdk5.jpg

GTA V - My intention

15x9wli.png

Edited by Guest
Posted

Easier way:

  
dxSetTextureEdge(renderTarget, "border", tocolor(255, 255, 255, 100)) 
  

Posted
Easier way:
  
dxSetTextureEdge(renderTarget, "border", tocolor(255, 255, 255, 100)) 
  

show me examples. friend please :wink::wink:

Posted

From the wiki.

local renderTarget1 = dxCreateScreenSource(300, 300) 
dxSetTextureEdge(renderTarget1, "wrap") 
local renderTarget2 = dxCreateScreenSource(300, 300) 
dxSetTextureEdge(renderTarget2, "mirror") 
local renderTarget3 = dxCreateScreenSource(300, 300) 
dxSetTextureEdge(renderTarget3, "clamp") 
local renderTarget4 = dxCreateScreenSource(300, 300) 
dxSetTextureEdge(renderTarget4, "border", tocolor(255, 0, 0)) 
  
addEventHandler("onClientRender", root, 
    function() 
        -- Update the screen sources 
        dxUpdateScreenSource(renderTarget1) 
        dxUpdateScreenSource(renderTarget2) 
        dxUpdateScreenSource(renderTarget3) 
        dxUpdateScreenSource(renderTarget4) 
  
        -- Draw screen sources in different modes 
        dxDrawImageSection(20, 200, 300, 300, -50, 0, 100, 100, renderTarget1) 
        dxDrawImageSection(350, 200, 300, 300, -50, 0, 100, 100, renderTarget2) 
        dxDrawImageSection(680, 200, 300, 300, -50, 0, 100, 100, renderTarget3) 
        dxDrawImageSection(1010, 200, 300, 300, -50, 0, 100, 100, renderTarget4) 
    end 
) 

Posted
I need Help, friends :|

If you've 'developed' a functional GTA V Radar with blips and radar areas, then you shouldn't have problems to use such an easy function like this one is.

Posted
I need Help, friends :|

If you've 'developed' a functional GTA V Radar with blips and radar areas, then you shouldn't have problems to use such an easy function like this one is.

You are diverting the focus of my topic. "get help" :roll:

Posted (edited)

As i can see you need to to create a border with lines right so try to use this and tell me the result:

function dxDrawImageBorder (corX, corY, imageWidth, imageHeight, lineColor, lineWidth, postGUI ) 
    local lineWidth = lineWidth or 1 
    dxDrawLine ( corX, corY, corX+imageWidth, corY, lineColor, lineWidth, postGUI )  
    dxDrawLine ( corX, corY, corX, corY+imageHeight, lineColor, lineWidth, postGUI )  
    dxDrawLine ( corX, corY+imageHeight, corX+imageWidth, corY+imageHeight, lineColor, lineWidth, postGUI )  
    return dxDrawLine ( corX+imageWidth, corY, corX+imageWidth, corY+imageHeight, lineColor, lineWidth, postGUI )  
end 

Edited by Guest
Posted

this is the map code

  
dxSetBlendMode("blend") 
        dxSetRenderTarget() 
        dxDrawImageSection(RADAR_X-10, RADAR_Y-10, RADAR_SX+20, RADAR_SY+20, rtSX/2-RADAR_SX/2, rtSY/2-RADAR_SY/2, RADAR_SX, RADAR_SY, radarRT1, 0, 0, 0, tocolor(255, 255, 255, 11)) 
  

Posted

try this :

  
-- Your code 
  
dxSetBlendMode("blend") 
dxSetRenderTarget() 
dxDrawImageSection(RADAR_X-10, RADAR_Y-10, RADAR_SX+20, RADAR_SY+20, rtSX/2-RADAR_SX/2, rtSY/2-RADAR_SY/2, RADAR_SX, RADAR_SY, radarRT1, 0, 0, 0, tocolor(255, 255, 255, 11)) 
dxDrawImageBorder (RADAR_X-10, RADAR_Y-10, RADAR_SX+20, RADAR_SY+20, tocolor(0,0,0,255) ,2,false) 
  
  
-- My code  
function dxDrawImageBorder (corX, corY, imageWidth, imageHeight, lineColor, lineWidth, postGUI ) 
    local lineWidth = lineWidth or 1 
    dxDrawLine ( corX, corY, corX+imageWidth, corY, lineColor, lineWidth, postGUI )  
    dxDrawLine ( corX, corY, corX, corY+imageHeight, lineColor, lineWidth, postGUI )  
    dxDrawLine ( corX, corY+imageHeight, corX+imageWidth, corY+imageHeight, lineColor, lineWidth, postGUI )  
    return dxDrawLine ( corX+imageWidth, corY, corX+imageWidth, corY+imageHeight, lineColor, lineWidth, postGUI )  
end 

Posted
As i can see you need to to create a border with lines right so try to use this and tell me the result:
function DxDrawImageBorder (corX, corY, imageWidth, imageHeight, lineColor, lineWidth, postGUI ) 
    local lineWidth = lineWidth or 1 
    dxDrawLine ( corX, corY, corX+imageWidth, corY, lineColor, lineWidth, postGUI )  
    dxDrawLine ( corX, corY, corX, corY+imageHeight, lineColor, lineWidth, postGUI )  
    dxDrawLine ( corX, corY+imageHeight, corX+imageWidth, corY+imageHeight, lineColor, lineWidth, postGUI )  
    return dxDrawLine ( corX+imageWidth, corY, corX+imageWidth, corY+imageHeight, lineColor, lineWidth, postGUI )  
end 

No did get any results

Posted
try this :
  
-- Your code 
  
dxSetBlendMode("blend") 
dxSetRenderTarget() 
dxDrawImageSection(RADAR_X-10, RADAR_Y-10, RADAR_SX+20, RADAR_SY+20, rtSX/2-RADAR_SX/2, rtSY/2-RADAR_SY/2, RADAR_SX, RADAR_SY, radarRT1, 0, 0, 0, tocolor(255, 255, 255, 11)) 
dxDrawImageBorder (RADAR_X-10, RADAR_Y-10, RADAR_SX+20, RADAR_SY+20, tocolor(0,0,0,255) ,2,false) 
  
  
-- My code  
function dxDrawImageBorder (corX, corY, imageWidth, imageHeight, lineColor, lineWidth, postGUI ) 
    local lineWidth = lineWidth or 1 
    dxDrawLine ( corX, corY, corX+imageWidth, corY, lineColor, lineWidth, postGUI )  
    dxDrawLine ( corX, corY, corX, corY+imageHeight, lineColor, lineWidth, postGUI )  
    dxDrawLine ( corX, corY+imageHeight, corX+imageWidth, corY+imageHeight, lineColor, lineWidth, postGUI )  
    return dxDrawLine ( corX+imageWidth, corY, corX+imageWidth, corY+imageHeight, lineColor, lineWidth, postGUI )  
end 

This was the result

10wunsz.png

Posted (edited)
post full code here i'm pretty sure you did something wrong
  
function renderRadar() 
    if not radarRT1 and radarRT2 then return end 
    dxDrawImage(70*sW, 697*sH, 236*sW, 9*sH, "sz/blips/radarbg.png", 0, 0, 0, tocolor(0, 0, 0, RBACK_ALPHA)) 
    
  
local aPercent = math.abs(getTickCount()%1000 - 500) / 500 
        for k, Rarea in ipairs( getElementsByType("radararea") ) do 
            if isElementVisible(Rarea) then 
                local r, g, b, a = getRadarAreaColor(Rarea) 
                local x, y, _ = getElementPosition(Rarea) 
                local sx, sy = getRadarAreaSize(Rarea) 
                 
                local rx, ry = getImagePointFromWorld(x, y) 
                local rsx, rsy = sx * MAP_MPP, -sy * MAP_MPP 
                 
                if isRadarAreaFlashing(Rarea) then a = a * aPercent end 
                 
                dxDrawRectangle(rx-uvX, ry-uvY, rsx, rsy, tocolor(r, g, b, a)) 
            end 
        end 
         
        dxSetRenderTarget(radarRT1, true) 
        dxDrawImage(0, 0, rtSX, rtSY, radarRT2, crot) 
  
-- Your code 
  
dxSetBlendMode("blend") 
dxSetRenderTarget() 
dxDrawImageSection(RADAR_X-10, RADAR_Y-10, RADAR_SX+20, RADAR_SY+20, rtSX/2-RADAR_SX/2, rtSY/2-RADAR_SY/2, RADAR_SX, RADAR_SY, radarRT1, 0, 0, 0, tocolor(255, 255, 255, 11)) 
dxDrawImageBorder (RADAR_X-10, RADAR_Y-10, RADAR_SX+20, RADAR_SY+20, tocolor(0,0,0,255) ,2,false) 
  
-- My code 
function dxDrawImageBorder (corX, corY, imageWidth, imageHeight, lineColor, lineWidth, postGUI ) 
    local lineWidth = lineWidth or 1 
    dxDrawLine ( corX, corY, corX+imageWidth, corY, lineColor, lineWidth, postGUI ) 
    dxDrawLine ( corX, corY, corX, corY+imageHeight, lineColor, lineWidth, postGUI ) 
    dxDrawLine ( corX, corY+imageHeight, corX+imageWidth, corY+imageHeight, lineColor, lineWidth, postGUI ) 
    return dxDrawLine ( corX+imageWidth, corY, corX+imageWidth, corY+imageHeight, lineColor, lineWidth, postGUI ) 
end 
  

Edited by Guest
Posted

:o many things wrong sorry i can't fix them all now anyways try this one

function renderRadar() 
    if not radarRT1 and radarRT2 then return end 
    dxDrawImage(70*sW, 697*sH, 236*sW, 9*sH, "sz/blips/radarbg.png", 0, 0, 0, tocolor(0, 0, 0, RBACK_ALPHA)) 
    dxDrawImageBorder (70*sW, 697*sH, 236*sW, 9*sH, tocolor(0,0,0,255) ,2,false) 
    local px, py, pz = getElementPosition(localPlayer) 
    local _, _, crot = getElementRotation(getCamera()) 
    
    if getElementInterior(localPlayer) == 0 then 
    
        local mpx, mpy = getImagePointFromWorld(px, py) 
        local rtSX, rtSY = dxGetMaterialSize(radarRT1) 
        local uvX, uvY = mpx-(rtSX/2), mpy-(rtSY/2) 
        local uvSX, uvSY = rtSX, rtSY 
        dxSetRenderTarget(radarRT2, true) 
        dxSetBlendMode("modulate_add") 
  
    local aPercent = math.abs(getTickCount()%1000 - 500) / 500 
        for k, Rarea in ipairs( getElementsByType("radararea") ) do 
            if isElementVisible(Rarea) then 
                local r, g, b, a = getRadarAreaColor(Rarea) 
                local x, y, _ = getElementPosition(Rarea) 
                local sx, sy = getRadarAreaSize(Rarea) 
                local rx, ry = getImagePointFromWorld(x, y) 
                local rsx, rsy = sx * MAP_MPP, -sy * MAP_MPP 
                if isRadarAreaFlashing(Rarea) then a = a * aPercent end 
                dxDrawRectangle(rx-uvX, ry-uvY, rsx, rsy, tocolor(r, g, b, a)) 
            end 
        end 
        
        dxSetRenderTarget(radarRT1, true) 
        dxDrawImage(0, 0, rtSX, rtSY, radarRT2, crot) 
        dxSetBlendMode("blend") 
        dxDrawImageSection(RADAR_X-10, RADAR_Y-10, RADAR_SX+20, RADAR_SY+20, rtSX/2-RADAR_SX/2, rtSY/2-RADAR_SY/2, RADAR_SX, RADAR_SY, radarRT1, 0, 0, 0, tocolor(255, 255, 255, 11)) 
dxDrawImageBorder (RADAR_X-10, RADAR_Y-10, RADAR_SX+20, RADAR_SY+20, tocolor(0,0,0,255) ,2,false) 
    end  
end  
addEventHandler ( "onClientRender", root, renderRadar ) 
  
-- My code 
function dxDrawImageBorder (corX, corY, imageWidth, imageHeight, lineColor, lineWidth, postGUI ) 
    local lineWidth = lineWidth or 1 
    dxDrawLine ( corX, corY, corX+imageWidth, corY, lineColor, lineWidth, postGUI ) 
    dxDrawLine ( corX, corY, corX, corY+imageHeight, lineColor, lineWidth, postGUI ) 
    dxDrawLine ( corX, corY+imageHeight, corX+imageWidth, corY+imageHeight, lineColor, lineWidth, postGUI ) 
    return dxDrawLine ( corX+imageWidth, corY, corX+imageWidth, corY+imageHeight, lineColor, lineWidth, postGUI ) 
end 

Posted (edited)
:o many things wrong sorry i can't fix them all now anyways try this one
function renderRadar() 
    if not radarRT1 and radarRT2 then return end 
    dxDrawImage(70*sW, 697*sH, 236*sW, 9*sH, "sz/blips/radarbg.png", 0, 0, 0, tocolor(0, 0, 0, RBACK_ALPHA)) 
    dxDrawImageBorder (70*sW, 697*sH, 236*sW, 9*sH, tocolor(0,0,0,255) ,2,false) 
  
    local aPercent = math.abs(getTickCount()%1000 - 500) / 500 
        for k, Rarea in ipairs( getElementsByType("radararea") ) do 
            if isElementVisible(Rarea) then 
                local r, g, b, a = getRadarAreaColor(Rarea) 
                local x, y, _ = getElementPosition(Rarea) 
                local sx, sy = getRadarAreaSize(Rarea) 
                local rx, ry = getImagePointFromWorld(x, y) 
                local rsx, rsy = sx * MAP_MPP, -sy * MAP_MPP 
                if isRadarAreaFlashing(Rarea) then a = a * aPercent end 
                dxDrawRectangle(rx-uvX, ry-uvY, rsx, rsy, tocolor(r, g, b, a)) 
            end 
        end 
        
        dxSetRenderTarget(radarRT1, true) 
        dxDrawImage(0, 0, rtSX, rtSY, radarRT2, crot) 
        dxSetBlendMode("blend") 
        dxDrawImageSection(RADAR_X-10, RADAR_Y-10, RADAR_SX+20, RADAR_SY+20, rtSX/2-RADAR_SX/2, rtSY/2-RADAR_SY/2, RADAR_SX, RADAR_SY, radarRT1, 0, 0, 0, tocolor(255, 255, 255, 11)) 
dxDrawImageBorder (RADAR_X-10, RADAR_Y-10, RADAR_SX+20, RADAR_SY+20, tocolor(0,0,0,255) ,2,false) 
    end  
end  
addEventHandler ( "onClientRender", root, renderRadar ) 
  
-- My code 
function dxDrawImageBorder (corX, corY, imageWidth, imageHeight, lineColor, lineWidth, postGUI ) 
    local lineWidth = lineWidth or 1 
    dxDrawLine ( corX, corY, corX+imageWidth, corY, lineColor, lineWidth, postGUI ) 
    dxDrawLine ( corX, corY, corX, corY+imageHeight, lineColor, lineWidth, postGUI ) 
    dxDrawLine ( corX, corY+imageHeight, corX+imageWidth, corY+imageHeight, lineColor, lineWidth, postGUI ) 
    return dxDrawLine ( corX+imageWidth, corY, corX+imageWidth, corY+imageHeight, lineColor, lineWidth, postGUI ) 
end 

Not Work :(

Edited by Guest
Posted (edited)

Look complete function

  
function renderRadar() 
    if not radarRT1 and radarRT2 then return end 
    dxDrawImage(70*sW, 697*sH, 236*sW, 9*sH, "sz/blips/radarbg.png", 0, 0, 0, tocolor(0, 0, 0, RBACK_ALPHA)) 
     
---------------------------------------------------------------------------- 
  
    local vehicle = getPedOccupiedVehicle (localPlayer) 
    if isPedInVehicle(localPlayer) then 
    local vx,vy,vz = getElementVelocity(vehicle) 
    velocidade = ( 1 + (vx^2 + vy^2 + vz^2)^(0.5)  ) / 2 
        else 
    local vx,vy,vz = getElementVelocity(localPlayer) 
    velocidade = math.max(1 + (vx^2 + vy^2 + vz^2)^(0.5), 2)/5 
    end 
  
    local alt = MAP_SIZE * math.min(velocidade,2) - 80 
  
        dxDrawImageSection(0, 0, rtSX, rtSY, uvX, uvY, uvSX, uvSY, MAP_PATH) 
         
  
---------------------------------------------------------------------------- 
         
        local aPercent = math.abs(getTickCount()%1000 - 500) / 500 
        for k, Rarea in ipairs( getElementsByType("radararea") ) do 
            if isElementVisible(Rarea) then 
                local r, g, b, a = getRadarAreaColor(Rarea) 
                local x, y, _ = getElementPosition(Rarea) 
                local sx, sy = getRadarAreaSize(Rarea) 
                 
                local rx, ry = getImagePointFromWorld(x, y) 
                local rsx, rsy = sx * MAP_MPP, -sy * MAP_MPP 
                 
                if isRadarAreaFlashing(Rarea) then a = a * aPercent end 
                 
                dxDrawRectangle(rx-uvX, ry-uvY, rsx, rsy, tocolor(r, g, b, a)) 
            end 
        end 
         
        dxSetRenderTarget(radarRT1, true) 
        dxDrawImage(0, 0, rtSX, rtSY, radarRT2, crot) 
  
         
          
dxSetBlendMode("blend") 
dxSetRenderTarget() 
dxDrawImageSection(RADAR_X-10, RADAR_Y-10, RADAR_SX+20, RADAR_SY+20, rtSX/2-RADAR_SX/2, rtSY/2-RADAR_SY/2, RADAR_SX, RADAR_SY, radarRT1, 0, 0, 0, tocolor(255, 255, 255, 11)) 
dxDrawImageBorder (RADAR_X-10, RADAR_Y-10, RADAR_SX+20, RADAR_SY+20, tocolor(0,0,0,255) ,2,false) 
  
  
  
-- My code 
function dxDrawImageBorder (corX, corY, imageWidth, imageHeight, lineColor, lineWidth, postGUI ) 
    local lineWidth = lineWidth or 1 
    dxDrawLine ( corX, corY, corX+imageWidth, corY, lineColor, lineWidth, postGUI ) 
    dxDrawLine ( corX, corY, corX, corY+imageHeight, lineColor, lineWidth, postGUI ) 
    dxDrawLine ( corX, corY+imageHeight, corX+imageWidth, corY+imageHeight, lineColor, lineWidth, postGUI ) 
    return dxDrawLine ( corX+imageWidth, corY, corX+imageWidth, corY+imageHeight, lineColor, lineWidth, postGUI ) 
end 
         
                 
  
  
--hud health Armour 
  
--dxDrawRectangle(sW*67, sH*695, sW*241, sH*13, tocolor(0, 0, 0, 100), false) 
local sz1, sz2, sz3 = getHealthColor() 
local health = math.floor( getElementHealth( getLocalPlayer() )) 
if ( health  <= 50) then 
                HP_Colour = tocolor(sz1, sz2, sz3, textAlpha) 
                HP_Alpha = tocolor(sz1, sz2, sz3, 100) 
            else 
                HP_Colour = tocolor(103, 188, 107, 255) 
                HP_Alpha = tocolor(103, 188, 107, 100)               
            end 
  
local stat = getPedStat ( getLocalPlayer(), 24 ) 
if stat < 1000 then 
dxDrawRectangle(sW*71, sH*698, sW*116, sH*7, HP_Alpha, false) --fundo 
dxDrawRectangle(sW*71, sH*698, sW*116/100*health, sH*7, HP_Colour, false) 
else 
dxDrawRectangle(sW*72, sH*698, sW*115, sH*7, HP_Alpha, false) --fundo 
dxDrawRectangle(sW*72, sH*698, sW*115/200*health, sH*7, HP_Colour, false) 
end 
  
  if fadeIn == false then 
    textAlpha = textAlpha - 7 
  elseif fadeIn == true then 
    textAlpha = textAlpha + 7 
  end 
  checkApha() 
  
  
local armour = getPedArmor ( getLocalPlayer() ) 
dxDrawRectangle(sW*190, sH*698, sW*55, sH*7, tocolor(95, 165, 206, 100), false) 
if armour>0 then 
dxDrawRectangle(sW*190, sH*698, sW*55/100*armour, sH*7, tocolor(95, 165, 206, 255), false) 
end 
  
  
local oxigenio= getPedOxygenLevel ( getLocalPlayer() ) 
dxDrawRectangle(sW*248, sH*698, sW*56, sH*7, tocolor(253, 219, 36, 140), false) 
  
if oxigenio < 1000 or isElementInWater (getLocalPlayer()) then 
dxDrawRectangle(sW*248, sH*698, sW*55, sH*7, tocolor(61, 94, 112, 255), false) 
dxDrawRectangle(sW*248, sH*698, sW*55/1000*oxigenio, sH*7, tocolor(169, 222, 246, 255), false) 
  
end 
addEventHandler("onClientRender", root, renderRadar) 
  

Edited by Guest
Posted

All these post and you just only keep saying debugscript? Seriously??!

it's so simple, after creating your main render target just add which i guess it's 'radarRT2' :

dxSetTextureEdge( radarRT2, "border", tocolor( 255, 255, 255, 100 ) ) 

Look complete function
  
function renderRadar() 
    if not radarRT1 and radarRT2 then return end 
    dxDrawImage(70*sW, 697*sH, 236*sW, 9*sH, "sz/blips/radarbg.png", 0, 0, 0, tocolor(0, 0, 0, RBACK_ALPHA)) 
     
    local px, py, pz = getElementPosition(localPlayer) 
    local _, _, crot = getElementRotation(getCamera()) 
     
    if getElementInterior(localPlayer) == 0 then 
     
        local mpx, mpy = getImagePointFromWorld(px, py) 
        local rtSX, rtSY = dxGetMaterialSize(radarRT1) 
        local uvX, uvY = mpx-(rtSX/2), mpy-(rtSY/2) 
        local uvSX, uvSY = rtSX, rtSY 
        dxSetRenderTarget(radarRT2, true) 
        dxSetBlendMode("modulate_add") 
---------------------------------------------------------------------------- 
  
    local vehicle = getPedOccupiedVehicle (localPlayer) 
    if isPedInVehicle(localPlayer) then 
    local vx,vy,vz = getElementVelocity(vehicle) 
    velocidade = ( 1 + (vx^2 + vy^2 + vz^2)^(0.5)  ) / 2 
        else 
    local vx,vy,vz = getElementVelocity(localPlayer) 
    velocidade = math.max(1 + (vx^2 + vy^2 + vz^2)^(0.5), 2)/5 
    end 
  
    local alt = MAP_SIZE * math.min(velocidade,2) - 80 
  
        dxDrawImageSection(0, 0, rtSX, rtSY, uvX, uvY, uvSX, uvSY, MAP_PATH) 
         
  
---------------------------------------------------------------------------- 
         
        local aPercent = math.abs(getTickCount()%1000 - 500) / 500 
        for k, Rarea in ipairs( getElementsByType("radararea") ) do 
            if isElementVisible(Rarea) then 
                local r, g, b, a = getRadarAreaColor(Rarea) 
                local x, y, _ = getElementPosition(Rarea) 
                local sx, sy = getRadarAreaSize(Rarea) 
                 
                local rx, ry = getImagePointFromWorld(x, y) 
                local rsx, rsy = sx * MAP_MPP, -sy * MAP_MPP 
                 
                if isRadarAreaFlashing(Rarea) then a = a * aPercent end 
                 
                dxDrawRectangle(rx-uvX, ry-uvY, rsx, rsy, tocolor(r, g, b, a)) 
            end 
        end 
         
        dxSetRenderTarget(radarRT1, true) 
        dxDrawImage(0, 0, rtSX, rtSY, radarRT2, crot) 
  
         
          
dxSetBlendMode("blend") 
dxSetRenderTarget() 
dxDrawImageSection(RADAR_X-10, RADAR_Y-10, RADAR_SX+20, RADAR_SY+20, rtSX/2-RADAR_SX/2, rtSY/2-RADAR_SY/2, RADAR_SX, RADAR_SY, radarRT1, 0, 0, 0, tocolor(255, 255, 255, 11)) 
dxDrawImageBorder (RADAR_X-10, RADAR_Y-10, RADAR_SX+20, RADAR_SY+20, tocolor(0,0,0,255) ,2,false) 
  
  
  
-- My code 
function dxDrawImageBorder (corX, corY, imageWidth, imageHeight, lineColor, lineWidth, postGUI ) 
    local lineWidth = lineWidth or 1 
    dxDrawLine ( corX, corY, corX+imageWidth, corY, lineColor, lineWidth, postGUI ) 
    dxDrawLine ( corX, corY, corX, corY+imageHeight, lineColor, lineWidth, postGUI ) 
    dxDrawLine ( corX, corY+imageHeight, corX+imageWidth, corY+imageHeight, lineColor, lineWidth, postGUI ) 
    return dxDrawLine ( corX+imageWidth, corY, corX+imageWidth, corY+imageHeight, lineColor, lineWidth, postGUI ) 
end 
         
                 
  
  
--hud health Armour 
  
--dxDrawRectangle(sW*67, sH*695, sW*241, sH*13, tocolor(0, 0, 0, 100), false) 
local sz1, sz2, sz3 = getHealthColor() 
local health = math.floor( getElementHealth( getLocalPlayer() )) 
if ( health  <= 50) then 
                HP_Colour = tocolor(sz1, sz2, sz3, textAlpha) 
                HP_Alpha = tocolor(sz1, sz2, sz3, 100) 
            else 
                HP_Colour = tocolor(103, 188, 107, 255) 
                HP_Alpha = tocolor(103, 188, 107, 100)               
            end 
  
local stat = getPedStat ( getLocalPlayer(), 24 ) 
if stat < 1000 then 
dxDrawRectangle(sW*71, sH*698, sW*116, sH*7, HP_Alpha, false) --fundo 
dxDrawRectangle(sW*71, sH*698, sW*116/100*health, sH*7, HP_Colour, false) 
else 
dxDrawRectangle(sW*72, sH*698, sW*115, sH*7, HP_Alpha, false) --fundo 
dxDrawRectangle(sW*72, sH*698, sW*115/200*health, sH*7, HP_Colour, false) 
end 
  
  if fadeIn == false then 
    textAlpha = textAlpha - 7 
  elseif fadeIn == true then 
    textAlpha = textAlpha + 7 
  end 
  checkApha() 
  
  
local armour = getPedArmor ( getLocalPlayer() ) 
dxDrawRectangle(sW*190, sH*698, sW*55, sH*7, tocolor(95, 165, 206, 100), false) 
if armour>0 then 
dxDrawRectangle(sW*190, sH*698, sW*55/100*armour, sH*7, tocolor(95, 165, 206, 255), false) 
end 
  
  
local oxigenio= getPedOxygenLevel ( getLocalPlayer() ) 
dxDrawRectangle(sW*248, sH*698, sW*56, sH*7, tocolor(253, 219, 36, 140), false) 
  
if oxigenio < 1000 or isElementInWater (getLocalPlayer()) then 
dxDrawRectangle(sW*248, sH*698, sW*55, sH*7, tocolor(61, 94, 112, 255), false) 
dxDrawRectangle(sW*248, sH*698, sW*55/1000*oxigenio, sH*7, tocolor(169, 222, 246, 255), false) 
  
  
  
--Players 
         
        for k, player in ipairs( getElementsByType("player") ) do 
            if player ~= localPlayer then 
                local x, y, z = getElementPosition(player) 
                local r, g, b = getPlayerNametagColor(player) 
                local rx, ry = getRadarFromWorldPosition(x, y) 
                local icon = "square" 
                if z < pz-2 then icon = "down" elseif z > pz+2 then icon = "up" end 
                dxDrawImage(floor(rx - PLAYERS_SIZE/2), floor(ry - PLAYERS_SIZE/2), floor(PLAYERS_SIZE), floor(PLAYERS_SIZE), "sz/blips/"..icon..".png", 0, 0, 0, tocolor(r, g, b, PLAYERS_ALPHA)) 
            end 
        end 
         
    end 
  
  
weapon = getPedWeapon ( getLocalPlayer() ) 
local t1, t2, t3 = getElementPosition(getLocalPlayer()) 
  
local r1, r2, r3 = getElementRotation(getLocalPlayer()) 
  
  
  
local Test = math.floor((t3*001)) 
if not ( isPedInVehicle(localPlayer) ) then 
if ( weapon == 46 ) then 
dxDrawImage(sW*70, sH*610, 235, 30, "sz/blips/rotation.png", r2, tocolor(255, 255, 255 , 255)) 
  
dxDrawImage(sW*113, sH*560, 150, 80, "sz/blips/mask.png", 0,0,0, tocolor(255, 255, 255 , 255))   
--dxDrawRectangle(sW*255, sH*679, sW*50, sH*16, tocolor(0, 0, 0, 100), false)--fundo 
dxDrawBorderedText(Test.."Mts",sW*150, sH*680, sW*605/2, sH*30/2,tocolor(255,255,255,255),1.0,"default-bold","right","top",false,false,false) 
end 
    end 
  
  
  
end 
addEventHandler("onClientRender", root, renderRadar) 
  

What a mess.

Posted

Man put my code outside the client render event.

Many things Wrong

function renderRadar() 
    if not radarRT1 and radarRT2 then return end 
    dxDrawImage(70*sW, 697*sH, 236*sW, 9*sH, "sz/blips/radarbg.png", 0, 0, 0, tocolor(0, 0, 0, RBACK_ALPHA)) 
    
    local px, py, pz = getElementPosition(localPlayer) 
    local _, _, crot = getElementRotation(getCamera()) 
    
    if getElementInterior(localPlayer) == 0 then 
    
        local mpx, mpy = getImagePointFromWorld(px, py) 
        local rtSX, rtSY = dxGetMaterialSize(radarRT1) 
        local uvX, uvY = mpx-(rtSX/2), mpy-(rtSY/2) 
        local uvSX, uvSY = rtSX, rtSY 
        dxSetRenderTarget(radarRT2, true) 
        dxSetBlendMode("modulate_add") 
---------------------------------------------------------------------------- 
  
    local vehicle = getPedOccupiedVehicle (localPlayer) 
    if isPedInVehicle(localPlayer) then 
    local vx,vy,vz = getElementVelocity(vehicle) 
    velocidade = ( 1 + (vx^2 + vy^2 + vz^2)^(0.5)  ) / 2 
        else 
    local vx,vy,vz = getElementVelocity(localPlayer) 
    velocidade = math.max(1 + (vx^2 + vy^2 + vz^2)^(0.5), 2)/5 
    end 
  
    local alt = MAP_SIZE * math.min(velocidade,2) - 80 
  
        dxDrawImageSection(0, 0, rtSX, rtSY, uvX, uvY, uvSX, uvSY, MAP_PATH) 
        
  
---------------------------------------------------------------------------- 
        
        local aPercent = math.abs(getTickCount()%1000 - 500) / 500 
        for k, Rarea in ipairs( getElementsByType("radararea") ) do 
            if isElementVisible(Rarea) then 
                local r, g, b, a = getRadarAreaColor(Rarea) 
                local x, y, _ = getElementPosition(Rarea) 
                local sx, sy = getRadarAreaSize(Rarea) 
                
                local rx, ry = getImagePointFromWorld(x, y) 
                local rsx, rsy = sx * MAP_MPP, -sy * MAP_MPP 
                
                if isRadarAreaFlashing(Rarea) then a = a * aPercent end 
                
                dxDrawRectangle(rx-uvX, ry-uvY, rsx, rsy, tocolor(r, g, b, a)) 
            end 
        end 
        
        dxSetRenderTarget(radarRT1, true) 
        dxDrawImage(0, 0, rtSX, rtSY, radarRT2, crot) 
  
--Occupied Vehicle 
        
        local veh = getPedOccupiedVehicle(localPlayer) 
        if veh then 
            local vehType = getVehicleType(veh) 
            if vehType == "Plane" or vehType == "Helicopter" then 
                local sx, sy = RADAR_SX + sOffset, RADAR_SY + sOffset 
                local mx, my = sx/2, sy/2 
                local imgSX, imgSY = 150*sW, 80*sH 
                dxDrawImage(mx - (imgSX/2), sOffset/2, imgSX, imgSY, "sz/blips/mask.png") 
                local rx, ry, rz = getElementRotation(veh) 
                imgSX, imgSY = 466*sW, 50*sH 
                dxDrawImage(mx - (imgSX/2), my - (imgSY/2), imgSX, imgSY, "sz/blips/rotation.png", ry) 
            end 
        end 
        
          
dxSetBlendMode("blend") 
dxSetRenderTarget() 
dxDrawImageSection(RADAR_X-10, RADAR_Y-10, RADAR_SX+20, RADAR_SY+20, rtSX/2-RADAR_SX/2, rtSY/2-RADAR_SY/2, RADAR_SX, RADAR_SY, radarRT1, 0, 0, 0, tocolor(255, 255, 255, 11)) 
dxDrawImageBorder (RADAR_X-10, RADAR_Y-10, RADAR_SX+20, RADAR_SY+20, tocolor(0,0,0,255) ,2,false) 
  
  
--hud health Armour 
  
--dxDrawRectangle(sW*67, sH*695, sW*241, sH*13, tocolor(0, 0, 0, 100), false) 
local sz1, sz2, sz3 = getHealthColor() 
local health = math.floor( getElementHealth( getLocalPlayer() )) 
if ( health  <= 50) then 
                HP_Colour = tocolor(sz1, sz2, sz3, textAlpha) 
                HP_Alpha = tocolor(sz1, sz2, sz3, 100) 
            else 
                HP_Colour = tocolor(103, 188, 107, 255) 
                HP_Alpha = tocolor(103, 188, 107, 100)              
            end 
  
local stat = getPedStat ( getLocalPlayer(), 24 ) 
if stat < 1000 then 
dxDrawRectangle(sW*71, sH*698, sW*116, sH*7, HP_Alpha, false) --fundo 
dxDrawRectangle(sW*71, sH*698, sW*116/100*health, sH*7, HP_Colour, false) 
else 
dxDrawRectangle(sW*72, sH*698, sW*115, sH*7, HP_Alpha, false) --fundo 
dxDrawRectangle(sW*72, sH*698, sW*115/200*health, sH*7, HP_Colour, false) 
end 
  
  if fadeIn == false then 
    textAlpha = textAlpha - 7 
  elseif fadeIn == true then 
    textAlpha = textAlpha + 7 
  end 
  checkApha() 
  
  
local armour = getPedArmor ( getLocalPlayer() ) 
dxDrawRectangle(sW*190, sH*698, sW*55, sH*7, tocolor(95, 165, 206, 100), false) 
if armour>0 then 
dxDrawRectangle(sW*190, sH*698, sW*55/100*armour, sH*7, tocolor(95, 165, 206, 255), false) 
end 
  
  
local oxigenio= getPedOxygenLevel ( getLocalPlayer() ) 
dxDrawRectangle(sW*248, sH*698, sW*56, sH*7, tocolor(253, 219, 36, 140), false) 
  
if oxigenio < 1000 or isElementInWater (getLocalPlayer()) then 
dxDrawRectangle(sW*248, sH*698, sW*55, sH*7, tocolor(61, 94, 112, 255), false) 
dxDrawRectangle(sW*248, sH*698, sW*55/1000*oxigenio, sH*7, tocolor(169, 222, 246, 255), false) 
 end  
  
  
--Players 
        
        for k, player in ipairs( getElementsByType("player") ) do 
            if player ~= localPlayer then 
                local x, y, z = getElementPosition(player) 
                local r, g, b = getPlayerNametagColor(player) 
                local rx, ry = getRadarFromWorldPosition(x, y) 
                local icon = "square" 
                if z < pz-2 then icon = "down" elseif z > pz+2 then icon = "up" end 
                dxDrawImage(floor(rx - PLAYERS_SIZE/2), floor(ry - PLAYERS_SIZE/2), floor(PLAYERS_SIZE), floor(PLAYERS_SIZE), "sz/blips/"..icon..".png", 0, 0, 0, tocolor(r, g, b, PLAYERS_ALPHA)) 
            end 
        end 
        
    end 
  
  
weapon = getPedWeapon ( getLocalPlayer() ) 
local t1, t2, t3 = getElementPosition(getLocalPlayer()) 
  
local r1, r2, r3 = getElementRotation(getLocalPlayer()) 
  
  
  
local Test = math.floor((t3*001)) 
if not ( isPedInVehicle(localPlayer) ) then 
    if ( weapon == 46 ) then 
        dxDrawImage(sW*70, sH*610, 235, 30, "sz/blips/rotation.png", r2, tocolor(255, 255, 255 , 255)) 
        dxDrawImage(sW*113, sH*560, 150, 80, "sz/blips/mask.png", 0,0,0, tocolor(255, 255, 255 , 255))  
        dxDrawBorderedText(Test.."Mts",sW*150, sH*680, sW*605/2, sH*30/2,tocolor(255,255,255,255),1.0,"default-bold","right","top",false,false,false) 
        end 
    end 
end 
addEventHandler("onClientRender", root, renderRadar) 
  
-- My code 
function dxDrawImageBorder (corX, corY, imageWidth, imageHeight, lineColor, lineWidth, postGUI ) 
    local lineWidth = lineWidth or 1 
    dxDrawLine ( corX, corY, corX+imageWidth, corY, lineColor, lineWidth, postGUI ) 
    dxDrawLine ( corX, corY, corX, corY+imageHeight, lineColor, lineWidth, postGUI ) 
    dxDrawLine ( corX, corY+imageHeight, corX+imageWidth, corY+imageHeight, lineColor, lineWidth, postGUI ) 
    return dxDrawLine ( corX+imageWidth, corY, corX+imageWidth, corY+imageHeight, lineColor, lineWidth, postGUI ) 
end 

Posted (edited)
Man put my code outside the client render event.

Many things Wrong

function renderRadar() 
    if not radarRT1 and radarRT2 then return end 
    dxDrawImage(70*sW, 697*sH, 236*sW, 9*sH, "sz/blips/radarbg.png", 0, 0, 0, tocolor(0, 0, 0, RBACK_ALPHA)) 
    
---------------------------------------------------------------------------- 
  
    local vehicle = getPedOccupiedVehicle (localPlayer) 
    if isPedInVehicle(localPlayer) then 
    local vx,vy,vz = getElementVelocity(vehicle) 
    velocidade = ( 1 + (vx^2 + vy^2 + vz^2)^(0.5)  ) / 2 
        else 
    local vx,vy,vz = getElementVelocity(localPlayer) 
    velocidade = math.max(1 + (vx^2 + vy^2 + vz^2)^(0.5), 2)/5 
    end 
  
    local alt = MAP_SIZE * math.min(velocidade,2) - 80 
  
        dxDrawImageSection(0, 0, rtSX, rtSY, uvX, uvY, uvSX, uvSY, MAP_PATH) 
        
  
---------------------------------------------------------------------------- 
        
        local aPercent = math.abs(getTickCount()%1000 - 500) / 500 
        for k, Rarea in ipairs( getElementsByType("radararea") ) do 
            if isElementVisible(Rarea) then 
                local r, g, b, a = getRadarAreaColor(Rarea) 
                local x, y, _ = getElementPosition(Rarea) 
                local sx, sy = getRadarAreaSize(Rarea) 
                
                local rx, ry = getImagePointFromWorld(x, y) 
                local rsx, rsy = sx * MAP_MPP, -sy * MAP_MPP 
                
                if isRadarAreaFlashing(Rarea) then a = a * aPercent end 
                
                dxDrawRectangle(rx-uvX, ry-uvY, rsx, rsy, tocolor(r, g, b, a)) 
            end 
        end 
        
        dxSetRenderTarget(radarRT1, true) 
        dxDrawImage(0, 0, rtSX, rtSY, radarRT2, crot) 
  
--Occupied Vehicle 
        
        local veh = getPedOccupiedVehicle(localPlayer) 
        if veh then 
            local vehType = getVehicleType(veh) 
            if vehType == "Plane" or vehType == "Helicopter" then 
                local sx, sy = RADAR_SX + sOffset, RADAR_SY + sOffset 
                local mx, my = sx/2, sy/2 
                local imgSX, imgSY = 150*sW, 80*sH 
                dxDrawImage(mx - (imgSX/2), sOffset/2, imgSX, imgSY, "sz/blips/mask.png") 
                local rx, ry, rz = getElementRotation(veh) 
                imgSX, imgSY = 466*sW, 50*sH 
                dxDrawImage(mx - (imgSX/2), my - (imgSY/2), imgSX, imgSY, "sz/blips/rotation.png", ry) 
            end 
        end 
        
          
dxSetBlendMode("blend") 
dxSetRenderTarget() 
dxDrawImageSection(RADAR_X-10, RADAR_Y-10, RADAR_SX+20, RADAR_SY+20, rtSX/2-RADAR_SX/2, rtSY/2-RADAR_SY/2, RADAR_SX, RADAR_SY, radarRT1, 0, 0, 0, tocolor(255, 255, 255, 11)) 
dxDrawImageBorder (RADAR_X-10, RADAR_Y-10, RADAR_SX+20, RADAR_SY+20, tocolor(0,0,0,255) ,2,false) 
  
  
--hud health Armour 
  
--dxDrawRectangle(sW*67, sH*695, sW*241, sH*13, tocolor(0, 0, 0, 100), false) 
local sz1, sz2, sz3 = getHealthColor() 
local health = math.floor( getElementHealth( getLocalPlayer() )) 
if ( health  <= 50) then 
                HP_Colour = tocolor(sz1, sz2, sz3, textAlpha) 
                HP_Alpha = tocolor(sz1, sz2, sz3, 100) 
            else 
                HP_Colour = tocolor(103, 188, 107, 255) 
                HP_Alpha = tocolor(103, 188, 107, 100)              
            end 
  
local stat = getPedStat ( getLocalPlayer(), 24 ) 
if stat < 1000 then 
dxDrawRectangle(sW*71, sH*698, sW*116, sH*7, HP_Alpha, false) --fundo 
dxDrawRectangle(sW*71, sH*698, sW*116/100*health, sH*7, HP_Colour, false) 
else 
dxDrawRectangle(sW*72, sH*698, sW*115, sH*7, HP_Alpha, false) --fundo 
dxDrawRectangle(sW*72, sH*698, sW*115/200*health, sH*7, HP_Colour, false) 
end 
  
  if fadeIn == false then 
    textAlpha = textAlpha - 7 
  elseif fadeIn == true then 
    textAlpha = textAlpha + 7 
  end 
  checkApha() 
  
  
local armour = getPedArmor ( getLocalPlayer() ) 
dxDrawRectangle(sW*190, sH*698, sW*55, sH*7, tocolor(95, 165, 206, 100), false) 
if armour>0 then 
dxDrawRectangle(sW*190, sH*698, sW*55/100*armour, sH*7, tocolor(95, 165, 206, 255), false) 
end 
  
  
local oxigenio= getPedOxygenLevel ( getLocalPlayer() ) 
dxDrawRectangle(sW*248, sH*698, sW*56, sH*7, tocolor(253, 219, 36, 140), false) 
  
if oxigenio < 1000 or isElementInWater (getLocalPlayer()) then 
dxDrawRectangle(sW*248, sH*698, sW*55, sH*7, tocolor(61, 94, 112, 255), false) 
dxDrawRectangle(sW*248, sH*698, sW*55/1000*oxigenio, sH*7, tocolor(169, 222, 246, 255), false) 
 end  
  
addEventHandler("onClientRender", root, renderRadar) 
  
-- My code 
function dxDrawImageBorder (corX, corY, imageWidth, imageHeight, lineColor, lineWidth, postGUI ) 
    local lineWidth = lineWidth or 1 
    dxDrawLine ( corX, corY, corX+imageWidth, corY, lineColor, lineWidth, postGUI ) 
    dxDrawLine ( corX, corY, corX, corY+imageHeight, lineColor, lineWidth, postGUI ) 
    dxDrawLine ( corX, corY+imageHeight, corX+imageWidth, corY+imageHeight, lineColor, lineWidth, postGUI ) 
    return dxDrawLine ( corX+imageWidth, corY, corX+imageWidth, corY+imageHeight, lineColor, lineWidth, postGUI ) 
end 

look the result

2dmgmxx.png

Edited by Guest

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...