Death Posted April 26, 2015 Share Posted April 26, 2015 as update text DxDraw3DText ? Link to comment
WhoAmI Posted April 26, 2015 Share Posted April 26, 2015 What script are you using? Give me code. Link to comment
Death Posted May 1, 2015 Author Share Posted May 1, 2015 problems upgrading 3d text when buying the base he create another text instead of upgrading the same I can use? my script server function createNewBASES() for _, area in pairs ( bases_radar ) do Radar[_] = createRadarArea ( area.x, area.y, area.width, area.height, markers[area.nome]['r'], markers[area.nome]['g'], markers[area.nome]['b'], 200 ); theCol[_] = createColCuboid ( area.x, area.y, area.z, area.width, area.height, area.size ); end for _, areia in pairs ( bases_marker ) do triggerClientEvent( readyPlayerList, "onSetOwner", root, areia.nome, markers[areia.nome]['gangowner'], areia.preco, areia.x, areia.y, areia.z, markers[areia.nome]['r'], markers[areia.nome]['g'], markers[areia.nome]['b']) Marker[_] = createMarker(areia.x, areia.y, areia.z, "cylinder", 1.5, markers[areia.nome]['r'], markers[areia.nome]['g'], markers[areia.nome]['b'], 200) addEventHandler( "onMarkerHit", Marker[_], Base ) end end client addEvent("onSetOwner", true) resourceRoot = getResourceRootElement() addEventHandler("onClientResourceStart",resourceRoot, function() triggerServerEvent( "clientReady", resourceRoot ) end ) local fonts = { [ "default" ] = true, [ "default-bold" ] = true,[ "clear" ] = true,[ "arial" ] = true,[ "sans" ] = true, [ "pricedown" ] = true, [ "bankgothic" ] = true,[ "diploma" ] = true,[ "beckett" ] = true }; function convertNumber ( number ) local formatted = number while true do formatted, k = string.gsub(formatted, "^(-?%d+)(%d%d%d)", '%1,%2') if ( k==0 ) then break end end return formatted end function lol(name, owner, preco, x, y, z, red, green, blue) dxDraw3DText("Name: "..name,x, y, z+0.512, 0.5, "bankgothic", red, green, blue, -- s8) --> dxDraw3DText("Owner: "..owner,x, y, z+0.400, 0.5, "bankgothic", red, green, blue, -- s8) --> dxDraw3DText("Cash: $"..convertNumber(preco),x, y, z+0.288, 0.5, "bankgothic", red, green, blue, -- s8) --> end addEventHandler ( "onSetOwner", getRootElement(), lol ) function dxDraw3DText( text, x, y, z, scale, font, r, g, b, maxDistance ) -- checking required arguments assert( type( text ) == "string", "Bad argument @ dxDraw3DText" ); assert( type( x ) == "number", "Bad argument @ dxDraw3DText" ); assert( type( y ) == "number", "Bad argument @ dxDraw3DText" ); assert( type( z ) == "number", "Bad argument @ dxDraw3DText" ); -- checking optional arguments if not scale or type( scale ) ~= "number" or scale <= 0 then scale = 2 end if not font or type( font ) ~= "string" or not fonts[ font ] then font = "default" end if not r or type( r ) ~= "number" or r < 0 or r > 255 then r = 255 end if not g or type( g ) ~= "number" or g < 0 or g > 255 then g = 255 end if not b or type( b ) ~= "number" or b < 0 or b > 255 then b = 255 end if not maxDistance or type( maxDistance ) ~= "number" or maxDistance <= 1 then maxDistance = 12 end local textElement = createElement( "text" ); -- checking if the element was created if textElement then -- setting the element datas setElementData( textElement, "text", text ); setElementData( textElement, "x", x ); setElementData( textElement, "y", y ); setElementData( textElement, "z", z ); setElementData( textElement, "scale", scale ); setElementData( textElement, "font", font ); setElementData( textElement, "rgba", { r, g, b, 255 } ); setElementData( textElement, "maxDistance", maxDistance ); -- returning the text element return textElement end -- returning false in case of errors return false end addEventHandler( "onClientRender", root, function( ) local texts = getElementsByType( "text" ); if #texts > 0 then local pX, pY, pZ = getElementPosition( localPlayer ); for i = 1, #texts do local text = getElementData( texts[i], "text" ); local tX, tY, tZ = getElementData( texts[i], "x" ), getElementData( texts[i], "y" ), getElementData( texts[i], "z" ); local font = getElementData( texts[i], "font" ); local scale = getElementData( texts[i], "scale" ); local color = getElementData( texts[i], "rgba" ); local maxDistance = getElementData( texts[i], "maxDistance" ); if not text or not tX or not tY or not tZ then return end if not font then font = "default" end if not scale then scale = 2 end if not color or type( color ) ~= "table" then color = { 255, 255, 255, 255 }; end if not maxDistance then maxDistance = 12 end local distance = getDistanceBetweenPoints3D( pX, pY, pZ, tX, tY, tZ ); if distance <= maxDistance then local x, y = getScreenFromWorldPosition( tX, tY, tZ ); if x and y then dxDrawBorderedText( text, x, y, _, _, tocolor( color[1], color[2], color[3], color[4] ), scale, font, "center", "center" ); end end end end end ); function dxDrawBorderedText( text, x, y, _, _, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) dxDrawText ( text, x - 1, y - 1, _, _, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x + 1, y - 1, _, _, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x - 1, y + 1, _, _, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x + 1, y + 1, _, _, tocolor ( 0, 0, 0, 155 ), scale, font, alignX, alignY, clip, wordBreak, false ) dxDrawText ( text, x, y, _, _, color, scale, font, alignX, alignY, clip, wordBreak, postGUI ) end Link to comment
Recommended Posts
Create an account or sign in to comment
You need to be a member in order to leave a comment
Create an account
Sign up for a new account in our community. It's easy!
Register a new accountSign in
Already have an account? Sign in here.
Sign In Now