.:DoA:.Backflip Posted April 18, 2015 Share Posted April 18, 2015 (edited) Before I start, I want to say that this tutorial is brought from ffsgaming.com. Enjoy Object list This tutorial is made for people who have knowledge of the map-editor of Multi Theft Auto. Spend time to make both track and decoration, it's better to spend 2 more weeks on it than rush it. So, how do you make a decent map? I'm going to divide this tutorial into 2 sections: ---------------------------------------------------------------------------------------------------- 1: The Track 2: The Decoration ---------------------------------------------------------------------------------------------------- The Track: Nowadays people "need" the toolbox to map, so it's advised to download it first, and watch a tutorial about it. Here are some toolboxes: Arezu's Mapping Toolbox NeXTreme's Editor Tools First of all, it's important to ALWAYS let the driver know where the track is going. I see a lot of new mappers who make their track so weird that you have no idea where to go. Now, let me make a list to make a great track: Make smooth landings, (if you're to lazy to make them, here's a tool)it's always annoying if you land real hard since you often bounce off. Try not to make endless (350+ pieces) Loops/wallrides with Bauss' Toolbox, those are boring to drive (in my opinion). If you make a ramp, always cover it with a shade (preferably with another color). Here's an example. Create some diversity in the track, don't make 3 loops in a row. Make as many diversity as possible (Wallride/Ramps/0.50 loops etc). Find some new objects to use as a track! A lot of people only use shades/roads. Try to use buildings as well, a lot of them are capable for driving and look nice as well. Use the track in such a way which nobody has done before, that might take time, but it's worth the effort. If you make a ramp of only 1 type of shade, try to create a pattern in the ramp. (1 grey/4 brown or 2 grey/5 brown etc...) Build the track lower or the same height as the decoration is, if you do so, you can see a lot more from the decoration. ---------------------------------------------------------------------------------------------------- The Decoration: Use the toolbox as less as possible for the decoration. If you copy Rocks/Trees etc.. with it it will look generated which shows you didn't put much effort in it. If you're making your first map, it's not a problem to use basic objects like Rocks/Trees/Buildings etc.. but it's always better to try something different. If you're gonna make a tropical-style map (Time-5:30-6:00), pick objects that fit in a tropical map. (Brown Rocks/Palms/Hipoly/Brown-colored buildings) So don't use snow trees etc.. If you're gonna make a night-style map (Time-0:00-4:00), pick objects that fit in a night style map. It's advised to use dark objects and put a light object on that, because in a night map you see lights a lot better, and they look better as well. Combine objects in such a way that they look cool together, do NOT just pick objects you saw on other maps and put them together with rocks and trees. A diversity of colors is always advised. For example: a white rock combined with object-"hipoly" looks great if you put a "healthcity" behind it. A thing that I use a lot is to make the decoration look "realish". For example: A bridge can't fly, so make some pillars to "support" it. Buildings can't fly as well, support them with rocks so they look like they're standing on something. -------------------------------------------------------------------------------------------------- Some useful (imo) tropical objects. -8902 -Bally building (Pink building) -16113 -Brown rocks -726...735 -Hipoly trees -8397 -Luxorpillar (Big yellow pillar) -3276 -Wooden Fence Some more buildings I like in a tropical map: 10398, 4193, 4569, 4573, 4576, 4681, 6966, 10056, 10143 Some buildings in a nighttime map: LibrTow1_Lan || 4550 ballypllr01_lvs || 3437 ballys01_lvs || 8393 exclbrsign01_lvs || 8620 ggbrig_06_sfw || 9690 mall01_01_sfs || 10974 flamingo02_lvs || 8488 vgn_corpbuild3 || 6873 vgsn_pipeworks01 || 7347 Also I'm sure I've forgotten something, any feedback is welcome! I hope this was useful in a way. Best regards and thanks! Edited November 6, 2015 by Guest Link to comment
Mr.unpredictable. Posted May 6, 2015 Share Posted May 6, 2015 Why have you named it Official Map Making Tutorial? Link to comment
.:DoA:.Backflip Posted May 15, 2015 Author Share Posted May 15, 2015 I don't know, didn't see any other tut here, so I named it like that. Haha Link to comment
FuriouZ Posted May 15, 2015 Share Posted May 15, 2015 Didn't you copy that from FFS forum ? Link to comment
Stacey Posted September 16, 2015 Share Posted September 16, 2015 I've seen this on FFS Link to comment
.:DoA:.Backflip Posted September 16, 2015 Author Share Posted September 16, 2015 See the first sentence I've written. Link to comment
Dealman Posted October 28, 2015 Share Posted October 28, 2015 I don't know, didn't see any other tut here, so I named it like that. Haha You do realize that official implies it was made by the developers of the product, right? If anything, you should name it Unofficial. Link to comment
.:DoA:.Backflip Posted November 6, 2015 Author Share Posted November 6, 2015 Hmm fine Link to comment
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