Mr.unpredictable. Posted April 10, 2015 Share Posted April 10, 2015 How to increase the height of the bike, I want to drive the bike at little height of the surface My moded bike is little bit under the ground Link to comment
3B00DG4MER Posted April 10, 2015 Share Posted April 10, 2015 Maybe edit the collision .. Link to comment
Ryancit2 Posted April 10, 2015 Share Posted April 10, 2015 If you are making you own designed objects, i'd prefer same, edit the collisions, otherwise setting bike's position on small intervals of time wouldn't work perfectly fine and can end up in bugs. Link to comment
Mr.unpredictable. Posted April 10, 2015 Author Share Posted April 10, 2015 Changing collision was making it look ugly so i asked about making bike drive at little height Here's is video of how my current work looks Link to comment
Mr.unpredictable. Posted April 10, 2015 Author Share Posted April 10, 2015 very nice Thanks I still didn't find any solution for this Is it possible to make the bike drive at little height from the surface or not? Link to comment
#RooTs Posted April 10, 2015 Share Posted April 10, 2015 Thanks I still didn't find any solution for this Is it possible to make the bike drive at little height from the surface or not? Maybe, edit texture mode in Zmodeler Link to comment
Mr.unpredictable. Posted April 10, 2015 Author Share Posted April 10, 2015 Thanks I still didn't find any solution for this Is it possible to make the bike drive at little height from the surface or not? Maybe, edit texture mode in Zmodeler Lol why would i edit textures I think you meant collision, I did that but it was not working well, So i was asking if i can drive bike at little height from the surface, I didn't find any idea for that in wiki. Link to comment
#RooTs Posted April 10, 2015 Share Posted April 10, 2015 Lol why would i edit textures I think you meant collision, I did that but it was not working well, So i was asking if i can drive bike at little height from the surface, I didn't find any idea for that in wiki. LOLL if balls not is texture, is the that ? is object ? Link to comment
Mr.unpredictable. Posted April 10, 2015 Author Share Posted April 10, 2015 Lol why would i edit textures I think you meant collision, I did that but it was not working well, So i was asking if i can drive bike at little height from the surface, I didn't find any idea for that in wiki. LOLL if balls not is texture, is the that ? is object ? Changing textures won't effect a shit. objects collision comes in .col file and vehicle collision comes in the dff file itself. they have nothing to do with the textures. Link to comment
ALw7sH Posted April 10, 2015 Share Posted April 10, 2015 https://wiki.multitheftauto.com/wiki/SetVehicleHandling suspensionLowerLimit Link to comment
Mr.unpredictable. Posted April 10, 2015 Author Share Posted April 10, 2015 https://wiki.multitheftauto.com/wiki/SetVehicleHandlingsuspensionLowerLimit Thanks, I didn't knew that MTA supports custom handling. I will try that. Link to comment
pa3ck Posted April 10, 2015 Share Posted April 10, 2015 What I would do is, I would place an invisible object / platform higher than the ground and the bike will travel on that instead of travelling on the ground. Link to comment
Mr.unpredictable. Posted April 10, 2015 Author Share Posted April 10, 2015 What I would do is, I would place an invisible object / platform higher than the ground and the bike will travel on that instead of travelling on the ground. It will still affect it, In this video The ball was moving slowly So you can't see it colliding with surface. If i change the speed it will create alot of problem doesn't matter if there is an invisible object or surface. Link to comment
Mr.unpredictable. Posted April 11, 2015 Author Share Posted April 11, 2015 https://wiki.multitheftauto.com/wiki/SetVehicleHandlingsuspensionLowerLimit It didn't help Link to comment
Ryancit2 Posted April 11, 2015 Share Posted April 11, 2015 MTA Handling won't help with driving a vehicle above the ground, as far as i know, only editing col would help, maybe try some other way of designing or try some other program to make collisions. (?) Link to comment
Scooby Posted April 11, 2015 Share Posted April 11, 2015 u could always create another road at the correct height leading to the pins above the existing road then set the alpha to 0 and place your bike on the new invisible road so it appears at the correct height Link to comment
Mr.unpredictable. Posted April 11, 2015 Author Share Posted April 11, 2015 u could always create another road at the correct height leading to the pins above the existing road then set the alpha to 0 and place your bike on the new invisible road so it appears at the correct height Ik that but still the vehicle will collide with road and change the direction.anyway i have change the handling of the vehicle and also edited the dff file of the road and my problem is solved. Link to comment
Scooby Posted April 11, 2015 Share Posted April 11, 2015 if its solved then ur ok although, it wouldnt have collided with the road if the bike was ON it. since it would have just been flat land above the existing map so ur ball would roll at the correct height. anyway... as long as ur sorted then thats ok. Link to comment
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