BluntZ Posted July 6, 2015 Share Posted July 6, 2015 Is it possible so that No one need to Enable All mods ? And we can enable it manually ? e.g If Any one join server , he dont need to enable it and Downloading will start on its own What do you mean? That's already how the script is. When the player joins, the server will send the player a list of the mods to download with their hashes of the files. The client then checks to see if the files are already downloaded, and if they are, then the script will check the file hashes. If the hashes don't match it will delete the file, and re-dwonload it, but if it does exist, it will set the mod status according to what is in the xml file from the users last visit. Alright but It was working fine but When I install some new mods , its giving me error in debug that File Does't exist etc Any solution ? Link to comment
TheSmart Posted July 9, 2015 Share Posted July 9, 2015 MADE your moddownloader working good but mods download default system not custom downloading why? no error in debugscript 3 Link to comment
xXMADEXx Posted July 9, 2015 Author Share Posted July 9, 2015 MADE your moddownloader working good but mods download default system not custom downloading why? no error in debugscript 3 Did you manually add the dff/txd files in the meta? If so, remove them. This is because either the "download" attribute for the files doesn't exist or is set to true. It must be set to false. Link to comment
TheSmart Posted July 9, 2015 Share Posted July 9, 2015 MADE your moddownloader working good but mods download default system not custom downloading why? no error in debugscript 3 Did you manually add the dff/txd files in the meta? If so, remove them. This is because either the "download" attribute for the files doesn't exist or is set to true. It must be set to false. ohh thank you now its working Link to comment
BluntZ Posted July 9, 2015 Share Posted July 9, 2015 (edited) Can I also add Skins in it ? they will work ? Edited July 9, 2015 by Guest Link to comment
TheSmart Posted July 9, 2015 Share Posted July 9, 2015 same problem i have http://prntscr.com/7qu65a Link to comment
xXMADEXx Posted July 10, 2015 Author Share Posted July 10, 2015 same problem i havehttp://prntscr.com/7qu65a Please send me your smods.xml file on Skype or PM. Link to comment
BluntZ Posted July 10, 2015 Share Posted July 10, 2015 same problem i havehttp://prntscr.com/7qu65a Well I fixed it and I made some changes now It can download skins too Link to comment
TheSmart Posted July 10, 2015 Share Posted July 10, 2015 same problem i havehttp://prntscr.com/7qu65a Well I fixed it and I made some changes now It can download skins too so? Link to comment
BluntZ Posted July 10, 2015 Share Posted July 10, 2015 Nothing I am just telling .... -.- idk why you are jealous of me.. Link to comment
TheSmart Posted July 10, 2015 Share Posted July 10, 2015 dude don't spam at here you already tell me that yesterday so why are u posting here again? honestly don't be show off. Link to comment
xXMADEXx Posted July 18, 2015 Author Share Posted July 18, 2015 Just uploaded version 1.2.1 of this resource. The resource has a little bit of changes. It now supports vehicle, skins, and weapon mods. Please view the "Installing Mods" section or open smods.xml to learn how to install mods in the new version. I also fixed a problem when the server was failing to download new mods until the server was restarted. Download @ https://community.multitheftauto.com/in ... s&id=11265 Link to comment
BluntZ Posted July 20, 2015 Share Posted July 20, 2015 It has bug , when I tried to Replace all my mods to New Update , Downloading is stuck , Mods are downloading in back ground but it is not showing on screen ...Hope you will fix this problem Link to comment
xXMADEXx Posted July 20, 2015 Author Share Posted July 20, 2015 It has bug , when I tried to Replace all my mods to New Update , Downloading is stuck , Mods are downloading in back ground but it is not showing on screen ...Hope you will fix this problem Check debugscript for any errors. I've did extensive testing with the download, it should work fine. The mods spawn into the ground because they kinda jump when MTA replaces the models. You can modify the resource so that when the mods are replaced, you can set the position to X, Y, Z + 1 Link to comment
BluntZ Posted July 21, 2015 Share Posted July 21, 2015 It has bug , when I tried to Replace all my mods to New Update , Downloading is stuck , Mods are downloading in back ground but it is not showing on screen ...Hope you will fix this problem Check debugscript for any errors. I've did extensive testing with the download, it should work fine. The mods spawn into the ground because they kinda jump when MTA replaces the models. You can modify the resource so that when the mods are replaced, you can set the position to X, Y, Z + 1 Already did , Thanks Link to comment
The.Pheonix Posted September 6, 2015 Share Posted September 6, 2015 And can someone tell me how to make like that when player downloads a mod enable itself and if mod is donwlooad on player join then enable mod ? Link to comment
BluntZ Posted September 6, 2015 Share Posted September 6, 2015 Can you explain it more ? Link to comment
JR10 Posted September 7, 2015 Share Posted September 7, 2015 This is a resource that I made to download modded vehicle files, as you play on the server, so you don't have to wait for the pre-download to download the vehicle mods, greatly decreasing download time. What more to explain? Link to comment
BluntZ Posted September 8, 2015 Share Posted September 8, 2015 This is a resource that I made to download modded vehicle files, as you play on the server, so you don't have to wait for the pre-download to download the vehicle mods, greatly decreasing download time. What more to explain? I am saying to this guy And can someone tell me how to make like that when player downloads a mod enable itself and if mod is donwlooad on player join then enable mod ? Link to comment
Moderators IIYAMA Posted September 8, 2015 Moderators Share Posted September 8, 2015 @xXMADEXx Tip: Creating a gui to add child's to xml file. + - Checks if files exist. - Checks the info. (allowed characters etc.) Because if inexperience people make a typo, the whole xml file will be corrupted. Link to comment
The.Pheonix Posted September 9, 2015 Share Posted September 9, 2015 Can you explain it more ? When a player joins in the game I want to automatically turned on and when he finish downloading then enable mod too Link to comment
BluntZ Posted September 21, 2015 Share Posted September 21, 2015 As Made said before that he will make On force start when he will get time as he is busy these days. Link to comment
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