Drakath Posted March 28, 2015 Posted March 28, 2015 Does MTA compiler remove all the comments from the script, when it gets compiled?
John Smith Posted March 28, 2015 Posted March 28, 2015 Afaik it shouldnt because comments are part of lua;code If you find my post useful or if it helped you, please like my post Ingame name: ZoeN
Jaysds1 Posted March 29, 2015 Posted March 29, 2015 It should as their's no point of it after being compiled... My in-game name: Jaysds1 Retired CMG Scripter World Of Tanks GameMode (Open-Source): https://github.com/Jaysds1/mtasa-wot-gamemode Online GUI-Editor (WIP): https://forum.mtasa.com/topic/47678-online-gui-editor/
Atton Posted May 16, 2015 Posted May 16, 2015 Simply put it no http://sourceforge.net/projects/unluac/ Nikola Tesla is love Nikola Tesla is light. Email: [email protected]
Drakath Posted May 17, 2015 Author Posted May 17, 2015 Simply put it nohttp://sourceforge.net/projects/unluac/ Can someone confirm if this is legit?
ixjf Posted May 17, 2015 Posted May 17, 2015 Simply put it nohttp://sourceforge.net/projects/unluac/ Note that debugging information is NOT comments. Comments are not parsed in any compiled scripting/programming language. I used to know how to code, but then I took an arrow in the knee. Project Redivivus - Remaking Old School MTA With New Code MTA 0.6 Nightly 1 released
Atton Posted May 17, 2015 Posted May 17, 2015 Simply put it nohttp://sourceforge.net/projects/unluac/ Can someone confirm if this is legit? Video proof Nikola Tesla is love Nikola Tesla is light. Email: [email protected]
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