Jump to content

[req] Teleport system


Nighttrain

Recommended Posts

hello guys i am looking for a Teleport system

i need something like the Interior file's that yellow arrow stuff

i look around on the community but cant find a good working script

i got an errorcode on 1 of the Scripts

ERROR: Loading script failed: addelevator/elevator.lua:5: unexpected

symbol near '='

i look in to the Elevator script but all is looking good

can someone help me to fix it? or you got a good one?

send it me please

Link from Elevator system :

https://community.multitheftauto.com/in ... ls&id=6647

Link to comment

Here is the Script what have the error

function elevator (player, cmd, x1, x2, x3, col1, col2, col3, alpha, size ) 
local x, y, z = getElementPosition (player) 
    if x1 and x2 and x3 and col1 and col2 and col3 and alpha and size then 
    local model = 
    px, py, pz = x1, x2 + 2, x3 
    tx, ty, tz = x, y + 2, z 
       marker1 = createMarker ( x, y, z + 1, "arrow",2, col1, col2, col3, alpha ) 
       marker2 = createMarker ( tonumber(x1), tonumber(x2), tonumber(x3) + 1, "arrow", size, col1, col2, col3, alpha ) 
    else 
        outputChatBox ("[invalid Syntax]: /addelevator [x], [y], [z], [Col1], [Col2], [Col3], [Alpha], [size] ", player, 255, 0, 0 ) 
    end 
end 
addCommandHandler("addelevator", elevator ) 
  
addEventHandler("onMarkerHit", root, 
    function(hitPlayer) 
        if isElement(marker1) and (source = marker1) then 
            if (getElementType(hitPlayer) = "player") then 
                    setElementPosition(hitPlayer, px, py, pz) 
                    fadeCamera ( hitPlayer, false, 0.1, 255, 0, 0 )         
                    setTimer ( fadeCamera, 500, 1, hitPlayer , true, 0.5 )  
                end 
            end 
        end 
) 
  
addEventHandler("onMarkerHit", root, 
    function(hitPlayer) 
        if isElement(marker2) and (source = marker2) then 
            if (getElementType(hitPlayer) = "player") then 
                    setElementPosition(hitPlayer, tx, ty, tz) 
                    fadeCamera ( hitPlayer, false, 0.1, 255, 0, 0 )   
                    setTimer ( fadeCamera, 500, 1, hitPlayer , true, 0.5 )  
                end 
            end 
        end 
) 

Link to comment
function elevator (player, cmd, x1, x2, x3, col1, col2, col3, alpha, size ) 
local x, y, z = getElementPosition (player) 
    if x1 and x2 and x3 and col1 and col2 and col3 and alpha and size then 
    px, py, pz = x1, x2 + 2, x3 
    tx, ty, tz = x, y + 2, z 
       marker1 = createMarker ( x, y, z + 1, "arrow",2, col1, col2, col3, alpha ) 
       marker2 = createMarker ( tonumber(x1), tonumber(x2), tonumber(x3) + 1, "arrow", size, col1, col2, col3, alpha ) 
    else 
        outputChatBox ("[invalid Syntax]: /addelevator [x], [y], [z], [Col1], [Col2], [Col3], [Alpha], [size] ", player, 255, 0, 0 ) 
    end 
end 
addCommandHandler("addelevator", elevator ) 
  
addEventHandler("onMarkerHit", root, 
    function(hitPlayer) 
        if isElement(marker1) and (source = marker1) then 
            if (getElementType(hitPlayer) = "player") then 
                    setElementPosition(hitPlayer, px, py, pz) 
                    fadeCamera ( hitPlayer, false, 0.1, 255, 0, 0 )         
                    setTimer ( fadeCamera, 500, 1, hitPlayer , true, 0.5 ) 
                end 
            end 
        end 
) 
  
addEventHandler("onMarkerHit", root, 
    function(hitPlayer) 
        if isElement(marker2) and (source = marker2) then 
            if (getElementType(hitPlayer) = "player") then 
                    setElementPosition(hitPlayer, tx, ty, tz) 
                    fadeCamera ( hitPlayer, false, 0.1, 255, 0, 0 )   
                    setTimer ( fadeCamera, 500, 1, hitPlayer , true, 0.5 ) 
                end 
            end 
        end 
) 

Link to comment
  
function elevator (player, cmd, x1, x2, x3, col1, col2, col3, alpha, size ) 
local x, y, z = getElementPosition (player) 
    if x1 and x2 and x3 and col1 and col2 and col3 and alpha and size then 
        local newV = x2 + 2 
        local yzz = y + 2 
        px, py, pz = x1, newV, x3 
        tx, ty, tz = x, yzz, z 
       marker1 = createMarker ( x, y, z + 1, "arrow",2, col1, col2, col3, alpha ) 
       marker2 = createMarker ( tonumber(x1), tonumber(x2), tonumber(x3) + 1, "arrow", size, col1, col2, col3, alpha ) 
    else 
        outputChatBox ("[invalid Syntax]: /addelevator [x], [y], [z], [Col1], [Col2], [Col3], [Alpha], [size] ", player, 255, 0, 0 ) 
    end 
end 
addCommandHandler("addelevator", elevator ) 
  
addEventHandler("onMarkerHit", root, 
    function(hitPlayer) 
        if isElement(marker1) and (source = marker1) then 
            if (getElementType(hitPlayer) = "player") then 
                    setElementPosition(hitPlayer, px, py, pz) 
                    fadeCamera ( hitPlayer, false, 0.1, 255, 0, 0 )         
                    setTimer ( fadeCamera, 500, 1, hitPlayer , true, 0.5 ) 
                end 
            end 
        end 
) 
  
addEventHandler("onMarkerHit", root, 
    function(hitPlayer) 
        if isElement(marker2) and (source = marker2) then 
            if (getElementType(hitPlayer) = "player") then 
                    setElementPosition(hitPlayer, tx, ty, tz) 
                    fadeCamera ( hitPlayer, false, 0.1, 255, 0, 0 )   
                    setTimer ( fadeCamera, 500, 1, hitPlayer , true, 0.5 ) 
                end 
            end 
        end 
) 
  

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Recently Browsing   0 members

    • No registered users viewing this page.
×
×
  • Create New...