Tekken Posted March 13, 2015 Posted March 13, 2015 Why is it keep saying the event is not marked as triggerable ? My code: Server: addEvent("onPlayerMute", true) function mutePlayer(theTarget, muteTime, msg) --my code end addEventHandler("onPlayerMute", root, mutePlayer) Client: function() local theTarget = guiGridListGetSelectedItem(GUIEditor.gridlist[1], guiGridListGetSelectedItem(GUIEditor.gridlist[1]), 1) local muteTime = guiGetText(GUIEditor.edit[3]) local msg = guiGetText(GUIEditor.edit[4]) triggerServerEvent("onPlayerMute", localPlayer, theTarget, muteTime, msg) end Resources I made: attachToBones - A newer bone_attach. Simple Level system - Just a simple level system. Do not PM me for help with leaked scripts! I WILL NOT HELP YOU!
TAPL Posted March 13, 2015 Posted March 13, 2015 Because an server side event with this name already exist in MTA, choose different event name.
Tekken Posted March 13, 2015 Author Posted March 13, 2015 Because an server side event with this name already exist in MTA, choose different event name. It keep saying the same thing... i changet with 'onPlayerIsMute' Resources I made: attachToBones - A newer bone_attach. Simple Level system - Just a simple level system. Do not PM me for help with leaked scripts! I WILL NOT HELP YOU!
Tekken Posted March 13, 2015 Author Posted March 13, 2015 Sure look: https://lh3.googleusercontent.com/-UL63 ... titled.png Resources I made: attachToBones - A newer bone_attach. Simple Level system - Just a simple level system. Do not PM me for help with leaked scripts! I WILL NOT HELP YOU!
Tekken Posted March 13, 2015 Author Posted March 13, 2015 O shit my bad i forgot to save Thanks! #Solved Resources I made: attachToBones - A newer bone_attach. Simple Level system - Just a simple level system. Do not PM me for help with leaked scripts! I WILL NOT HELP YOU!
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