'LinKin Posted February 19, 2015 Posted February 19, 2015 Hello, I was wondering if it's possible to replace the model of a car for just one (1) player, so that others can see it. I mean; For example replace the car's txd & dff for admins only, so that all other cars EXEPT admins' cars have the default model.
TAPL Posted February 19, 2015 Posted February 19, 2015 Only txd is possible. engineApplyShaderToWorldTexture
-.Paradox.- Posted February 19, 2015 Posted February 19, 2015 Only txd is possible. engineApplyShaderToWorldTexture Not always
AfuSensi Posted February 20, 2015 Posted February 20, 2015 Only txd is possible. engineApplyShaderToWorldTexture Not always As far as i know, it is always. Since you can replace txd with shaders, but afaik there is no way to replace an object for 1 element only.
Derpy Posted February 20, 2015 Posted February 20, 2015 Only txd is possible. engineApplyShaderToWorldTexture both dff and txd are possible(if using engine functions), but it would be seen only to the client who got those mods replaced, others would see default mod however if using shaders, then it's txd-only possible like you said.
Gallardo9944 Posted February 20, 2015 Posted February 20, 2015 You can import multiple models into one and use vehicle variants, they can be set on per-player basis.
'LinKin Posted February 23, 2015 Author Posted February 23, 2015 Idk, I had thought about this: Get Infernus DFF, TXD, COL from gta3.img and then replace these files to another car, for example buffalo, and also use setVehicleHandling so that it looks and feels just like an infernus. Is that what you meant, Gallardo?
Gallardo9944 Posted February 23, 2015 Posted February 23, 2015 Not really. For example, you can import multiple chassis' into 1 infernus model and use them as variants or components. But that works too, yeah.
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