dewu Posted February 8, 2015 Posted February 8, 2015 Hi guys. What is the controlstate of stand up from crouching position? Because i want to disable stand up possibility. Or maybe other, simply way? I'm newbie ;P
Dealman Posted February 8, 2015 Posted February 8, 2015 Did you try looking at Control_names? If I help you in a thread and you need further assistance, please don't PM me - use the thread you created instead. This way everyone on the forum can take advantage of it.
dewu Posted February 8, 2015 Author Posted February 8, 2015 There's nothing about stand up ;/ just crouch, so how to disable stand up possibility in other way?
xeon17 Posted February 8, 2015 Posted February 8, 2015 setGlitchEnabled ( "crouchbug", false ) ? A unique GangWar gamemode waiting for you!Click here for more information.
-.Paradox.- Posted February 8, 2015 Posted February 8, 2015 Try 'jump' If you're looking for a cheap paid scripter, don't hesitate to contact me. Great minds discuss ideas, Average minds discuss events and small minds discuss people.
dewu Posted February 8, 2015 Author Posted February 8, 2015 setGlitchEnabled ( "crouchbug", false ) ? I don't want it for all players. Also i tried stg like this: setControlState ( thePlayer, "crouch", true ) -- set player to crouch toggleControl ( thePlayer, "crouch", false ) -- disable crouch control to stand up but don't know why it's not working. Try 'jump' Jump? I don't undestand.
Dealman Posted February 8, 2015 Posted February 8, 2015 Try using it client-side; function onStart_Handler() setControlState("crouch", true); toggleControl("crouch", false); toggleControl("jump", false); end addEventHandler("onClientResourceStart", resourceRoot, onStart_Handler); If I help you in a thread and you need further assistance, please don't PM me - use the thread you created instead. This way everyone on the forum can take advantage of it.
dewu Posted February 8, 2015 Author Posted February 8, 2015 My false, i don't clearly say all. I want to set it for player nearby using server-side, that's why i used thePlayer. Now i see, that thePlayer near is crouching at the second then stand up and he can't crouch again use control.
Tomas Posted February 8, 2015 Posted February 8, 2015 addEventHandler("onClientPreRender",root,function() bool = isPedDucked(localPlayer) toggleControl("crouch", not bool) toggleControl("jump",not bool) end ) Currently developing for International Gaming Community - Join us!
dewu Posted February 8, 2015 Author Posted February 8, 2015 I tried that: function dupa2 (thePlayer) bool = isPedDucked(thePlayer) toggleControl(thePlayer, "crouch", not bool) toggleControl(thePlayer, "jump", not bool) end no working, without errors ;c
Tomas Posted February 8, 2015 Posted February 8, 2015 And.. where is the event in your code? Currently developing for International Gaming Community - Join us!
dewu Posted February 8, 2015 Author Posted February 8, 2015 There is: function dupa2 (thePlayer) bool = isPedDucked(thePlayer) toggleControl(thePlayer, "crouch", not bool) toggleControl(thePlayer, "jump", not bool) end addEvent("crouchOn", true) addEventHandler("crouchOn", getRootElement(), dupa2) and it too not works.
Tomas Posted February 8, 2015 Posted February 8, 2015 There is: function dupa2 (thePlayer) bool = isPedDucked(thePlayer) toggleControl(thePlayer, "crouch", not bool) toggleControl(thePlayer, "jump", not bool) end addEvent("crouchOn", true) addEventHandler("crouchOn", getRootElement(), dupa2) and it too not works. Where are you triggering 'crouchOn' ? Currently developing for International Gaming Community - Join us!
dewu Posted February 8, 2015 Author Posted February 8, 2015 Okay, i decide to do something other: setControlState( thePlayer, "walk", true ) -- working toggleControl ( thePlayer, "jump", false) -- not working toggleControl ( thePlayer, "crouch", false ) -- working toggleControl ( thePlayer, "sprint", false ) -- not working WHY?! I still can jump and sprint.
Tomas Posted February 8, 2015 Posted February 8, 2015 Okay, i decide to do something other: setControlState( thePlayer, "walk", true ) -- working toggleControl ( thePlayer, "jump", false) -- not working toggleControl ( thePlayer, "crouch", false ) -- working toggleControl ( thePlayer, "sprint", false ) -- not working WHY?! I still can jump and sprint. Where is 'thePlayer' defined? Currently developing for International Gaming Community - Join us!
Moderators IIYAMA Posted February 9, 2015 Moderators Posted February 9, 2015 Try execute this clientside: addEventHandler("onClientPreRender",root, function () if isPedDucked(localPlayer) then setControlState ("crouch",false) end end) Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
dewu Posted February 9, 2015 Author Posted February 9, 2015 Guys, i know why disable toggle control of sprinting and jumping doesn't work. I try to disable these togglecontrols to nearby player sign as thePlayer on server-side: function dupa2 (thePlayer) toggleControl ( thePlayer, "walk", false) -- working toggleControl ( thePlayer, "jump", false) -- not working toggleControl ( thePlayer, "crouch", false ) -- working toggleControl ( thePlayer, "sprint", false ) -- not working toggleControl ( thePlayer, "fire", false ) -- working toggleControl ( thePlayer, "next_weapon", false ) -- working toggleControl ( thePlayer, "previous_weapon", false ) -- working toggleControl ( thePlayer, "aim_weapon", false ) -- working setControlState(thePlayer, "crouch",true) setTimer(setControlState,100,1,thePlayer,"crouch",false) triggerClientEvent(source, "refreshInventoryManual", source) end addEvent("handcuffs", true) addEventHandler("handcuffs", getRootElement(), dupa2) how you can see spring and jump does not works, because in client-side is already defined same toggle control: function checkBrokenbone() if getElementData(getLocalPlayer(), "logedin") then if getElementData(getLocalPlayer(), "brokenbone") then if not isPedDucked(getLocalPlayer()) then end toggleControl("jump", false) -- there toggleControl("sprint", false) -- there else toggleControl("jump", true) -- and there toggleControl("sprint", true) -- and there end end end setTimer(checkBrokenbone, 1400, 0) and there's a conflict, or something, because when i remove this: else toggleControl("jump", true) -- and there toggleControl("sprint", true) -- and there crouching script fully works. How to fix that?
Moderators IIYAMA Posted February 9, 2015 Moderators Posted February 9, 2015 function dupa2 (thePlayer) setControlState(thePlayer, "crouch",true) setTimer(setControlState,100,1,thePlayer,"crouch",false) triggerClientEvent(source, "refreshInventoryManual", source) triggerClientEvent(source, "setControlStatus", source,false)-- true = enable, false = disable end addEvent("handcuffs", true) addEventHandler("handcuffs", getRootElement(), dupa2) local controlStatus = true function checkBrokenbone() if getElementData(getLocalPlayer(), "logedin") and controlStatus then if getElementData(getLocalPlayer(), "brokenbone") then if not isPedDucked(getLocalPlayer()) then end toggleControl("jump", false) -- there toggleControl("sprint", false) -- there else toggleControl("jump", true) -- and there toggleControl("sprint", true) -- and there end end end setTimer(checkBrokenbone, 1400, 0) addEvent("setControlStatus",true) addEventHandler("setControlStatus",localPlayer, function (status) toggleControl ( "walk", status) toggleControl ( "jump", status) toggleControl ( "crouch", status) toggleControl ( "sprint", status) toggleControl ( "fire", status ) toggleControl ( "next_weapon", status ) toggleControl ( "previous_weapon", status ) toggleControl ( "aim_weapon", status ) controlStatus = status end) Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
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