vx89 Posted February 1, 2015 Share Posted February 1, 2015 Hey, I released Technical Preview 0.1 of Tetris Wall. Comments welcome. Tetris in controllable, running state Tetris in non-controllable, paused state. Link to comment
DayZAdventureBr Posted February 2, 2015 Share Posted February 2, 2015 Excellent !! Good!! I Like ! Link to comment
Platin Posted February 6, 2015 Share Posted February 6, 2015 Very nice, but you need to fix some bugs. Link to comment
vx89 Posted February 6, 2015 Author Share Posted February 6, 2015 Thank you for the positive feedback, everybody. Platin - xNikoXD, could you clarify which bugs have occurred for you? Link to comment
Platin Posted February 6, 2015 Share Posted February 6, 2015 Thank you for the positive feedback, everybody.Platin - xNikoXD, could you clarify which bugs have occurred for you? When I started in my server the Tetris Wall, all of the player see the message: Press Right-Shift to start. Link to comment
vx89 Posted February 7, 2015 Author Share Posted February 7, 2015 Thank you for the positive feedback, everybody.Platin - xNikoXD, could you clarify which bugs have occurred for you? When I started in my server the Tetris Wall, all of the player see the message: Press Right-Shift to start. Thanks! Should be fixed in 0.1.6 (didn't think onClientMarkerHit event catches event from non-local players as well) Link to comment
Platin Posted February 7, 2015 Share Posted February 7, 2015 Thank you for the positive feedback, everybody.Platin - xNikoXD, could you clarify which bugs have occurred for you? When I started in my server the Tetris Wall, all of the player see the message: Press Right-Shift to start. Thanks! Should be fixed in 0.1.6 (didn't think onClientMarkerHit event catches event from non-local players as well) Thank you for fix it Link to comment
vx89 Posted December 23, 2015 Author Share Posted December 23, 2015 Added new version (0.2), which adds some tetris-gameplay features. Added holding (with left shift) and sound effects. Also added wall/floor kick and lock delay (i.e you can rotate/move tetromino on landing, except if hard dropping it, for half a second before it's fixed and new tetromino appears). Link to comment
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