Guedes747 Posted February 15, 2015 Share Posted February 15, 2015 This is quite impressive, is there any noticeable impact on the client's performance? Would depend on your computer specifications. I'm asking in the sense of, if these particle effects drain the performance as much as the standard San Andreas ones do, regardless of hardware. Taking into account the fact that San Andreas is a pretty awful port by itself and being familiar with multiple reports from friends getting their frames tank when doing burnouts or flying at cloud level, whilst running the game on latest graphic cards and Intel i5/i7 CPU's. Link to comment
Sam@ke Posted February 15, 2015 Author Share Posted February 15, 2015 Hi there, yes i know the issue with performance drain of original GTA:SA particles. I can tell you that xrParticles drain performance too, but not in same order as GTA particles. FPS drops of xrParticles is in relation to particle draw count at the same time on your screen. After 1024 particles the fps drops is about 5 - 10 fps. A normal smoke effect contains normally between 32 and 128 particles, so there s enough frame to create effects on the same place. Also there is included a streaming mechanism to stream out effects which out of a customizable distance then. Link to comment
Guedes747 Posted February 16, 2015 Share Posted February 16, 2015 Hi there,yes i know the issue with performance drain of original GTA:SA particles. I can tell you that xrParticles drain performance too, but not in same order as GTA particles. FPS drops of xrParticles is in relation to particle draw count at the same time on your screen. After 1024 particles the fps drops is about 5 - 10 fps. A normal smoke effect contains normally between 32 and 128 particles, so there s enough frame to create effects on the same place. Also there is included a streaming mechanism to stream out effects which out of a customizable distance then. Sounds pretty good, I'll give it a try, thanks Link to comment
Mr.Loki Posted February 16, 2015 Share Posted February 16, 2015 When the script is on it hides the cross-hair for all weapons and players even those without access to the ACL. Link to comment
Noneatme Posted February 20, 2015 Share Posted February 20, 2015 I think you're supposed to use the editor just for development purposes. Link to comment
rain_gloom Posted February 23, 2015 Share Posted February 23, 2015 Awesome resource! Only one thing: would it be possible to attach emitters to moving objects? Link to comment
CoreyHUN Posted April 21, 2015 Share Posted April 21, 2015 Still one of the best things i've ever seen. Link to comment
Einheit-101 Posted June 21, 2015 Share Posted June 21, 2015 I just discovered this and watched the video. I am impressed. This brings MTA to a new level! I will include MANY of those effects in my WW2 server, with thanks to you, Samake!! I can't wait to try this asap! 1 Link to comment
OnlineCheater Posted September 25, 2016 Share Posted September 25, 2016 Would be nice if MTA community had more Sam@kes! Good job! 2 Link to comment
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