Xabache Posted January 12, 2015 Posted January 12, 2015 am I correct in assuming that under normal operations Server side scripting is not accessible to the player in original format. Making it more secure, and making .luac of server side scripts all but totally unnecessary? And is there a tutorial for server/client side-priority, what typically goes where?
Gallardo9944 Posted January 12, 2015 Posted January 12, 2015 Serverside should be compiled if you share your file storage and don't want your scripts to be stolen/modified. What kind of priorities do you mean? All the resources run in the same condition Code Debugger - Minimalistic MTA debug line replacement
Xabache Posted January 14, 2015 Author Posted January 14, 2015 So server side scripts, run from a computer only I have physical and virtual access to is as "secure" as anything else on my hard drive? And as to priority I mean some things can go either place. I presume client side would reduce bandwidth and server load while supplying the content without any lag?
Moderators IIYAMA Posted January 14, 2015 Moderators Posted January 14, 2015 @Xabache Clientside and serverside are two total different systems. They both have their own jobs, in most cases they are different pc's. In some cases you can do things one sided, but design, rights and possibility's are spilt up by those sides. Are you aware of their purposes and why there are functions that can only can be executed on one side? Do you want to improve your Lua programming skills and make less mistakes? Start with Lua Language Server! Useful functions 3x Spoiler checkPassiveTimer getScreenStartPositionFromBox getPedGender Tutorials 4x Spoiler Scaling DX Events Attach an addEventHandler on a group of elements Debugging
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