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[Challenge] 101 Resource Releases


Sam@ke

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Hi there,

this thread includes resources which were produced as semi products on working and research different techniques. Most of that resources wont be useable for your servers, but they´ll showing examples how to handle or create some stuff for it. A lot of resources uses OOP classlib of sbx320, so a special thanks goes to him. You can use it for waht ever you want and didnt need any permission!

EDIT: The challenge to release 101 resources each day was cancelled by time. I´ll release planned resources more randomly now.

1.) DX-Fog example

The resource today shows an example how to create animated dx-fog using OOP instances. Someone can need that as background of loading screens or any menus, maybe.

142101558733458400_resized.png

Download: https://community.multitheftauto.com/index.php?p=resources&s=details&id=10765

2.) Vehicle Damage Shader

This resource creates a little effect (blurred sight, lost colours, heartbeat and noise sound) if you got damage by vehicle collision. Effect is appending by impact damage.

142105147020029000_resized.png

Download: https://community.multitheftauto.com/index.php?p=resources&s=details&id=10772

3.) Particle Objects (Groundfog)

This resource creates a simple ground fog effect to simulate ingame particles. Particles using OOP-Instances.

142117900805852600_resized.png

Video:

Download: https://community.multitheftauto.com/index.php?p=resources&s=details&id=10784

4.) DX-Confetti Effect

This resource creates a simple dx-confetti effect. Effect can be triggered by event "createConfetti" or by command "/confetti".

142126625654636900_resized.png

Download: https://community.multitheftauto.com/index.php?p=resources&s=details&id=10786

5.) Menu-fading with Pixelshaders

This is a little example resource which demonstrate how create neat fade-in and fade-out effects using pixelshaders. Also test menu includes fog background of day 01 resource. With key "U" you can open or close menu!!!

142132652037881200_resized.png

Video:

Download: https://community.multitheftauto.com/index.php?p=resources&s=details&id=10788

6.) Server-synchronized and shadered billboards

Simple resource showing server synchronized and shader faded billboards.

142144430866981100_resized.png

Video:

Download: https://community.multitheftauto.com/index.php?p=resources&s=details&id=10793

Greetings,

Sam@ke

Edited by Guest
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@FuriouZ: At the moment i plan only to increase used techniques for each new resource, so its better to understand what happens with those examples.

@FranklinRoosevelt: Send me please the texture id you want to modify by shaders, so i can write an example resource to you.

Day 5 added!

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Hi there,

im not lost my motivation, :D but i lost those challenge, cause i was stucking at any problems at day 7. So i wasnt able to release planned stuff there and then there was no reason anymore to stress day by day, Sorry for that, but underrated the oncoming work for only some hours in the evening.

What type of resources?

Shaders, and helping tools for creating other new stuff. For first information you can have a look here:

https://forum.multitheftauto.com/viewtopic.php?f=108&t=84701&p=767995#p767995

Thanks mates,

and wont give up at the moment, so many ideas but too little time. :D

Sam@ke

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  • 3 years later...

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