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Overdose effects! HELP


Xwad

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Posted

Hi i downloaded the Overdose effects and put it in Gameplay folder and create a meta file and wrote this

But when i started my server it does not work:(

  • MTA Team
Posted

It doesn't work this way.

Your 'meta.xml' only tells the server to transfer the files to each client (and the client does nothing with them).

  • MTA Team
Posted

Resources won't replace the files when you only let the players download the files.

Resources are small programms/modules and as a scripter you have to make them also replace the GTA files.

  • MTA Team
Posted

Warning: I forgot that particles might not have a model id, which you can replace (others please report your knowledge) and it might be only possible with shaders?

You probably can't replace .fxp files, but you can replace .txd files (.

Your resource needs a clientside script (that script will be downloaded by every player [automatically] and it will be run on the MTA client). Let's call this script client.lua (place it in your resource folder)

Your server needs to know that it should transfer the client.lua to each client. To archive that you have to add the script to your meta.xml

<meta> 
    <info author="Xwad" /> 
    <file src="effects.fxp" /> 
    <file src="effectsPC.txd" /> 
    <file src="particle.txd" /> 
    <script src="client.lua" /> 
</meta> 

So far so good, but the clientscript is empty. Now to replace the files you have to use those functions when the resource starts:

But how do you know when a resource actually starts? For that purpose you have to use the event system.

  
function whenMyResourceStarts() 
    -- Probably not possible, because particles might not have a special model id (i don't know, lol) 
    local txd = engineLoadTXD( "effectsPC.txd" ) 
    engineImportTXD( txd, 1 ) 
    txd = engineLoadTXD( "particle.txd" ) 
    engineImportTXD( txd, 1 ) 
end 
addEventHandler("onClientResourceStart", resourceRoot, whenMyResourceStarts) 
  

Posted

I'm not sure if it's possible to change effects , but try this;

1. Login in your account (you need to be admin)

2. Open F8 and write "debugscript 3"

3. Restart the resource, and check does debugscript 3 output something about your resource.

@EDIT: the functions engineLoadTXD and engineImportTXD work only for the gta3.img, effects are in models folder,so you can't change effects. Use shaders.

  • 1 month later...
Posted

Try this, replace the names.

addEventHandler( "onClientResourceStart", resourceRoot, 
    function() 
        if getVersion ().sortable < "1.1.0" then 
            outputChatBox( "resource wont work on this client." ) 
            return 
        end 
  
texShader = dxCreateShader ( "effects.fx" ) 
siteM16 = dxCreateTexture("hud/siteM16.png") 
  
  
dxSetShaderValue(texShader,"gTexture",siteM16) 
engineApplyShaderToWorldTexture(texShader,"siteM16") 
        end 
) 

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