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Custom Crosshairs and Weapon sounds


'LinKin

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need these two functions to the sound of weapons

setAmbientSoundEnabled("gunfire", false) 
playSound3D("example.mp3", float x, float y, float z) 

setPlayerHudComponentVisible ( getLocalPlayer(), "crosshair", false ) 
dxDrawImage() --- or you could also use shader. (would not need the 'setPlayerHudComponentVisible')  

for the crosshair, perhaps...

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