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MTA lag


Grafu

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Posted

It is not. I've checked already. All client scripts are OK. Lag seems to occur in unpredictable locations like the sand beach under mountain chilliad, where I have no objects mapped.

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Posted
How can I reproduce the problem?

Erm, I fly around the map and look for locations where FPS goes twice lower. I have no idea what causes it, but I am pretty sure it isn't lua timing.

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Posted

I've found out that having grass textures replaced causes huge lag in some areas. Is there something wrong about replacing grass textures using replacing shader? I am using the default resolution for the textures.

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  • MTA Team
Posted

Shouldn't cause that much of a problem. Can you give me a resource which does your grass replace for me to check?

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