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help me with grad


Dolinho

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If I have one star wanted level for all Appeared a star, but if I have 2 or 3 will have all the same level as me.

why this is happening?

can someone help me?

function Mineirojob() 
if ( players ) then 
                for id, playeritem in ipairs(getElementsByType("player")) do  
local row = guiGridListAddRow ( grid ) 
                        guiGridListSetItemText ( grid, row, players, getPlayerName ( playeritem ) or "Sem dados", false, false ) 
                        guiGridListSetItemColor(grid,row,1,getPlayerNametagColor(playeritem)) 
                        cx,cy,cz = getElementPosition( playeritem ) 
                        guiGridListSetItemText (grid, row, location, getZoneName ( cx,cy,cz ) or "Sem dados", false, false ) 
                        guiGridListSetItemText ( grid, row, travel, getElementHealth ( playeritem ) or "Morto", false, false ) 
                        guiGridListSetItemText ( grid, row, team, getTeamName(getPlayerTeam(playeritem)) or "Sem Team", false, false ) 
                        guiGridListSetItemColor (grid, row, team, getTeamColor(getPlayerTeam(playeritem)) ) 
                        if (getPlayerWantedLevel(playeritem) == 0) then  
                        guiGridListSetItemText ( grid, row, level,"Esta limpo", false, false ) 
                        elseif (getPlayerWantedLevel(playeritem) == 1) then 
                        guiGridListSetItemText ( grid, row, level,"   1 Estrela", false, false ) 
                        elseif (getPlayerWantedLevel(playeritem) == 2) then 
                        guiGridListSetItemText ( grid, row, level,"   2 Estrela", false, false ) 
                        elseif (getPlayerWantedLevel(playeritem) == 3) then 
                        guiGridListSetItemText ( grid, row, level,"   3 Estrela", false, false ) 
                        elseif (getPlayerWantedLevel(playeritem) == 4) then 
                        guiGridListSetItemText ( grid, row, level,"   4 Estrela", false, false ) 
                        elseif (getPlayerWantedLevel(playeritem) == 5) then 
                        guiGridListSetItemText ( grid, row, level,"   5 Estrela", false, false ) 
                        elseif (getPlayerWantedLevel(playeritem) == 6) then 
                        guiGridListSetItemText ( grid, row, level,"   6 Estrela", false, false ) 
            end 
        end 
    end 
end 
addEventHandler("onClientResourceStart", getRootElement(), Mineirojob) 

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Can anyone tell me if this is correct ?

Client:

guiGridListSetItemText ( grid, row, level, getElementData(playeritem,"wants"), false, false ) 

Server:

function SecondPlayerWanted (playeritem) 
for i,playeritem in ipairs (getElementsByType("player")) do 
if playeritem ~= source then 
local level = getPlayerWantedLevel(playeritem) 
setElementData(playeritem, "wants",level) 
end 
end 
end 
setTimer (test, 50, 0 ) 

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  • Moderators

Especially line 5, will totally destroy the network traffic.

Always check if elementdata must be overwritten or not. Overwrite elementdata with the same value is stupid, unless you are editing the same elementdata key on the other side too.

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