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Wanted event


Estevam2d

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Posted

The player does not get the team star, why?

addEvent("wanted",true)  
addEventHandler("wanted",root,  
function() 
if weapon == 43 and getElementType(source)=="player" then  
if getPlayerTeam(source) == getTeamFromName("Bandido") then 
if setPlayerWantedLevel(source, 1) then 
end 
end 
end 
end  
) 

Posted
  
addEvent("wanted",true) 
addEventHandler("wanted",root, 
    function(weapon) 
        if weapon == 43 and getElementType(source)=="player" then 
            if getPlayerTeam(source) == getTeamFromName("Bandido") then 
                setPlayerWantedLevel(source, 1) 
                end 
            end 
        end 
    end 
) 
  

not sure.

Posted

not worked

I took a photo of the criminal and he does not get star

I took a final, you put one more.

Client:

function onClientPlayerWeaponFireFunc(weapon, ammo, ammoInClip, hitX, hitY, hitZ, hitElement ) 
if getPlayerTeam(hitElement) == getTeamFromName("Bandido") then 
    if weapon == 43 and getElementType(hitElement)=="player" then  
         triggerServerEvent ( "wanted", localPlayer ) 
         end 
    end 
end 
addEventHandler ( "onClientPlayerWeaponFire", getLocalPlayer(), onClientPlayerWeaponFireFunc ) 
  

Server:

addEvent("wanted",true) 
addEventHandler("wanted",root, 
    function(weapon) 
        if weapon == 43 and getElementType(source)=="player" then 
            if getPlayerTeam(source) == getTeamFromName("Bandido") then 
                setPlayerWantedLevel(source, 1) 
            end 
        end 
    end 
) 

Posted

replace source in serverside to client

client side use triggerServerEvent("wanted", localPlayer, weapon)

try it

#include <iostream>

int main() {

    std::cout << "C++ is amazing <3" << std::endl;

    return 0;

}

I left MTA !... I m doing some tuts about (servers and scripting here) subscribe please

Posted
replace source in serverside to client

Heh, don't really need to replace 'source' to 'client'

He can simply use this:

triggerServerEvent ( "wanted", localPlayer, weapon ) 

Datastore - Store data to a database quickly. (Useful for saving scripted tables)

Posted

ik i say that but client is work more than source

#include <iostream>

int main() {

    std::cout << "C++ is amazing <3" << std::endl;

    return 0;

}

I left MTA !... I m doing some tuts about (servers and scripting here) subscribe please

Posted

u are welcome

#include <iostream>

int main() {

    std::cout << "C++ is amazing <3" << std::endl;

    return 0;

}

I left MTA !... I m doing some tuts about (servers and scripting here) subscribe please

Posted

Nope it's not correct.

local playerWantedLevel = getPlayerWantedLevel(source) 
setPlayerWantedLevel(source,playerWantedLevel+1) 

Datastore - Store data to a database quickly. (Useful for saving scripted tables)

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